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* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-0/+2
* Glass doneFire-Head2020-04-011-0/+1
* remove include <new> from common.haap2020-03-281-2/+0
* removed windows.h for most .cppsaap2020-03-271-0/+15
* Fixes for Serge's reviewFilip Gawin2020-03-221-1/+0
* ConsoleSergeanur2020-03-221-0/+3
* GenericSave complete, still needs some testingWes Hampson2020-03-111-4/+4
* Implemented faststrcmp, faststricmp, strcasecmpSergeanur2019-10-301-0/+4
* Implement PreloadMissionAudio + small fixesFilip Gawin2019-10-271-1/+1
* Fixes for nitpicksFilip Gawin2019-10-261-10/+8
* More workFilip Gawin2019-10-261-2/+2
* audio7Filip Gawin2019-10-261-4/+4
* Fixed save game Load/Save failed assertion on Debug buildSergeanur2019-10-111-1/+1
* Added read/write template functions for save data, small Load/Save arguments unificationSergeanur2019-10-081-0/+51
* Corona widescreen fixSergeanur2019-10-051-1/+3
* CleanupFilip Gawin2019-08-271-2/+2
* More more more audioFilip Gawin2019-08-271-5/+5
* More audio pedFilip Gawin2019-08-271-5/+4
* Merge branch 'master' into masterFire_Head2019-08-151-1/+1
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| * CCarCtrl::GenerateOneRandomVehicle!Nikolay Korolev2019-08-061-1/+1
* | CParticleObject done, cDMAudio doneFire-Head2019-08-151-0/+18
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* sampman doneFire-Head2019-08-021-0/+1
* Merge branch 'master' into masterFire_Head2019-07-241-0/+117
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| * shadows doneFire-Head2019-07-241-0/+117
* | ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-5/+5
* | CAutomobile::ProcessControl doneaap2019-07-181-1/+2
* | testNikolay Korolev2019-07-151-1/+1
* | Partial RunningScript part2Nikolay Korolev2019-07-141-0/+1
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* Merge branch 'master' into masterFire_Head2019-07-111-0/+1
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| * added wrappers around math functionsaap2019-07-101-0/+1
* | WaterLevel doneFire-Head2019-07-111-0/+1
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* the great reorganizationaap2019-07-071-0/+178