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path: root/src/control/Pickups.cpp (follow)
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* Some TODOs done in Peds codeSergeanur2020-11-251-10/+4
* Reorganize CPed functions into their original cpp filesSergeanur2020-11-201-0/+99
* Update src/control/Pickups.cppNikolay2020-11-111-1/+1
* Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2020-11-101-4/+5
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| * Pickup fixSergeanur2020-11-081-1/+1
| * Pickups fixSergeanur2020-11-081-3/+4
* | CWorld doneNikolay Korolev2020-11-101-0/+14
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* Fix undefined colorId for pickupsSergeanur2020-10-261-2/+4
* Rename CObject flagSergeanur2020-10-211-3/+3
* Pickups DoneSergeanur2020-10-211-102/+187
* Merge branch 'miami' into VC/PickupsSergeanur2020-10-181-3/+2
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| * Merge branch 'master' into miamiSergeanur2020-10-181-11/+10
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| | * Fix pickup fix :PSergeanur2020-10-171-3/+3
| | * Pickup fixesSergeanur2020-10-171-7/+6
| | * Pickup fixSergeanur2020-10-141-4/+4
* | | Pickup arrays doneSergeanur2020-10-171-9/+21
* | | Pickup save/loadSergeanur2020-10-171-5/+17
* | | Small inner fixSergeanur2020-10-171-2/+8
* | | More Pickup stuffSergeanur2020-10-171-140/+225
* | | Partial PickupsSergeanur2020-10-171-289/+148
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* | new opcodes, buyable properties, minor fixeseray orçunus2020-07-301-3/+103
* | Merge branch 'master' into miamiSergeanur2020-07-291-24/+9
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| * The real pickup reflection fixSergeanur2020-07-291-24/+9
| * Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head2020-06-071-1/+1
* | Noskillx's PR + fix .set loadingeray orçunus2020-07-061-2/+2
* | fix crash-VC pickup scalingeray orçunus2020-06-161-6/+9
* | some cutscene opcodes and heli gunseray orçunus2020-06-161-29/+43
* | some camera codeaap2020-06-141-0/+2
* | Merge branch 'master' into miamiSergeanur2020-06-071-1/+1
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| * FONT_BANK renamed to FONT_STANDARDSergeanur2020-06-071-1/+1
* | crash fixNikolay Korolev2020-05-271-0/+3
* | Compatibility with VC weapon.dat + new shotgunseray orçunus2020-05-231-37/+14
* | Pickup and audio fixeray orçunus2020-05-201-0/+1
* | Fixes for melees and various thingseray orçunus2020-05-201-0/+19
* | Merge pull request #569 from aap/miamiaap2020-05-201-73/+0
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| * | CEntity and friendsaap2020-05-191-73/+0
* | | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miamieray orçunus2020-05-191-6/+6
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| * | sync with upstreamNikolay Korolev2020-05-171-10/+0
| * | sync with upstreamNikolay Korolev2020-05-171-49/+71
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| * | | full script basic supportNikolay Korolev2020-05-171-0/+10
| * | | more script stuffNikolay Korolev2020-05-161-6/+6
* | | | Melee weapons(half-working), Ped and Hud bitseray orçunus2020-05-191-4/+18
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* | | Weapon fixes and thingieseray orçunus2020-05-171-49/+71
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* | Merge branch 'master' into miamiSergeanur2020-05-121-0/+2
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| * Fix linux warningsFilip Gawin2020-05-121-0/+2
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-121-6/+6
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| * Linux build supporteray orçunus2020-05-111-6/+6
* | more scriptNikolay Korolev2020-05-121-1/+1
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* More use of GetModelIndexSergeanur2020-05-051-1/+1
* SetPosition, part 2Sergeanur2020-05-021-4/+4
* SetPosition, part 1Sergeanur2020-05-021-7/+7
* Merge pull request #480 from Fire-Head/masterFire_Head2020-04-201-0/+28
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| * camerapickup ps2 codeFire-Head2020-04-201-0/+28
* | Fix CPickups::GenerateNewOne loopSergeanur2020-04-191-1/+1
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* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-4/+4
* Remove patchesSergeanur2020-04-171-45/+1
* rem refsFire-Head2020-04-171-8/+8
* added missing breakSergeanur2020-04-131-0/+1
* Fix compilation errorSergeanur2020-04-131-7/+7
* CPacManPickupsSergeanur2020-04-131-28/+430
* CObject completesaml1er2020-04-101-5/+5
* normalized line endings to LFaap2020-04-091-1049/+1049
* vehicles missing functions + fixesNikolay Korolev2020-04-011-16/+13
* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+3
* Cleanup audio code + fixes for reviewFilip Gawin2020-03-221-16/+18
* Remove unneeded double to float castsFilip Gawin2020-03-221-3/+3
* Fixes for Serge's reviewFilip Gawin2020-03-221-1/+1
* some not fully tested stuffNikolay Korolev2020-01-011-1/+14
* Audio fixesSergeanur2019-10-271-1/+1
* Merge pull request #246 from Sergeanur/PoolsSergeanur2019-10-211-2/+2
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| * Some CPool and CPools funcs, restoring original logic of pool lookup loopsSergeanur2019-10-161-2/+2
* | CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+1
* | Gangs save and missed sound enumsSergeanur2019-10-171-1/+1
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* Fixed floating package pickupsSergeanur2019-10-121-0/+1
* Typo fixSergeanur2019-10-121-1/+1
* Merge pull request #229 from Sergeanur/SaveLoadTemplatesSergeanur2019-10-111-27/+21
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| * Added read/write template functions for save data, small Load/Save arguments unificationSergeanur2019-10-081-27/+21
* | CMoneyMessages moved to SpecialFX.cppSergeanur2019-10-101-1/+1
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* Fix warningsSergeanur2019-10-041-4/+4
* Fix formatting mistakesSergeanur2019-10-031-2/+1
* Fixed some formattingSergeanur2019-10-031-6/+2
* Checks rewrittenSergeanur2019-10-031-88/+95
* Drop w'sSergeanur2019-10-031-13/+13
* CPickupsSergeanur2019-10-031-20/+1036
* RunningScript, part 4, plus some fixesNikolay Korolev2019-08-031-1/+2
* The Pedseray orçunus2019-08-021-0/+5
* Running script part 3Nikolay Korolev2019-07-251-0/+1
* finished CEntityaap2019-06-301-0/+4
* More replay stuffNikolay Korolev2019-06-251-0/+2
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+7