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2020-02-23some changesNikolay Korolev1-4/+4
2019-12-05CPhone, CPlayerInfo, CFire, CWorlderay orçunus1-2/+2
2019-10-30CRadar::Initialise() + fixesSergeanur1-13/+90
2019-10-27ControllerConfig doneFire-Head1-5/+5
2019-10-06Fixed player blip heading when looking left/right/behindSergeanur1-0/+4
2019-10-05Triangular radar blipsSergeanur1-0/+72
2019-10-04Fix radareray orçunus1-107/+241
2019-08-03RunningScript, part 4, plus some fixesNikolay Korolev1-8/+8
2019-07-10and of course the last commit didnt fix everythingaap1-2/+2
2019-07-10added wrappers around math functionsaap1-10/+10
2019-07-07the great reorganizationaap1-0/+0
2019-07-03cleaned up to be closer to original gameaap1-2/+2
2019-06-30Cleanup project a bitFilip Gawin1-1/+1
2019-06-29miscellaneous, mostly world relatedaap1-9/+9
2019-06-27CStreaming almost doneaap1-18/+18
2019-06-25Initial commit for Frontend._AG1-432/+636
2019-06-25More replay stuffNikolay Korolev1-2/+3
2019-06-23more Radar codeaap1-37/+329
2019-06-23some Radar and Hud cleanup; fix in Physicalaap1-150/+140
2019-06-22Fixed little bug in Radar.cpp._AG1-3/+3
2019-06-22More CRadar stuff._AG1-19/+121
2019-06-21Clean up_AG1-14/+19
2019-06-20Update Radar.cpp_AG1-80/+162
2019-06-20Code clean up._AG1-6/+24
2019-06-20Update Radar.cpp_AG1-13/+80
2019-06-20Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG1-3/+311
2019-06-17Update HUD stuff, bug and format fixes._AG1-8/+9
2019-06-17got rid of upper case typesaap1-1/+1
2019-06-16some cleanupaap1-2/+2
2019-06-15New updates for Hud.cpp and more._AG1-0/+42
2019-06-12implemented CCutsceneHead and dependenciesaap1-0/+5