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* script revision p2Nikolay Korolev2021-08-301-8/+3
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* script revision p1Nikolay Korolev2021-08-291-3/+19
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* Merge branch 'miami' into lcsSergeanur2021-02-261-1/+1
|\ | | | | | | | | | | | | | | | | | | | | # Conflicts: # README.md # premake5.lua # src/audio/MusicManager.cpp # src/core/main.cpp # src/core/re3.cpp # src/extras/postfx.cpp # src/render/Font.cpp
| * Add russian supportSergeanur2021-02-181-1/+1
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* | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-02-161-2/+2
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # .github/workflows/reLCS_msvc_amd64.yml # .github/workflows/reLCS_msvc_x86.yml # README.md # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/spanish.gxt # premake5.lua # src/animation/AnimManager.cpp # src/animation/AnimationId.h # src/audio/MusicManager.cpp # src/audio/audio_enums.h # src/control/Script7.cpp # src/core/FileLoader.cpp # src/core/re3.cpp # src/extras/custompipes_d3d9.cpp # src/extras/custompipes_gl.cpp # src/extras/postfx.cpp # src/extras/shaders/colourfilterVC.frag # src/extras/shaders/colourfilterVC_PS.hlsl # src/extras/shaders/make_hlsl.cmd # src/extras/shaders/obj/colourfilterVC_PS.cso # src/extras/shaders/obj/colourfilterVC_PS.inc # src/extras/shaders/obj/colourfilterVC_frag.inc # src/peds/PedFight.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Particle.cpp # src/render/WaterCannon.cpp # src/skel/win/gtavc.ico # src/vehicles/Automobile.cpp # utils/gxt/american.txt # utils/gxt/french.txt # utils/gxt/german.txt # utils/gxt/italian.txt # utils/gxt/spanish.txt
| * Use original animation names from VCSSergeanur2021-01-271-2/+2
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* | fixNikolay Korolev2021-01-281-0/+1
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* | fixNikolay Korolev2021-01-271-1/+1
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* | script coronasNikolay Korolev2021-01-231-7/+24
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* | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-01-221-1/+1
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/animation/CutsceneMgr.cpp # src/control/CarCtrl.cpp # src/control/Script.cpp # src/control/Script2.cpp # src/core/Frontend.cpp # src/core/main.cpp # src/entities/Physical.cpp # src/peds/Ped.cpp # src/peds/PedAI.cpp # src/text/Messages.cpp # src/vehicles/Cranes.cpp # src/vehicles/Transmission.cpp
| * m_nWantedLevel -> GetWantedLevel()withmorten2021-01-221-1/+1
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* | script fixesNikolay Korolev2021-01-201-1/+1
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* | fixesNikolay Korolev2021-01-191-1/+2
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* | script fullNikolay Korolev2021-01-181-1/+4
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* | script until 1497Nikolay Korolev2021-01-171-710/+364
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* | Merge branch 'miami' into lcsSergeanur2021-01-151-3/+3
|\| | | | | | | | | | | | | | | | | # Conflicts: # .github/workflows/reLCS_msvc_amd64.yml # .github/workflows/reLCS_msvc_x86.yml # premake5.lua # src/control/Script2.cpp # src/control/Script8.cpp
| * fixNikolay Korolev2021-01-131-4/+6
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* | PLAY_ANNOUNCEMENTSergeanur2021-01-111-1/+1
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* | CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur2021-01-111-1/+1
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* | can finish first missionNikolay Korolev2021-01-091-5/+18
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* | scriptNikolay Korolev2021-01-091-13/+31
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* | more scriptNikolay Korolev2021-01-091-182/+660
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* wtfNikolay Korolev2021-01-081-9/+9
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* minor refactoringNikolay Korolev2021-01-071-1/+1
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* Fix use of strncmpSergeanur2020-12-251-1/+2
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* fixed garages + minor fixesNikolay Korolev2020-12-121-1/+1
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* lil fixNikolay Korolev2020-12-051-1/+1
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* script from other platforms and unused commandsNikolay Korolev2020-12-051-0/+232
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* Script commands split to original filesSergeanur2020-11-241-0/+380