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* CCarCtrl::GenerateOneRandomCarNikolay Korolev2020-05-081-0/+1
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* Try to build with mingwFilip Gawin2020-04-201-36/+2
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* Revert "Part one"Filip Gawin2020-04-181-1/+21
| | | | This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e.
* Part oneFilip Gawin2020-04-171-21/+1
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* rem refsFire-Head2020-04-171-2/+2
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* CShotInfo, CWanted done, Frontend fixeray orçunus2020-03-291-1/+3
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* CPlayerPed doneeray orçunus2020-02-131-0/+1
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* audio stuffSergeanur2020-01-251-0/+1
| | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
* Fixed nasty warningsSergeanur2019-10-171-1/+1
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* Full CGameLogicSergeanur2019-10-081-0/+1
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* implemented CHeliaap2019-08-041-0/+2
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* The Pedseray orçunus2019-08-021-0/+3
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* more CWanted; added CEventListaap2019-07-121-21/+52
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* yet more CAutomobileaap2019-07-091-0/+1
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* Merge branch 'master' of https://github.com/gtamodding/re3_AG2019-07-071-4/+8
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* the great reorganizationaap2019-07-071-0/+45