Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' into miami | Sergeanur | 2021-08-16 | 1 | -1/+1 |
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioCollision.cpp # src/audio/AudioLogic.cpp # src/audio/AudioManager.cpp # src/audio/AudioManager.h # src/audio/sampman.h # src/audio/sampman_miles.cpp # src/core/Frontend.cpp # src/core/MenuScreens.cpp # src/core/MenuScreensCustom.cpp # src/core/common.h # src/core/config.h # src/vehicles/Automobile.cpp | ||||
| * | Refactor cAudioManager::ProcessActiveQueues, fix doppler effect | Sergeanur | 2021-08-12 | 1 | -0/+2 |
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* | | Switch PR & remove X11 part from CMakeLists | erorcun | 2021-08-14 | 1 | -0/+5 |
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| * | | Nintendo Switch support | Adrian Graber | 2021-07-13 | 1 | -0/+5 |
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* | | | merge | Nikolay Korolev | 2021-08-08 | 1 | -2/+5 |
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| * | rename clamp macro to Clamp to fix compilation with g++11 | withmorten | 2021-06-28 | 1 | -1/+1 |
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| * | Revert "Revert "Redo ReadSaveBuf + common.h cleanup"" | withmorten | 2021-06-26 | 1 | -170/+0 |
| | | | | | | | | This reverts commit af7573ddbe38e0aaa485877e7ccb2e704b0f5a7f. | ||||
| * | Revert "Redo ReadSaveBuf + common.h cleanup" | erorcun | 2021-06-25 | 1 | -0/+170 |
| | | | | | | | | This reverts commit 2b67aba94cb6448fb24c869559465eddf2bad069. | ||||
| * | Redo ReadSaveBuf + common.h cleanup | Sergeanur | 2021-06-25 | 1 | -170/+0 |
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| * | CEntity and C(Vu)Vector fixes and cleanup | aap | 2021-06-24 | 1 | -0/+6 |
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| * | fix MASTER crashes | withmorten | 2021-02-04 | 1 | -1/+1 |
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| * | small fix regarding codewarrior and AUDIO_MSS | withmorten | 2021-01-22 | 1 | -0/+1 |
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| * | fix | Filip Gawin | 2021-01-22 | 1 | -1/+1 |
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| * | Better output for validating size assert | Filip Gawin | 2021-01-22 | 1 | -2/+5 |
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| * | codewarrior: finishing touches | withmorten | 2021-01-21 | 1 | -6/+4 |
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| * | make building with Codewarrior 7 possible | withmorten | 2021-01-21 | 1 | -4/+57 |
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| * | fix common.h d3d includes | withmorten | 2021-01-17 | 1 | -2/+2 |
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| * | Includes overhaul, fix some compiler warnings | erorcun | 2021-01-17 | 1 | -15/+24 |
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| * | Use of sized bool types for CFont | Sergeanur | 2021-01-16 | 1 | -0/+4 |
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| * | .ini for scaling, radar, sprites | Fire-Head | 2021-01-08 | 1 | -0/+6 |
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| * | bb .ini hello defines | Fire-Head | 2021-01-08 | 1 | -5/+1 |
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| * | Merge pull request #1 from GTAmodding/master | Fire_Head | 2020-12-29 | 1 | -0/+5 |
| |\ | | | | | | | update | ||||
| | * | signed/unsigned fixes, and some other fixes | erorcun | 2020-12-27 | 1 | -0/+5 |
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| * | | Sprite Scaling option | Fire-Head | 2020-12-29 | 1 | -5/+8 |
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| * | Merge branch 'master' of https://github.com/GTAmodding/re3 | Fire-Head | 2020-12-19 | 1 | -1/+7 |
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| | * | Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default | erorcun | 2020-12-09 | 1 | -1/+7 |
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| * | | scaling | Fire-Head | 2020-12-19 | 1 | -7/+17 |
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| * | | ps2 hud, restore original code | Fire-Head | 2020-12-07 | 1 | -5/+21 |
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| * | Fix some sanitizer errors, improve POSIX streamer | eray orçunus | 2020-10-04 | 1 | -1/+1 |
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| * | Load and write our settings in re3.ini & fixes | eray orçunus | 2020-10-02 | 1 | -1/+3 |
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| * | Fixes: PS2/PS2-like menu, Hud, new sliding text found | eray orçunus | 2020-09-27 | 1 | -0/+3 |
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* | | rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) | withmorten | 2021-06-28 | 1 | -2/+2 |
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* | | Redo ReadSaveBuf + common.h cleanup | Sergeanur | 2021-06-28 | 1 | -209/+0 |
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* | | CEntity and C(Vu)Vector fixes and cleanup | aap | 2021-06-24 | 1 | -0/+6 |
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* | | fix MASTER crashes | withmorten | 2021-02-04 | 1 | -1/+1 |
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* | | make building with Codewarrior 7 possible | withmorten | 2021-01-24 | 1 | -4/+56 |
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* | | Includes overhaul, fix some compiler warnings | erorcun | 2021-01-23 | 1 | -15/+24 |
