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* fixed review stuffNikolay Korolev2020-12-191-7/+0
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* merge attemptNikolay Korolev2020-12-191-2/+7
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| * Fix CRecordDataForChase::ShouldThisPadBeLeftAloneSergeanur2020-12-081-4/+6
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| * Island loading and PS2 alpha test added to optionsSergeanur2020-08-161-3/+5
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| * Add audio cache for faster initializationSergeanur2020-07-171-0/+2
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| * Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-2/+2
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* | garages revision + some fixesNikolay Korolev2020-12-061-0/+2
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* | Control updatesNikolay Korolev2020-10-111-0/+2
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* | getting the vice city map to workaap2020-05-051-411/+5
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* | cleaned up MIAMI ifdefsaap2020-05-051-13/+0
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* | Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+3
|/ | | | This reverts commit 9960c411933f9a804eb5f6840d75ad00fd255252.
* Remove Miami stuffSergeanur2020-05-051-3/+0
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* implemented most of streamed collisions and big buildingsaap2020-05-051-0/+3
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* SetPosition, part 1Sergeanur2020-05-021-4/+4
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* Adding getters and setters for type and statusSergeanur2020-04-301-3/+3
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* Try to build with mingwFilip Gawin2020-04-201-2/+2
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* Remove patchesSergeanur2020-04-171-1/+1
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* rem refsFire-Head2020-04-171-14/+14
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* fixed recordNikolay Korolev2020-04-131-4/+3
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* fixed recordNikolay Korolev2020-04-131-3/+3
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* fixed malloc/newNikolay Korolev2020-04-111-1/+1
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* fix constantsNikolay Korolev2020-04-111-14/+14
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* RecordNikolay Korolev2020-04-111-11/+344
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* record initNikolay Korolev2020-04-101-3/+175
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* CGame::InitialiseNikolay Korolev2020-03-221-0/+2
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* script 1000-1154Nikolay Korolev2020-02-161-0/+2
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* script 800-899Nikolay Korolev2020-01-031-1/+3
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* CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+3
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* World and Pedseray orçunus2019-09-121-0/+4
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* got rid of upper case typesaap2019-06-171-2/+2
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* clean upaap2019-05-301-0/+6