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* just original marker colormajestic2021-01-091-3/+3
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* more scriptNikolay Korolev2021-01-091-22/+18
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* lcs script modeNikolay Korolev2021-01-081-20/+45
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* more stuffNikolay Korolev2021-01-081-3/+8
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* sync with upstreamNikolay Korolev2021-01-071-36/+32
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| * minor refactoringNikolay Korolev2021-01-071-34/+29
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| * obsolete commentNikolay Korolev2021-01-031-2/+2
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| * fixed intro text line defaultsNikolay Korolev2021-01-031-1/+2
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| * fixed array sizeNikolay Korolev2021-01-031-1/+1
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* | some lcs stuffNikolay Korolev2021-01-071-1/+4
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* merge master to miamiNikolay Korolev2021-01-011-6/+36
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| * actual struct nameNikolay Korolev2021-01-011-3/+3
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| * fixNikolay Korolev2020-12-201-1/+1
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| * implemented collectives in scriptNikolay Korolev2020-12-201-3/+35
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| * Fix wrong defineSergeanur2020-12-081-1/+1
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| * Script commands split to original filesSergeanur2020-11-241-0/+23
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| * add mission switcher from miamiwithmorten2020-11-161-0/+7
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* | script from other platforms and unused commandsNikolay Korolev2020-12-051-0/+13
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* | Script commands split to original filesSergeanur2020-11-241-23/+20
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* | pointers into referencies!Roman Masanin2020-11-081-1/+1
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* | merge UpstreamRoman Masanin2020-10-241-2/+2
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| * | Radar, WaterCannon, win/glfw skelseray orçunus2020-10-171-2/+2
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* | | pedsRoman Masanin2020-10-181-0/+1
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* | Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2020-09-131-2/+2
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| * | cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-2/+2
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* | | fixesNikolay Korolev2020-09-021-1/+5
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* | more fixNikolay Korolev2020-08-311-1/+1
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* | CGame done, Peds, fixeseray orçunus2020-08-301-1/+1
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* | CStreaming done, hopefullyaap2020-08-201-1/+1
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-1/+7
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
| * Merge branch 'master' into ps2menuFire_Head2020-06-291-0/+29
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| | * script loggingNikolay Korolev2020-06-211-0/+6
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| * | mips overdoseFire-Head2020-06-271-1/+1
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* | | much better mission switchereray orçunus2020-06-141-4/+7
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* | | Peds, mission switcher & fixeseray orçunus2020-06-141-0/+4
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* | | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-031-0/+22
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h
| * | Detect R and start game on menueray orçunus2020-05-281-0/+4
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| * | mission replayNikolay Korolev2020-05-261-0/+19
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* | R to freeroam, idle anims, weapon and cam enum fixeray orçunus2020-05-291-0/+4
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* | Compatibility with VC weapon.dat + new shotgunseray orçunus2020-05-231-1/+1
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* | new script commands - mostly stubsNikolay Korolev2020-05-221-0/+2
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* | script revisionNikolay Korolev2020-05-211-0/+6
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* | Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2020-05-201-1/+1
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| * | Fixes for melees and various thingseray orçunus2020-05-201-1/+1
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* | | script revisionNikolay Korolev2020-05-201-2/+6
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* | script revisionNikolay Korolev2020-05-191-0/+1
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* | script revisionNikolay Korolev2020-05-191-10/+7
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* | full script basic supportNikolay Korolev2020-05-171-2/+4
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* | Merge branch 'master' into miamiSergeanur2020-05-111-2/+2
