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2021-06-28rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)withmorten1-5/+5
2021-06-28rename clamp macro to Clamp to fix compilation with g++11withmorten1-4/+4
2021-06-24Fix IsSphereVisible callsSergeanur1-1/+1
2021-06-24CEntity done; C(Vu)Vector fixes and cleanupaap1-7/+2
2021-06-24Fix IsSphereVisible callsSergeanur1-1/+1
2021-06-24CEntity and C(Vu)Vector fixes and cleanupaap1-7/+2
2021-06-24Fix IsSphereVisible callsSergeanur1-2/+2
2021-06-24CEntity and C(Vu)Vector fixes and cleanupaap1-6/+8
2021-06-24Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur1-2/+2
2021-05-10Use some GetMatrix/SetMatrix logic based on SASergeanur1-2/+2
# Conflicts: # src/control/Pickups.cpp # src/control/RoadBlocks.cpp # src/core/World.cpp # src/entities/Entity.cpp # src/objects/CutsceneHead.cpp # src/objects/Object.cpp
2021-02-01Overhaul MusicManager - fix radio bugs, scroll to prev station, radio off texterorcun1-1/+1
2021-01-31Revert "First batch of fixes (CallAndMessage)"Filip Gawin1-14/+11
This reverts commit 7a3b80a9b7f414967fe59f89ab0fe5416735babe.
2021-01-31First batch of fixes (CallAndMessage)Filip Gawin1-11/+14
2021-01-22m_nWantedLevel -> GetWantedLevel()withmorten1-2/+2
2021-01-22m_nWantedLevel -> GetWantedLevel()withmorten1-2/+2
2021-01-20Sync matrix with masterSergeanur1-8/+37
2021-01-19work on colourfiltersaap1-2/+3
2021-01-18syncNikolay Korolev1-1/+2
2021-01-18script fullNikolay Korolev1-1/+2
2021-01-18Get rid of RwMatrix in CMatrixSergeanur1-8/+37
2021-01-13Revert "Revert "Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs""Fire-Head1-1/+1
This reverts commit 97c9a4a02c9f801d35fbcf47658756a89a33f6d9.
2021-01-13Revert "Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs"Fire-Head1-1/+1
This reverts commit d63e3f155995f2b82cee1f19bcf5c0f00bda491a, reversing changes made to ec173550561d7cb36505853fed13967d5299cce1.
2021-01-13rename m_vehEnterType -> m_vehDooraap1-1/+1
2021-01-13rename m_vehEnterType -> m_vehDooraap1-2/+2
2020-12-27signed/unsigned fixes, and some other fixeserorcun1-2/+2
2020-12-26garage cam fixaap1-21/+25
2020-12-25signed/unsigned fixes, and some other fixeserorcun1-2/+2
2020-12-21option for PC controlsaap1-0/+4
2020-12-21option for PC controlsaap1-0/+4
2020-12-18little cleanup and synch on templates and configaap1-0/+2
2020-12-08FixesSergeanur1-0/+2
2020-12-02PlayerPed and "Redefine controls" menu done, fixeserorcun1-3/+4
2020-12-02cam lod dist fixaap1-1/+1
2020-12-02better cam lod dist fixaap1-7/+7
2020-12-02added GTA_SCENE_EDITNikolay Korolev1-0/+2
2020-12-01fix cam-fixaap1-4/+4
2020-12-01cam stuffaap1-7/+9
2020-12-01Update Camera.cppZach Charo1-1/+1
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3 The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn. This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-29GTA_VERSION define and some config.h cleanupaap1-4/+4
2020-11-24rename badly named camera variableaap1-3/+3
2020-11-24cam fix; forgot some shadersaap1-1/+4
2020-10-07Pad, BulletInfo, ProjectileInfo, fixeseray orçunus1-1/+1
2020-09-26fixed tabNikolay Korolev1-1/+1
2020-09-26silentpatch fixesNikolay Korolev1-4/+4
2020-08-30CGame done, Peds, fixeseray orçunus1-1/+5
2020-08-11implemented extended postfxaap1-0/+5
2020-07-29The real pickup reflection fixSergeanur1-2/+2
2020-07-2464-bit on Windowseray orçunus1-3/+3
2020-07-2264-bit on Windowseray orçunus1-3/+3
2020-07-20CPlaneTrails and CPlaneBanners doneaap1-2/+2
2020-07-20avoid UBaap1-2/+2
2020-07-06Frontend: Stats, Briefs, gta_vc.set, slider ranges, fixeseray orçunus1-2/+2
2020-06-27mips overdoseFire-Head1-13/+38
2020-06-21updated player control namesNikolay Korolev1-2/+2
2020-06-21FOV fixaap1-1/+1
2020-06-21synch with re3aap1-4/+4
2020-06-21FOV fixaap1-1/+1
2020-06-21ps2 cam transitions done (hopefully)aap1-10/+77
2020-06-21PS2 cam transition mostly workingaap1-6/+87
2020-06-20CCamera doneaap1-394/+941
2020-06-20some PS2 cam code; fix for arrest camaap1-13/+100
2020-06-19ccamera cleanupaap1-119/+118
2020-06-15Fix vehicle cam. zoom valueseray orçunus1-21/+51
2020-06-14some camera codeaap1-111/+213
2020-06-13a few cam fixesaap1-22/+21
2020-06-12little CCam cleanup; fix in CWorld sphere testaap1-1/+8
2020-06-07Message box, letterbox and ped attachingeray orçunus1-16/+14
2020-05-31game logicNikolay Korolev1-1/+1
2020-05-26fix UB shitaap1-1/+1
2020-05-26fix UB shitaap1-1/+1
2020-05-25CVehicleaap1-0/+12
2020-05-24Menu borders and weapon fixeseray orçunus1-11/+3
2020-05-22VC CMenuManager struct, ctor etc.eray orçunus1-16/+8
2020-05-19CEntity and friendsaap1-10/+1
2020-05-17full script basic supportNikolay Korolev1-0/+2
2020-05-12Fix linux warningsFilip Gawin1-3/+13
2020-05-11garages + scriptNikolay Korolev1-6/+6
2020-05-08most of animation system done; little stuff here and thereaap1-9/+0
2020-05-06implemented most of timecycle and mbluraap1-3/+1
2020-05-05getting the vice city map to workaap1-0/+2
2020-05-05Revert "Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL"Sergeanur1-0/+6
This reverts commit 1eb817de7713ea95bbbcbd7543ffce61ced8ffec. # Conflicts: # src/core/Game.cpp
2020-05-05Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur1-6/+0
2020-05-05Revert "Remove Miami stuff"Sergeanur1-0/+2
This reverts commit 9960c411933f9a804eb5f6840d75ad00fd255252.
