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* Make collision code placement more like original (+ small fixes)Sergeanur2020-11-151-3164/+0
| | | | | | | | # Conflicts: # premake5.lua # src/CMakeLists.txt # src/collision/Collision.cpp # src/core/Collision.h
* rw stuff done & other small thingsaap2020-08-201-0/+12
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* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-08-071-18/+1100
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/RoadBlocks.cpp # src/core/Collision.h # src/core/Pad.cpp # src/core/SurfaceTable.h # src/core/main.cpp # src/core/re3.cpp # src/peds/Population.cpp # src/render/Fluff.cpp # src/render/Shadows.cpp # src/render/Shadows.h # src/render/Sprite2d.cpp # src/weapons/BulletInfo.cpp
| * VU0 collisionaap2020-08-031-18/+1100
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| * collision fixesaap2020-07-271-79/+95
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* | CCollision done and fixesaap2020-07-271-9/+2
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* | CCollision done and fixesaap2020-07-271-173/+194
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* | Merge branch 'master' into miamiSergeanur2020-07-131-8/+8
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp
| * Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-16/+16
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| * Remove island loadingSergeanur2020-07-091-2/+27
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| * eSurfaceTypeaap2020-05-261-14/+14
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* | Ducking, shooting vehicle occupants and weapon fixeseray orçunus2020-06-201-0/+13
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* | Peds, mission switcher & fixeseray orçunus2020-06-141-0/+15
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* | eSurfaceTypeaap2020-05-261-14/+14
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* | CVehicleaap2020-05-251-3/+6
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* | Merge branch 'master' into miamiSergeanur2020-05-121-1/+1
|\| | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Garages.cpp # src/core/FileLoader.cpp # src/core/Streaming.cpp # src/core/Zones.cpp # src/core/Zones.h # src/render/Renderer.cpp # src/rw/VisibilityPlugins.cpp
| * Fix linux warningsFilip Gawin2020-05-121-1/+1
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* | CSphere and CBox for CColModelaap2020-05-061-4/+4
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* | cleaned up MIAMI ifdefsaap2020-05-051-149/+0
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* | Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+30
|/ | | | This reverts commit 9960c411933f9a804eb5f6840d75ad00fd255252.
* Remove Miami stuffSergeanur2020-05-051-30/+0
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* implemented most of streamed collisions and big buildingsaap2020-05-051-0/+32
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* Try to build with mingwFilip Gawin2020-04-201-4/+4
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* Remove patchesSergeanur2020-04-171-68/+1
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* Many fixes and cleanuperay orçunus2020-04-151-2/+3
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* finished CCollisionaap2020-04-061-2/+81
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* remove include <new> from common.haap2020-03-281-3/+16
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* fix typoNikolay Korolev2019-09-141-1/+1
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* DragCarToPointNikolay Korolev2019-09-121-0/+2
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* fixed collisionNikolay Korolev2019-08-031-1/+1
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* implemented CTrainaap2019-07-311-2/+2
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* CAutomobile::FireTruckControl and HydraulicControlaap2019-07-261-3/+3
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* couple of fixesaap2019-07-201-1/+1
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* implemented col line renderingaap2019-07-191-7/+234
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* and of course the last commit didnt fix everythingaap2019-07-101-1/+1
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* added wrappers around math functionsaap2019-07-101-10/+10
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* more CAutomobileaap2019-07-091-1/+1
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* the great reorganizationaap2019-07-071-0/+1887