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2020-04-13added missing breakSergeanur1-0/+1
2020-04-13Fix compilation errorSergeanur1-7/+7
2020-04-13CPacManPickupsSergeanur1-28/+430
2020-04-10CObject completesaml1er1-5/+5
2020-04-09normalized line endings to LFaap1-1049/+1049
2020-04-01vehicles missing functions + fixesNikolay Korolev1-16/+13
2020-03-28CCopPed done and #include cleanuperay orçunus1-0/+3
2020-03-22Cleanup audio code + fixes for reviewFilip Gawin1-16/+18
2020-03-22Remove unneeded double to float castsFilip Gawin1-3/+3
2020-03-22Fixes for Serge's reviewFilip Gawin1-1/+1
2020-01-01some not fully tested stuffNikolay Korolev1-1/+14
2019-10-27Audio fixesSergeanur1-1/+1
2019-10-19CGame::Process() && CGame::ReloadIPLsnmzik1-0/+1
2019-10-17Gangs save and missed sound enumsSergeanur1-1/+1
2019-10-16Some CPool and CPools funcs, restoring original logic of pool lookup loopsSergeanur1-2/+2
2019-10-12Fixed floating package pickupsSergeanur1-0/+1
2019-10-12Typo fixSergeanur1-1/+1
2019-10-10CMoneyMessages moved to SpecialFX.cppSergeanur1-1/+1
2019-10-08Added read/write template functions for save data, small Load/Save arguments unificationSergeanur1-27/+21
2019-10-04Fix warningsSergeanur1-4/+4
2019-10-03Fix formatting mistakesSergeanur1-2/+1
2019-10-03Fixed some formattingSergeanur1-6/+2
2019-10-03Checks rewrittenSergeanur1-88/+95
2019-10-03Drop w'sSergeanur1-13/+13
2019-10-03CPickupsSergeanur1-20/+1036
2019-08-03RunningScript, part 4, plus some fixesNikolay Korolev1-1/+2
2019-08-02The Pedseray orçunus1-0/+5
2019-07-25Running script part 3Nikolay Korolev1-0/+1
2019-06-30finished CEntityaap1-0/+4
2019-06-25More replay stuffNikolay Korolev1-0/+2
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-0/+7