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* Merge branch 'master' into miamiSergeanur2020-05-111-9/+10
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/animation/AnimBlendAssociation.h # src/animation/AnimBlendClumpData.h # src/animation/AnimManager.h # src/animation/FrameUpdate.cpp # src/control/AutoPilot.h # src/control/PathFind.h # src/core/PlayerInfo.h # src/entities/Building.h # src/entities/Dummy.h # src/entities/Entity.h # src/entities/Physical.h # src/entities/Treadable.h # src/modelinfo/BaseModelInfo.h # src/modelinfo/ClumpModelInfo.cpp # src/modelinfo/ClumpModelInfo.h # src/modelinfo/PedModelInfo.h # src/modelinfo/SimpleModelInfo.h # src/modelinfo/TimeModelInfo.h # src/modelinfo/VehicleModelInfo.h # src/objects/CutsceneHead.h # src/objects/CutsceneObject.h # src/objects/DummyObject.h # src/objects/Object.h # src/peds/DummyPed.h # src/peds/PedIK.cpp # src/rw/VisibilityPlugins.cpp # src/vehicles/Automobile.h # src/vehicles/Boat.h # src/vehicles/Heli.h # src/vehicles/Plane.h # src/vehicles/Train.h # src/vehicles/Vehicle.h
| * Fixed typos and made all assert functions optionalbigbossbro082020-05-101-11/+9
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| * defined out asserts.bigbossbro082020-05-101-0/+3
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* | removed cutscene headsaap2020-05-091-1/+1
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* replays bug fixNikolay Korolev2020-04-181-22/+25
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* rem refsFire-Head2020-04-171-62/+62
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* CCopPed done and #include cleanuperay orçunus2020-03-281-7/+3
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* replay bug fixes, script bug fixNikolay Korolev2020-03-151-14/+38
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* fixed replayNikolay Korolev2019-07-201-1/+1
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* made code use TimeStepIn(Milli)Seconds; purged unnecessary inlinesaap2019-07-071-2/+2
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* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2019-06-301-1/+0
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| * finished CEntityaap2019-06-301-1/+0
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* | Added camera funcs to ReplayNikolay Korolev2019-06-301-0/+8
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* | More replay functions, also removed pool iteration errorNikolay Korolev2019-06-301-1/+1
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* Reactivated Store(Restore)StuffIn(From)Mem, fixed bugsNikolay Korolev2019-06-301-5/+5
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* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+4
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* ProcessCarUpdateNikolay Korolev2019-06-291-6/+1
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* CReplay::PlaybackThisFrame + fixesNikolay Korolev2019-06-291-1/+2
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* more replay stuff, bug fixNikolay Korolev2019-06-291-0/+2
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* ProcessPedUpdateNikolay Korolev2019-06-291-3/+2
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* misc stuff, mostly collisionaap2019-06-281-0/+1
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* More replay stuffNikolay Korolev2019-06-251-12/+66
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* CReplay::StorePedAnimationNikolay Korolev2019-06-231-23/+23
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* StorePedUpdateNikolay Korolev2019-06-231-2/+15
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* fixed typesNikolay Korolev2019-06-221-22/+22
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* tabifyNikolay Korolev2019-06-221-68/+68
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* First commit of replay systemNikolay Korolev2019-06-221-2/+205
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* got rid of upper case typesaap2019-06-171-1/+1
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* New updates for Hud.cpp and more._AG2019-06-151-1/+2
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* Fix value of CReplay modeFilip Gawin2019-06-131-1/+1
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* Update Replay.hFire_Head2019-06-131-0/+1
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* Merge branch 'master' of github.com:Fire-Head/re3Fire-Head2019-06-131-1/+3
|\ | | | | | | | | # Conflicts: # src/control/Replay.h
| * little cleanupaap2019-06-121-1/+5
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* | CPad doneFire-Head2019-06-131-0/+1
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* RE more stuff from COnscreenTimerFilip Gawin2019-06-121-0/+2
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+7