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* | | sync with re3 | Fire-Head | 2021-01-08 | 1 | -7/+38 |
| | | | | | | | | | | | | | | | | -radardisc shadow fix -fix for the dimension where moon is round -correct radar based on the early gta 3 screenshot -proper scaling based on ps2 gta 3 -ini and debugmenu options | ||||
* | | CVarConsole | Sergeanur | 2021-01-02 | 1 | -0/+4 |
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* | | signed/unsigned fixes, and some other fixes | erorcun | 2020-12-25 | 1 | -0/+5 |
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* | | get rid of all PED_SKIN defines | aap | 2020-12-18 | 1 | -2/+0 |
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* | | Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default | erorcun | 2020-12-09 | 1 | -1/+7 |
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* | | Xbox message screen, disabled by default | erorcun | 2020-11-23 | 1 | -1/+3 |
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* | | Zones saving and loading | Sergeanur | 2020-10-10 | 1 | -0/+40 |
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* | | Fix some sanitizer errors, improve POSIX streamer | eray orçunus | 2020-10-08 | 1 | -1/+1 |
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* | | Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes | eray orçunus | 2020-09-30 | 1 | -0/+3 |
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* | | another clamp | Roman Masanin | 2020-09-27 | 1 | -0/+2 |
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* | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-08-07 | 1 | -0/+10 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/RoadBlocks.cpp # src/core/Collision.h # src/core/Pad.cpp # src/core/SurfaceTable.h # src/core/main.cpp # src/core/re3.cpp # src/peds/Population.cpp # src/render/Fluff.cpp # src/render/Shadows.cpp # src/render/Shadows.h # src/render/Sprite2d.cpp # src/weapons/BulletInfo.cpp | ||||
| * | VU0 collision | aap | 2020-08-03 | 1 | -0/+10 |
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| * | fixed hanim for 64 bit | aap | 2020-07-24 | 1 | -0/+1 |
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| * | 64-bit on Windows | eray orçunus | 2020-07-22 | 1 | -0/+4 |
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* | | fixed hanim for 64 bit | aap | 2020-07-24 | 1 | -0/+1 |
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* | | 64-bit on Windows | eray orçunus | 2020-07-24 | 1 | -0/+4 |
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* | | Merge remote-tracking branch 'origin/master' into miami | Sergeanur | 2020-06-29 | 1 | -0/+12 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp | ||||
| * | Merge branch 'master' into ps2menu | Fire_Head | 2020-06-29 | 1 | -4/+4 |
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| | * | FOV fix | aap | 2020-06-21 | 1 | -1/+1 |
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| * | | mips overdose | Fire-Head | 2020-06-27 | 1 | -0/+12 |
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* | | | FOV fix | aap | 2020-06-21 | 1 | -1/+1 |
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* | | | Merge branch 'master' into miami | Sergeanur | 2020-06-07 | 1 | -1/+1 |
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/Frontend.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Train.cpp | ||||
| * | | fixed linux saving | Nikolay Korolev | 2020-06-06 | 1 | -1/+1 |
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| * | | hanim fix | aap | 2020-06-01 | 1 | -2/+2 |
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* | | hanim fix | aap | 2020-06-01 | 1 | -2/+2 |
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* | | Merge branch 'master' into miami | Sergeanur | 2020-05-11 | 1 | -0/+6 |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/animation/AnimBlendAssociation.h # src/animation/AnimBlendClumpData.h # src/animation/AnimManager.h # src/animation/FrameUpdate.cpp # src/control/AutoPilot.h # src/control/PathFind.h # src/core/PlayerInfo.h # src/entities/Building.h # src/entities/Dummy.h # src/entities/Entity.h # src/entities/Physical.h # src/entities/Treadable.h # src/modelinfo/BaseModelInfo.h # src/modelinfo/ClumpModelInfo.cpp # src/modelinfo/ClumpModelInfo.h # src/modelinfo/PedModelInfo.h # src/modelinfo/SimpleModelInfo.h # src/modelinfo/TimeModelInfo.h # src/modelinfo/VehicleModelInfo.h # src/objects/CutsceneHead.h # src/objects/CutsceneObject.h # src/objects/DummyObject.h # src/objects/Object.h # src/peds/DummyPed.h # src/peds/PedIK.cpp # src/rw/VisibilityPlugins.cpp # src/vehicles/Automobile.h # src/vehicles/Boat.h # src/vehicles/Heli.h # src/vehicles/Plane.h # src/vehicles/Train.h # src/vehicles/Vehicle.h | ||||
| * | Merge pull request #509 from Fire-Head/master | erorcun | 2020-05-11 | 1 | -0/+2 |
| |\ | | | | | | | OpenAL update | ||||
| | * | oal wav/mp3 stream update | Fire-Head | 2020-05-07 | 1 | -0/+2 |
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| * | | defined out asserts. | bigbossbro08 | 2020-05-10 | 1 | -0/+4 |
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* | | | most of animation system done; little stuff here and there | aap | 2020-05-08 | 1 | -0/+1 |
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* / | SetPosition, part 1 | Sergeanur | 2020-05-02 | 1 | -0/+3 |
