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path: root/src/control/Pickups.cpp (unfollow)
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2021-07-10finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten1-1/+32
2021-07-10finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten1-2/+56
2021-06-28Redo ReadSaveBuf + common.h cleanupSergeanur1-4/+5
2021-06-26Revert "Revert "Redo ReadSaveBuf + common.h cleanup""withmorten1-4/+5
2021-06-25Revert "Redo ReadSaveBuf + common.h cleanup"erorcun1-5/+4
2021-06-25Redo ReadSaveBuf + common.h cleanupSergeanur1-4/+5
2021-06-24Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur1-3/+15
2021-05-10Use some GetMatrix/SetMatrix logic based on SASergeanur1-3/+15
2021-02-18add debug render groupsaap1-0/+4
2021-02-10Fix repeating pickup sound on revenue pickupSergeanur1-3/+4
2021-01-31Revert "First batch of fixes (CallAndMessage)"Filip Gawin1-8/+1
2021-01-31First batch of fixes (CallAndMessage)Filip Gawin1-1/+8
2021-01-22get rid of most --MIAMI commentswithmorten1-5/+0
2021-01-22m_nWantedLevel -> GetWantedLevel()withmorten1-2/+2
2021-01-22m_nWantedLevel -> GetWantedLevel()withmorten1-2/+2
2021-01-18syncNikolay Korolev1-1/+17
2021-01-18script fullNikolay Korolev1-1/+17
2021-01-10fix pickup coronasFire-Head1-2/+4
2021-01-07Fix pickup textSergeanur1-6/+2
2020-12-08Pool fixes from masterSergeanur1-2/+2
2020-12-07ps2 hud, restore original codeFire-Head1-0/+4
2020-12-07uint8 enums fixedwithmorten1-1/+1
2020-12-07uint8 enums fixedwithmorten1-1/+1
2020-12-06pool stuff fixNikolay Korolev1-2/+2
2020-12-01Add GTA_REPLAYSergeanur1-2/+2
2020-12-01Add GTA_REPLAYSergeanur1-2/+2
2020-11-30small garages revision + small template stuffNikolay Korolev1-1/+1
2020-11-25Some TODOs done in Peds codeSergeanur1-10/+4
2020-11-20Reorganize CPed functions into their original cpp filesSergeanur1-0/+99
2020-11-19Reorganize CPed functions into their original cpp filesSergeanur1-0/+82
2020-11-11Update src/control/Pickups.cppNikolay1-1/+1
2020-11-10CWorld doneNikolay Korolev1-0/+14
2020-11-08Pickup fixSergeanur1-1/+1
2020-11-08Pickups fixSergeanur1-3/+4
2020-10-26Fix undefined colorId for pickupsSergeanur1-2/+4
2020-10-21Rename CObject flagSergeanur1-3/+3
2020-10-21Pickups DoneSergeanur1-102/+187
2020-10-21Pickup fixesSergeanur1-21/+33
2020-10-17Pickup arrays doneSergeanur1-9/+21
2020-10-17Pickup save/loadSergeanur1-5/+17
2020-10-17Small inner fixSergeanur1-2/+8
2020-10-17More Pickup stuffSergeanur1-140/+225
2020-10-17Fix pickup fix :PSergeanur1-3/+3
2020-10-17Pickup fixesSergeanur1-7/+6
2020-10-17Partial PickupsSergeanur1-289/+148
2020-10-14Pickup fixSergeanur1-4/+4
2020-07-30new opcodes, buyable properties, minor fixeseray orçunus1-3/+103
2020-07-29The real pickup reflection fixSergeanur1-24/+9
2020-07-06Noskillx's PR + fix .set loadingeray orçunus1-2/+2
2020-06-16fix crash-VC pickup scalingeray orçunus1-6/+9
2020-06-16some cutscene opcodes and heli gunseray orçunus1-29/+43
