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* Merge branch 'master' into miamiSergeanur2020-06-071-2/+2
|\ | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/Frontend.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Train.cpp
| * FONT_BANK renamed to FONT_STANDARDSergeanur2020-06-071-2/+2
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-031-2/+6
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h
| * fixed timebar toggleaap2020-06-011-4/+1
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| * Add files via uploadrollschuh22822020-05-291-0/+8
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| * Frontend customization functions, freecam toggle, minor thingseray orçunus2020-05-281-1/+0
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| * all my fixes live in exeseray orçunus2020-05-241-1/+9
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| * skeleton typosaap2020-05-231-4/+4
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* | VC WaterFire-Head2020-05-271-1/+4
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* | Menu borders and weapon fixeseray orçunus2020-05-241-18/+10
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* | skeleton typosaap2020-05-231-4/+4
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* | Merge pull request #574 from Xinerki/miamierorcun2020-05-221-0/+22
|\ \ | | | | | | many additions
| * | vehicle cheats and debug cheat string displayXinerki2020-05-211-0/+22
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* | | VC CMenuManager struct, ctor etc.eray orçunus2020-05-221-54/+16
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* | radar spritesaap2020-05-171-1/+0
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* | loading screensaap2020-05-171-22/+36
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* | Merge branch 'master' into miamiSergeanur2020-05-121-5/+5
|\| | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/FileLoader.cpp # src/core/Streaming.cpp # src/core/Zones.cpp # src/core/Zones.h # src/render/Renderer.cpp # src/rw/VisibilityPlugins.cpp
| * Fix linux warningsFilip Gawin2020-05-121-5/+5
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-121-0/+3
|\| | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/core/ZoneCull.cpp # src/core/Zones.cpp # src/objects/CutsceneHead.cpp # src/render/Clouds.cpp
| * remove debug shitaap2020-05-121-3/+0
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| * little fixes to CClouds; disabled object clipping for SA camaap2020-05-121-0/+3
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| * Linux build supporteray orçunus2020-05-111-0/+3
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* | CRendereraap2020-05-111-4/+7
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* | Merge branch 'master' into miamiSergeanur2020-05-101-4/+8
|\| | | | | | | | | | | | | | | # Conflicts: # src/animation/AnimManager.cpp # src/control/CarCtrl.cpp # src/control/Curves.cpp # src/core/templates.h
| * Place debug menu under ifdefSergeanur2020-05-091-4/+8
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* | getting the vice city map to workaap2020-05-051-1/+1
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* few fixesaap2020-04-251-1/+3
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* implemented debugmenuaap2020-04-241-3/+2
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* implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+1
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* Try to build with mingwFilip Gawin2020-04-201-1/+1
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* Remove patchesSergeanur2020-04-171-26/+1
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* rem refsFire-Head2020-04-171-11/+6
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* Default native resolution mode and small camera fixesSergeanur2020-04-151-0/+5
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* Merge pull request #440 from Fire-Head/masterNikolay Korolev2020-04-151-1/+2
|\ | | | | CWeapon done, fixes
| * CWeapon done, ps2 cheats fixFire-Head2020-04-151-1/+2
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* | Merge pull request #429 from Nick007J/masterNikolay Korolev2020-04-151-2/+1
|\ \ | | | | | | Scene edit
| * | scene editNikolay Korolev2020-04-131-2/+1
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* | | Many fixes and cleanuperay orçunus2020-04-151-2/+3
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* / implemented CTrafficLightsaap2020-04-101-2/+5
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* PS2 Cheats, restored R*namesFire-Head2020-04-091-27/+26
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* cleanupFire-Head2020-04-091-21/+45
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* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-639/+1264
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* finished CMotionBlurStreaks, CSpecialFXaap2020-04-071-19/+19
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* timebarsSergeanur2020-03-311-1/+74
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* CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-2/+1
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* Finished CCam; various smaller thingsaap2020-03-271-0/+1
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* merge with upstreamNikolay Korolev2020-03-221-1/+1
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| * Fixes for Serge's reviewFilip Gawin2020-03-221-1/+1
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| * ConsoleSergeanur2020-03-221-1/+2
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* | CGame::InitialiseNikolay Korolev2020-03-221-8/+10
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* more stuff + intro fixNikolay Korolev2020-02-241-1/+2
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* CPlayerPed & CMenuManager (#286)erorcun2020-01-071-13/+43
| | | Make Frontend great again!
* ControllerConfig doneFire-Head2019-10-271-3/+3
| | | | Fix Cam enum
* Aspect ratio fix for player skin menuSergeanur2019-10-071-0/+8
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* AnimViewer messages, Particle fix, Pedseray orçunus2019-08-171-0/+3
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* AnimViewer fixeseray orçunus2019-08-151-0/+3
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* AnimViewer!eray orçunus2019-08-151-1/+31
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* implemented CTrainaap2019-07-311-0/+1
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* Merge branch 'master' into masterFire_Head2019-07-241-6/+169
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| * updateFire-Head2019-07-241-1/+1
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| * shadows doneFire-Head2019-07-241-6/+169
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* | implemented col line renderingaap2019-07-191-0/+2
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* and of course the last commit didnt fix everythingaap2019-07-101-1/+1
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* fixed some stuff in frontend, badly broke others; disabled reversed frontend for the momentaap2019-07-101-1/+7
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* the great reorganizationaap2019-07-071-0/+891