2020-05-05Remove Miami stuffSergeanur1-2/+0
2020-05-05implemented most of streamed collisions and big buildingsaap1-0/+2
2020-05-05SetPosition, final partSergeanur1-19/+19
2020-05-03GTA_BRIDGE and GTA_TRAIN definesaap1-2/+6
2020-04-20Try to build with mingwFilip Gawin1-22/+22
2020-04-191.1 patch stuffNikolay Korolev1-1/+19
2020-04-18replays bug fixNikolay Korolev1-0/+8
2020-04-17Remove patchesSergeanur1-56/+1
2020-04-17rem refsFire-Head1-3/+3
2020-04-16More refs removedSergeanur1-0/+1
2020-04-15Default native resolution mode and small camera fixesSergeanur1-0/+8
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap1-1/+1
2020-04-09(PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head1-2/+2
2020-04-08Reverting tabs back to spaces for aapSergeanur1-34/+34
2020-04-08Reverting tabs back to spaces for aapSergeanur1-34/+34
2020-04-08Small camera fixesSergeanur1-43/+43
2020-04-07Menu maperay orçunus1-9/+33
2020-04-03CCamera fixesaap1-170/+3234
2020-03-27Finished CCam; various smaller thingsaap1-1162/+9
2020-03-22Remove unneeded double to float castsFilip Gawin1-1/+1
2020-03-22Fixes for Serge's reviewFilip Gawin1-66/+66
2020-02-16script 1000-1154Nikolay Korolev1-0/+8
2020-01-30suggested fixesSergeanur1-1/+2
2020-01-29cameraSergeanur1-6/+70
2020-01-23CPlayerPed continues (#294)erorcun1-0/+15
2020-01-03script 800-899Nikolay Korolev1-0/+10
2019-10-27ControllerConfig doneFire-Head1-5/+5
Fix Cam enum
2019-10-13Fixed widescreen turning off during cutscenesSergeanur1-0/+15
2019-10-08Full CGameLogicSergeanur1-0/+10
2019-10-06Fixed CCamera::SetWideScreenOff dupe, removed goto in CStreaming::RetryLoadFileSergeanur1-3/+19
2019-09-28Full CCutsceneMgrSergeanur1-0/+6
2019-08-27CleanupFilip Gawin1-5/+5
2019-08-27More more more audioFilip Gawin1-5/+5
2019-08-27CleanupFilip Gawin1-5/+5
2019-08-27More audio pedFilip Gawin1-5/+5
2019-08-15AnimViewer!eray orçunus1-1/+3
2019-08-03RunningScript, part 4, plus some fixesNikolay Korolev1-0/+10
2019-07-25Ped & fixes, including peds dive into danger fixeray orçunus1-0/+11
2019-07-24shadows doneFire-Head1-1/+8
2019-07-18CAutomobile::ProcessControl doneaap1-0/+8
2019-07-17script fix, bomb fix, flying components fixNikolay Korolev1-1/+1
2019-07-14RunningScript 2. So far with bugs (cops not caring, errors in arithmetical opcodes)Nikolay Korolev1-1/+8
2019-07-10and of course the last commit didnt fix everythingaap1-7/+7
2019-07-10added wrappers around math functionsaap1-28/+28
2019-07-09RunningScript: 1/12Nikolay Korolev1-0/+1
2019-07-09yet more CAutomobileaap1-0/+1
2019-07-09more CAutomobileaap1-3/+7
2019-07-07the great reorganizationaap1-1/+1
2019-07-04Darkel/Wanted update._AG1-0/+9
2019-07-04Even more CPederay orçunus1-1/+12
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-07-04Script stuff + bug fixesNikolay Korolev1-0/+2
2019-06-30More replay functions, also removed pool iteration errorNikolay Korolev1-0/+1
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev1-0/+2
2019-06-30Cleanup project a bitFilip Gawin1-2/+2
2019-06-29fix hud render states; bug in coronasaap1-1/+1
2019-06-29miscellaneous, mostly world relatedaap1-0/+1
2019-06-17first part of CFileLoaderaap1-0/+1
2019-06-17Update HUD stuff, bug and format fixes._AG1-1/+2
Added environment variables to premake5.lua. Update README.md
2019-06-17got rid of upper case typesaap1-1/+1
2019-06-15New updates for Hud.cpp and more._AG1-2/+9
2019-06-13CPad doneFire-Head1-0/+2
2019-06-01added CCoronasaap1-0/+11
2019-05-31more high level functionsaap1-0/+43
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-0/+16
2019-05-29implemented some of CCam and dependenciesaap1-0/+1140