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* | Merge branch 'master' of github.com:gtamodding/re3 | aap | 2020-04-26 | 1 | -7/+0 |
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| * | Remove little hack | Sergeanur | 2020-04-26 | 1 | -7/+0 |
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* | | tried to fix some half-pixel bugs | aap | 2020-04-26 | 1 | -0/+7 |
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* | Initial GLFW support | eray orçunus | 2020-04-26 | 1 | -2/+2 |
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* | implemented skinned peds, no cutscene hands yet | aap | 2020-04-24 | 1 | -0/+11 |
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* | Try to build with mingw | Filip Gawin | 2020-04-20 | 1 | -29/+28 |
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* | Revert "Part one" | Filip Gawin | 2020-04-18 | 1 | -2/+2 |
| | | | | This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e. | ||||
* | Part one | Filip Gawin | 2020-04-17 | 1 | -2/+2 |
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* | implemented most of librw wrapper | aap | 2020-04-15 | 1 | -3/+11 |
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* | Link with RW libs | Sergeanur | 2020-04-11 | 1 | -0/+2 |
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* | Fix sprite vertical scale | Sergeanur | 2020-04-10 | 1 | -2/+0 |
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* | (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode | Fire-Head | 2020-04-09 | 1 | -0/+2 |
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* | Glass done | Fire-Head | 2020-04-01 | 1 | -0/+1 |
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* | remove include <new> from common.h | aap | 2020-03-28 | 1 | -2/+0 |
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* | removed windows.h for most .cpps | aap | 2020-03-27 | 1 | -0/+15 |
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* | Fixes for Serge's review | Filip Gawin | 2020-03-22 | 1 | -1/+0 |
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* | Console | Sergeanur | 2020-03-22 | 1 | -0/+3 |
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* | GenericSave complete, still needs some testing | Wes Hampson | 2020-03-11 | 1 | -4/+4 |
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* | Implemented faststrcmp, faststricmp, strcasecmp | Sergeanur | 2019-10-30 | 1 | -0/+4 |
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* | Implement PreloadMissionAudio + small fixes | Filip Gawin | 2019-10-27 | 1 | -1/+1 |
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* | Fixes for nitpicks | Filip Gawin | 2019-10-26 | 1 | -10/+8 |
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* | More work | Filip Gawin | 2019-10-26 | 1 | -2/+2 |
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* | audio7 | Filip Gawin | 2019-10-26 | 1 | -4/+4 |
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* | Fixed save game Load/Save failed assertion on Debug build | Sergeanur | 2019-10-11 | 1 | -1/+1 |
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* | Added read/write template functions for save data, small Load/Save arguments unification | Sergeanur | 2019-10-08 | 1 | -0/+51 |
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* | Corona widescreen fix | Sergeanur | 2019-10-05 | 1 | -1/+3 |
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* | Cleanup | Filip Gawin | 2019-08-27 | 1 | -2/+2 |
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* | More more more audio | Filip Gawin | 2019-08-27 | 1 | -5/+5 |
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* | More audio ped | Filip Gawin | 2019-08-27 | 1 | -5/+4 |
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* | Merge branch 'master' into master | Fire_Head | 2019-08-15 | 1 | -1/+1 |
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| * | CCarCtrl::GenerateOneRandomVehicle! | Nikolay Korolev | 2019-08-06 | 1 | -1/+1 |
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* | | CParticleObject done, cDMAudio done | Fire-Head | 2019-08-15 | 1 | -0/+18 |
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* | sampman done | Fire-Head | 2019-08-02 | 1 | -0/+1 |
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* | Merge branch 'master' into master | Fire_Head | 2019-07-24 | 1 | -0/+117 |
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| * | shadows done | Fire-Head | 2019-07-24 | 1 | -0/+117 |
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* | | ComputeDopplerEffectedFrequency | Filip Gawin | 2019-07-19 | 1 | -5/+5 |
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* | | CAutomobile::ProcessControl done | aap | 2019-07-18 | 1 | -1/+2 |
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* | | test | Nikolay Korolev | 2019-07-15 | 1 | -1/+1 |
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* | | Partial RunningScript part2 | Nikolay Korolev | 2019-07-14 | 1 | -0/+1 |
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* | Merge branch 'master' into master | Fire_Head | 2019-07-11 | 1 | -0/+1 |
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| * | added wrappers around math functions | aap | 2019-07-10 | 1 | -0/+1 |
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* | | WaterLevel done | Fire-Head | 2019-07-11 | 1 | -0/+1 |
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* | the great reorganization | aap | 2019-07-07 | 1 | -0/+178 |