2020-06-14some camera codeaap1-0/+2
2020-06-07Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head1-1/+1
2020-06-07FONT_BANK renamed to FONT_STANDARDSergeanur1-1/+1
2020-05-27crash fixNikolay Korolev1-0/+3
2020-05-23Compatibility with VC weapon.dat + new shotgunseray orçunus1-37/+14
2020-05-20Pickup and audio fixeray orçunus1-0/+1
2020-05-20Fixes for melees and various thingseray orçunus1-0/+19
2020-05-19CEntity and friendsaap1-73/+0
2020-05-19Melee weapons(half-working), Ped and Hud bitseray orçunus1-4/+18
2020-05-17sync with upstreamNikolay Korolev1-10/+0
2020-05-17full script basic supportNikolay Korolev1-0/+10
2020-05-17Weapon fixes and thingieseray orçunus1-49/+71
2020-05-16more script stuffNikolay Korolev1-6/+6
2020-05-12Fix linux warningsFilip Gawin1-0/+2
2020-05-12more scriptNikolay Korolev1-1/+1
2020-05-11Linux build supporteray orçunus1-6/+6
2020-05-05More use of GetModelIndexSergeanur1-1/+1
2020-05-02SetPosition, part 2Sergeanur1-4/+4
2020-05-02SetPosition, part 1Sergeanur1-7/+7
2020-04-20camerapickup ps2 codeFire-Head1-0/+28
2020-04-20fixesNikolay Korolev1-1/+1
2020-04-19Fix CPickups::GenerateNewOne loopSergeanur1-1/+1
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus1-4/+4
2020-04-17Remove patchesSergeanur1-45/+1
2020-04-17rem refsFire-Head1-8/+8
2020-04-13added missing breakSergeanur1-0/+1
2020-04-13Fix compilation errorSergeanur1-7/+7
2020-04-13CPacManPickupsSergeanur1-28/+430
2020-04-10CObject completesaml1er1-5/+5
2020-04-09normalized line endings to LFaap1-1049/+1049
2020-04-01vehicles missing functions + fixesNikolay Korolev1-16/+13
2020-03-28CCopPed done and #include cleanuperay orçunus1-0/+3
2020-03-22Cleanup audio code + fixes for reviewFilip Gawin1-16/+18
2020-03-22Remove unneeded double to float castsFilip Gawin1-3/+3
2020-03-22Fixes for Serge's reviewFilip Gawin1-1/+1
2020-01-01some not fully tested stuffNikolay Korolev1-1/+14
2019-10-27Audio fixesSergeanur1-1/+1
2019-10-19CGame::Process() && CGame::ReloadIPLsnmzik1-0/+1
2019-10-17Gangs save and missed sound enumsSergeanur1-1/+1
2019-10-16Some CPool and CPools funcs, restoring original logic of pool lookup loopsSergeanur1-2/+2
2019-10-12Fixed floating package pickupsSergeanur1-0/+1
2019-10-12Typo fixSergeanur1-1/+1
2019-10-10CMoneyMessages moved to SpecialFX.cppSergeanur1-1/+1
2019-10-08Added read/write template functions for save data, small Load/Save arguments unificationSergeanur1-27/+21
2019-10-04Fix warningsSergeanur1-4/+4
2019-10-03Fix formatting mistakesSergeanur1-2/+1
2019-10-03Fixed some formattingSergeanur1-6/+2
2019-10-03Checks rewrittenSergeanur1-88/+95
2019-10-03Drop w'sSergeanur1-13/+13
2019-10-03CPickupsSergeanur1-20/+1036
2019-08-03RunningScript, part 4, plus some fixesNikolay Korolev1-1/+2
2019-08-02The Pedseray orçunus1-0/+5
2019-07-25Running script part 3Nikolay Korolev1-0/+1
2019-06-30finished CEntityaap1-0/+4
2019-06-25More replay stuffNikolay Korolev1-0/+2
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-0/+7