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* mergeNikolay Korolev2021-08-081-2/+5
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| * mergeNikolay Korolev2021-08-081-2/+5
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| | * rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-281-1/+1
| | * Revert "Revert "Redo ReadSaveBuf + common.h cleanup""withmorten2021-06-261-170/+0
| | * Revert "Redo ReadSaveBuf + common.h cleanup"erorcun2021-06-251-0/+170
| | * Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-251-170/+0
| | * CEntity and C(Vu)Vector fixes and cleanupaap2021-06-241-0/+6
| | * fix MASTER crasheswithmorten2021-02-041-1/+1
| | * small fix regarding codewarrior and AUDIO_MSSwithmorten2021-01-221-0/+1
| | * fixFilip Gawin2021-01-221-1/+1
| | * Better output for validating size assertFilip Gawin2021-01-221-2/+5
| | * codewarrior: finishing toucheswithmorten2021-01-211-6/+4
| | * make building with Codewarrior 7 possiblewithmorten2021-01-211-4/+57
| | * fix common.h d3d includeswithmorten2021-01-171-2/+2
| | * Includes overhaul, fix some compiler warningserorcun2021-01-171-15/+24
| | * Use of sized bool types for CFontSergeanur2021-01-161-0/+4
| | * .ini for scaling, radar, spritesFire-Head2021-01-081-0/+6
| | * bb .ini hello definesFire-Head2021-01-081-5/+1
| | * Merge pull request #1 from GTAmodding/masterFire_Head2020-12-291-0/+5
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| | | * signed/unsigned fixes, and some other fixeserorcun2020-12-271-0/+5
| | * | Sprite Scaling optionFire-Head2020-12-291-5/+8
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| | * Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head2020-12-191-1/+7
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| | | * Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by defaulterorcun2020-12-091-1/+7
| | * | scalingFire-Head2020-12-191-7/+17
| | * | ps2 hud, restore original codeFire-Head2020-12-071-5/+21
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| | * Fix some sanitizer errors, improve POSIX streamereray orçunus2020-10-041-1/+1
| | * Load and write our settings in re3.ini & fixeseray orçunus2020-10-021-1/+3
| | * Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus2020-09-271-0/+3
* | | Merge branch 'miami' into lcsSergeanur2021-06-301-2/+2
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| * | rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten2021-06-281-2/+2
* | | Merge branch 'miami' into lcsSergeanur2021-06-281-209/+0
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| * | Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-281-209/+0
| * | CEntity and C(Vu)Vector fixes and cleanupaap2021-06-241-0/+6
* | | CEntity done; C(Vu)Vector fixes and cleanupaap2021-06-241-0/+6
* | | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-02-161-1/+1
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| * | fix MASTER crasheswithmorten2021-02-041-1/+1
* | | Merge branch 'miami' into lcsSergeanur2021-01-251-4/+56
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| * | make building with Codewarrior 7 possiblewithmorten2021-01-241-4/+56
* | | Partial hudSergeanur2021-01-241-4/+4
* | | More scaling macroSergeanur2021-01-231-2/+7
* | | Add PSP scaling macrosSergeanur2021-01-231-0/+7
* | | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-01-231-15/+24
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| * | Includes overhaul, fix some compiler warningserorcun2021-01-231-15/+24
* | | Merge pull request #948 from Sergeanur/lcsPR/CutsceneMgrSergeanur2021-01-121-0/+1
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| * | | CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur2021-01-111-0/+1
* | | | Merge branch 'miami' into lcsSergeanur2021-01-121-7/+38
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| * | sync with re3Fire-Head2021-01-081-7/+38
* | | MemoryManager of base::Sergeanur2021-01-081-0/+1
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* | CVarConsoleSergeanur2021-01-021-0/+4
* | signed/unsigned fixes, and some other fixeserorcun2020-12-251-0/+5
* | get rid of all PED_SKIN definesaap2020-12-181-2/+0
* | Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by defaulterorcun2020-12-091-1/+7
* | Xbox message screen, disabled by defaulterorcun2020-11-231-1/+3
* | Zones saving and loadingSergeanur2020-10-101-0/+40
* | Fix some sanitizer errors, improve POSIX streamereray orçunus2020-10-081-1/+1
* | Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixeseray orçunus2020-09-301-0/+3