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/animation/AnimBlendAssociation.h # src/animation/AnimBlendClumpData.h # src/animation/AnimManager.h # src/animation/FrameUpdate.cpp # src/control/AutoPilot.h # src/control/PathFind.h # src/core/PlayerInfo.h # src/entities/Building.h # src/entities/Dummy.h # src/entities/Entity.h # src/entities/Physical.h # src/entities/Treadable.h # src/modelinfo/BaseModelInfo.h # src/modelinfo/ClumpModelInfo.cpp # src/modelinfo/ClumpModelInfo.h # src/modelinfo/PedModelInfo.h # src/modelinfo/SimpleModelInfo.h # src/modelinfo/TimeModelInfo.h # src/modelinfo/VehicleModelInfo.h # src/objects/CutsceneHead.h # src/objects/CutsceneObject.h # src/objects/DummyObject.h # src/objects/Object.h # src/peds/DummyPed.h # src/peds/PedIK.cpp # src/rw/VisibilityPlugins.cpp # src/vehicles/Automobile.h # src/vehicles/Boat.h # src/vehicles/Heli.h # src/vehicles/Plane.h # src/vehicles/Train.h # src/vehicles/Vehicle.h
| * Fixed typos and made all assert functions optionalbigbossbro082020-05-101-2/+2
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* | script stubs + REQUEST_COLLISIONNikolay Korolev2020-05-061-2/+4
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* | script colstore stuffNikolay Korolev2020-05-061-0/+2
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* | script stuffNikolay Korolev2020-05-051-0/+1
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* | cleaned up MIAMI ifdefsaap2020-05-051-2/+0
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* | Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+3
|/ | | | This reverts commit 9960c411933f9a804eb5f6840d75ad00fd255252.
* Remove Miami stuffSergeanur2020-05-051-3/+0
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* implemented most of streamed collisions and big buildingsaap2020-05-051-0/+3
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* script compatibilityNikolay Korolev2020-05-031-8/+6
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* rem refsFire-Head2020-04-171-40/+40
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* PS2 Cheats, restored R*namesFire-Head2020-04-091-10/+19
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* Cranes doneNikolay Korolev2020-04-061-1/+1
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* CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-1/+1
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* Merge branch 'master' into script_devNikolay Korolev2020-03-011-34/+33
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| * review fixesNikolay Korolev2020-03-011-34/+33
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* | save/loadNikolay Korolev2020-03-011-0/+8
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* more stuff + intro fixNikolay Korolev2020-02-241-3/+13
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* stuffNikolay Korolev2020-02-231-4/+8
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* some changesNikolay Korolev2020-02-231-139/+165
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* some cosmetic stuffNikolay Korolev2020-02-231-1/+28
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* script 1000-1154Nikolay Korolev2020-02-161-0/+2
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* review fixesNikolay Korolev2020-02-161-2/+4
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* script 900-999Nikolay Korolev2020-02-151-0/+6
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* More fixesSergeanur2020-01-311-12/+12
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* script 800-899Nikolay Korolev2020-01-031-0/+3
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* some not fully tested stuffNikolay Korolev2020-01-011-0/+22
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* script 600-699Nikolay Korolev2019-10-271-1/+4
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* script 400-499 startNikolay Korolev2019-10-121-4/+5
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* cargen + some scriptNikolay Korolev2019-07-271-1/+7
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* Running script part 3Nikolay Korolev2019-07-251-2/+39
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* fixed script issuesNikolay Korolev2019-07-201-1/+1
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* RunningScript: 1/12Nikolay Korolev2019-07-091-1/+7
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* Merge pull request #122 from Nick007J/masteraap2019-07-081-4/+34
|\ | | | | More script stuff
| * More scriptNikolay Korolev2019-07-071-2/+16
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| * More scriptsNikolay Korolev2019-07-071-3/+19
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* | cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-4/+6
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* IntoTheScripts!Nikolay Korolev2019-07-071-18/+164
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* Added CUpsideDownCarCheck and CStuckCarCheckNikolay Korolev2019-07-061-2/+14
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* Script stuff + bug fixesNikolay Korolev2019-07-041-6/+103
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* Update Radar.cpp_AG2019-06-201-0/+1
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* Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG2019-06-201-0/+5
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* got rid of upper case typesaap2019-06-171-14/+14
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* New updates for Hud.cpp and more._AG2019-06-151-0/+35
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* little cleanupaap2019-06-121-0/+7