summaryrefslogtreecommitdiffstats
path: root/src/entities/Entity.cpp (unfollow)
Commit message (Expand)AuthorFilesLines
2021-01-08Use original namesSergeanur1-1/+1
2021-01-04Fix CEntity::UpdateRwFrameSergeanur1-1/+1
2021-01-04Entity/Physical proof-read 1erorcun1-6/+4
2020-12-29Reorder CEntity functions into their original orderSergeanur1-682/+335
2020-12-29Reorder CEntity functions into their original orderSergeanur1-537/+296
2020-11-26start using CMemoryHeapaap1-0/+5
2020-10-08CWaterCreaturesmajestic1-0/+33
2020-08-19small stuffaap1-1/+1
2020-07-31NULL -> nilFire-Head1-2/+2
2020-07-29miami shadowsFire-Head1-2/+2
2020-07-24fixed hanim for 64 bitaap1-1/+1
2020-07-24fixed hanim for 64 bitaap1-1/+1
2020-07-22Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus1-0/+17
2020-07-20fixed COcclusionaap1-2/+1
2020-07-20cosmetic fixesmajestic1-0/+35
2020-07-13Rename LEVEL_NONE to LEVEL_GENERICSergeanur1-2/+2
2020-07-03miami pobjFire-Head1-3/+0
2020-06-28renamed 2dfx shadowRange to Sizeaap1-5/+5
2020-06-28renamed 2dfx shadowRange to Sizeaap1-5/+5
2020-05-31some CAutomobileaap1-3/+3
2020-05-25CVehicleaap1-1/+1
2020-05-20Fixes for melees and various thingseray orçunus1-2/+2
2020-05-19blaaap1-1/+1
2020-05-19small fixesaap1-1/+1
2020-05-19CEntity and friendsaap1-201/+316
2020-05-19script revisionNikolay Korolev1-0/+17
2020-05-17Weapon fixes and thingieseray orçunus1-17/+16
2020-05-11CVisibilityPluginsaap1-1/+1
2020-05-11CRendereraap1-10/+16
2020-05-06setting some areas so objects dont disappearaap1-0/+1
2020-05-06new zone stuffaap1-1/+1
2020-05-06some work on zonesaap1-1/+1
2020-05-05getting the vice city map to workaap1-8/+4
2020-05-05colstore support in scriptNikolay Korolev1-1/+1
2020-05-05script stuffNikolay Korolev1-0/+2
2020-05-05cleaned up MIAMI ifdefsaap1-28/+1
2020-05-05Revert "Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL"Sergeanur1-0/+17
2020-05-05Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur1-17/+0
2020-05-05Revert "Remove Miami stuff"Sergeanur1-0/+8
2020-05-05Remove Miami stuffSergeanur1-8/+0
2020-05-05Make CBaseModelInfo fields protectedSergeanur1-3/+3
2020-05-05implemented most of streamed collisions and big buildingsaap1-0/+26
2020-05-02changed saving compatibilityNikolay Korolev1-0/+105
2020-04-25few fixesaap1-22/+0
2020-04-24implemented skinned peds, no cutscene hands yetaap1-1/+69
2020-04-17Remove patchesSergeanur1-54/+1
2020-04-17More CWorld fixessaml1er1-2/+2
2020-04-16Reverse CWorldsaml1er1-0/+10
2020-04-10CObject completesaml1er1-2/+2
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap1-7/+7
2020-04-07finished CMotionBlurStreaks, CSpecialFXaap1-4/+4
2020-03-28remove include <new> from common.haap1-0/+2
2019-07-28CAutomobile::PreRender; whole class finishedaap1-1/+1
2019-07-24updateFire-Head1-3/+3
2019-07-19fixed references leakNikolay Korolev1-1/+1
2019-07-19ComputeDopplerEffectedFrequencyFilip Gawin1-2/+2
2019-07-19CAutomobile ctor, car spawner, fixesaap1-1/+1
2019-07-10added wrappers around math functionsaap1-3/+3
2019-07-08little changes; one more function of CAutomobileaap1-7/+7
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap1-12/+28
2019-06-30finished CEntityaap1-5/+430
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev1-0/+2
2019-06-27CStreaming almost doneaap1-9/+9
2019-06-24replaced some ctors; made PreRender call game functionaap1-2/+3
2019-06-22More CRadar stuff._AG1-1/+1
2019-06-18finished CFileLoader, except a crash!aap1-1/+1
2019-06-02added some small bits and stubsaap1-0/+82
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-14/+14