* | another clampRoman Masanin2020-09-271-0/+2
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-08-071-0/+10
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| * VU0 collisionaap2020-08-031-0/+10
| * fixed hanim for 64 bitaap2020-07-241-0/+1
| * 64-bit on Windowseray orçunus2020-07-221-0/+4
* | fixed hanim for 64 bitaap2020-07-241-0/+1
* | 64-bit on Windowseray orçunus2020-07-241-0/+4
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-0/+12
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| * Merge branch 'master' into ps2menuFire_Head2020-06-291-4/+4
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| | * FOV fixaap2020-06-211-1/+1
| * | mips overdoseFire-Head2020-06-271-0/+12
* | | FOV fixaap2020-06-211-1/+1
* | | Merge branch 'master' into miamiSergeanur2020-06-071-1/+1
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| * | fixed linux savingNikolay Korolev2020-06-061-1/+1
| * | hanim fixaap2020-06-011-2/+2
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* | hanim fixaap2020-06-011-2/+2
* | Merge branch 'master' into miamiSergeanur2020-05-111-0/+6
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| * Merge pull request #509 from Fire-Head/mastererorcun2020-05-111-0/+2
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| | * oal wav/mp3 stream updateFire-Head2020-05-071-0/+2
| * | defined out asserts.bigbossbro082020-05-101-0/+4
* | | most of animation system done; little stuff here and thereaap2020-05-081-0/+1
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* / SetPosition, part 1Sergeanur2020-05-021-0/+3
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* Merge branch 'master' of github.com:gtamodding/re3aap2020-04-261-7/+0
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| * Remove little hackSergeanur2020-04-261-7/+0
* | tried to fix some half-pixel bugsaap2020-04-261-0/+7
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* Initial GLFW supporteray orçunus2020-04-261-2/+2
* implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+11
* Try to build with mingwFilip Gawin2020-04-201-29/+28
* Revert "Part one"Filip Gawin2020-04-181-2/+2
* Part oneFilip Gawin2020-04-171-2/+2
* implemented most of librw wrapperaap2020-04-151-3/+11
* Link with RW libsSergeanur2020-04-111-0/+2
* Fix sprite vertical scaleSergeanur2020-04-101-2/+0
* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-0/+2
* Glass doneFire-Head2020-04-011-0/+1
* remove include <new> from common.haap2020-03-281-2/+0
* removed windows.h for most .cppsaap2020-03-271-0/+15
* Fixes for Serge's reviewFilip Gawin2020-03-221-1/+0
* ConsoleSergeanur2020-03-221-0/+3
* GenericSave complete, still needs some testingWes Hampson2020-03-111-4/+4
* Implemented faststrcmp, faststricmp, strcasecmpSergeanur2019-10-301-0/+4
* Implement PreloadMissionAudio + small fixesFilip Gawin2019-10-271-1/+1
* Fixes for nitpicksFilip Gawin2019-10-261-10/+8
* More workFilip Gawin2019-10-261-2/+2
* audio7Filip Gawin2019-10-261-4/+4
* Fixed save game Load/Save failed assertion on Debug buildSergeanur2019-10-111-1/+1
* Added read/write template functions for save data, small Load/Save arguments unificationSergeanur2019-10-081-0/+51
* Corona widescreen fixSergeanur2019-10-051-1/+3
* CleanupFilip Gawin2019-08-271-2/+2
* More more more audioFilip Gawin2019-08-271-5/+5
* More audio pedFilip Gawin2019-08-271-5/+4
* Merge branch 'master' into masterFire_Head2019-08-151-1/+1
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| * CCarCtrl::GenerateOneRandomVehicle!Nikolay Korolev2019-08-061-1/+1
* | CParticleObject done, cDMAudio doneFire-Head2019-08-151-0/+18
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* sampman doneFire-Head2019-08-021-0/+1
* Merge branch 'master' into masterFire_Head2019-07-241-0/+117
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| * shadows doneFire-Head2019-07-241-0/+117
* | ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-5/+5
* | CAutomobile::ProcessControl doneaap2019-07-181-1/+2
* | testNikolay Korolev2019-07-151-1/+1
* | Partial RunningScript part2Nikolay Korolev2019-07-141-0/+1
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* Merge branch 'master' into masterFire_Head2019-07-111-0/+1
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| * added wrappers around math functionsaap2019-07-101-0/+1
* | WaterLevel doneFire-Head2019-07-111-0/+1
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* the great reorganizationaap2019-07-071-0/+178