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* Merge branch 'miami' into lcsSergeanur2021-06-301-2/+2
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| * rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten2021-06-281-2/+2
* | Merge branch 'miami' into lcsSergeanur2021-06-281-209/+0
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| * Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-281-209/+0
| * CEntity and C(Vu)Vector fixes and cleanupaap2021-06-241-0/+6
* | CEntity done; C(Vu)Vector fixes and cleanupaap2021-06-241-0/+6
* | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-02-161-1/+1
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| * fix MASTER crasheswithmorten2021-02-041-1/+1
* | Merge branch 'miami' into lcsSergeanur2021-01-251-4/+56
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| * make building with Codewarrior 7 possiblewithmorten2021-01-241-4/+56
* | Partial hudSergeanur2021-01-241-4/+4
* | More scaling macroSergeanur2021-01-231-2/+7
* | Add PSP scaling macrosSergeanur2021-01-231-0/+7
* | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-01-231-15/+24
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| * Includes overhaul, fix some compiler warningserorcun2021-01-231-15/+24
* | Merge pull request #948 from Sergeanur/lcsPR/CutsceneMgrSergeanur2021-01-121-0/+1
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| * | CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur2021-01-111-0/+1
* | | Merge branch 'miami' into lcsSergeanur2021-01-121-7/+38
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| * sync with re3Fire-Head2021-01-081-7/+38
* | MemoryManager of base::Sergeanur2021-01-081-0/+1
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* CVarConsoleSergeanur2021-01-021-0/+4
* signed/unsigned fixes, and some other fixeserorcun2020-12-251-0/+5
* get rid of all PED_SKIN definesaap2020-12-181-2/+0
* Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by defaulterorcun2020-12-091-1/+7
* Xbox message screen, disabled by defaulterorcun2020-11-231-1/+3
* Zones saving and loadingSergeanur2020-10-101-0/+40
* Fix some sanitizer errors, improve POSIX streamereray orçunus2020-10-081-1/+1
* Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixeseray orçunus2020-09-301-0/+3
* another clampRoman Masanin2020-09-271-0/+2
* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-08-071-0/+10
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| * VU0 collisionaap2020-08-031-0/+10
| * fixed hanim for 64 bitaap2020-07-241-0/+1
| * 64-bit on Windowseray orçunus2020-07-221-0/+4
* | fixed hanim for 64 bitaap2020-07-241-0/+1
* | 64-bit on Windowseray orçunus2020-07-241-0/+4
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-0/+12
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| * Merge branch 'master' into ps2menuFire_Head2020-06-291-4/+4
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| | * FOV fixaap2020-06-211-1/+1
| * | mips overdoseFire-Head2020-06-271-0/+12
* | | FOV fixaap2020-06-211-1/+1
* | | Merge branch 'master' into miamiSergeanur2020-06-071-1/+1
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| * | fixed linux savingNikolay Korolev2020-06-061-1/+1
| * | hanim fixaap2020-06-011-2/+2
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* | hanim fixaap2020-06-011-2/+2
* | Merge branch 'master' into miamiSergeanur2020-05-111-0/+6
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| * Merge pull request #509 from Fire-Head/mastererorcun2020-05-111-0/+2
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| | * oal wav/mp3 stream updateFire-Head2020-05-071-0/+2
| * | defined out asserts.bigbossbro082020-05-101-0/+4
* | | most of animation system done; little stuff here and thereaap2020-05-081-0/+1
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* / SetPosition, part 1Sergeanur2020-05-021-0/+3
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* Merge branch 'master' of github.com:gtamodding/re3aap2020-04-261-7/+0
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| * Remove little hackSergeanur2020-04-261-7/+0
* | tried to fix some half-pixel bugsaap2020-04-261-0/+7
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* Initial GLFW supporteray orçunus2020-04-261-2/+2
* implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+11
* Try to build with mingwFilip Gawin2020-04-201-29/+28
* Revert "Part one"Filip Gawin2020-04-181-2/+2
* Part oneFilip Gawin2020-04-171-2/+2
* implemented most of librw wrapperaap2020-04-151-3/+11
* Link with RW libsSergeanur2020-04-111-0/+2
* Fix sprite vertical scaleSergeanur2020-04-101-2/+0
* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-0/+2
* Glass doneFire-Head2020-04-011-0/+1
* remove include <new> from common.haap2020-03-281-2/+0
* removed windows.h for most .cppsaap2020-03-271-0/+15
* Fixes for Serge's reviewFilip Gawin2020-03-221-1/+0
* ConsoleSergeanur2020-03-221-0/+3
* GenericSave complete, still needs some testingWes Hampson2020-03-111-4/+4
* Implemented faststrcmp, faststricmp, strcasecmpSergeanur2019-10-301-0/+4
* Implement PreloadMissionAudio + small fixesFilip Gawin2019-10-271-1/+1
* Fixes for nitpicksFilip Gawin2019-10-261-10/+8
* More workFilip Gawin2019-10-261-2/+2
* audio7Filip Gawin2019-10-261-4/+4
* Fixed save game Load/Save failed assertion on Debug buildSergeanur2019-10-111-1/+1
* Added read/write template functions for save data, small Load/Save arguments unificationSergeanur2019-10-081-0/+51
* Corona widescreen fixSergeanur2019-10-051-1/+3
* CleanupFilip Gawin2019-08-271-2/+2
* More more more audioFilip Gawin2019-08-271-5/+5
* More audio pedFilip Gawin2019-08-271-5/+4
* Merge branch 'master' into masterFire_Head2019-08-151-1/+1
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| * CCarCtrl::GenerateOneRandomVehicle!Nikolay Korolev2019-08-061-1/+1
* | CParticleObject done, cDMAudio doneFire-Head2019-08-151-0/+18
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* sampman doneFire-Head2019-08-021-0/+1
* Merge branch 'master' into masterFire_Head2019-07-241-0/+117
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| * shadows doneFire-Head2019-07-241-0/+117
* | ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-5/+5
* | CAutomobile::ProcessControl doneaap2019-07-181-1/+2
* | testNikolay Korolev2019-07-151-1/+1
* | Partial RunningScript part2Nikolay Korolev2019-07-141-0/+1
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* Merge branch 'master' into masterFire_Head2019-07-111-0/+1
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| * added wrappers around math functionsaap2019-07-101-0/+1
* | WaterLevel doneFire-Head2019-07-111-0/+1
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* the great reorganizationaap2019-07-071-0/+178