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* sync with upstreamNikolay Korolev2020-05-111-1/+1
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| * Merge branch 'master' into miamiSergeanur2020-05-111-2/+2
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/animation/AnimBlendAssociation.h # src/animation/AnimBlendClumpData.h # src/animation/AnimManager.h # src/animation/FrameUpdate.cpp # src/control/AutoPilot.h # src/control/PathFind.h # src/core/PlayerInfo.h # src/entities/Building.h # src/entities/Dummy.h # src/entities/Entity.h # src/entities/Physical.h # src/entities/Treadable.h # src/modelinfo/BaseModelInfo.h # src/modelinfo/ClumpModelInfo.cpp # src/modelinfo/ClumpModelInfo.h # src/modelinfo/PedModelInfo.h # src/modelinfo/SimpleModelInfo.h # src/modelinfo/TimeModelInfo.h # src/modelinfo/VehicleModelInfo.h # src/objects/CutsceneHead.h # src/objects/CutsceneObject.h # src/objects/DummyObject.h # src/objects/Object.h # src/peds/DummyPed.h # src/peds/PedIK.cpp # src/rw/VisibilityPlugins.cpp # src/vehicles/Automobile.h # src/vehicles/Boat.h # src/vehicles/Heli.h # src/vehicles/Plane.h # src/vehicles/Train.h # src/vehicles/Vehicle.h
| | * Fixed typos and made all assert functions optionalbigbossbro082020-05-101-4/+2
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| | * defined out asserts.bigbossbro082020-05-101-0/+2
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* | | garages + scriptNikolay Korolev2020-05-111-12/+48
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* | | some changesNikolay Korolev2020-05-111-8/+11
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* / some updates for scriptNikolay Korolev2020-05-101-1/+12
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* SetPosition, part 1Sergeanur2020-05-021-2/+2
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* Some refs removed, little fixes and teleporteray orçunus2020-04-161-22/+22
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* Merge branch 'master' into garages_devNikolay Korolev2020-04-061-0/+2
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| * CCamera fixesaap2020-04-031-0/+2
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* | Cranes doneNikolay Korolev2020-04-061-1/+0
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* review fixesNikolay Korolev2020-03-311-1/+4
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* bug fixes, reorganisationNikolay Korolev2020-03-301-30/+37
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* finished garagesNikolay Korolev2020-03-301-8/+7
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* more garagesNikolay Korolev2020-03-291-3/+4
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* fixesNikolay Korolev2020-03-281-3/+3
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* garage update part 2Nikolay Korolev2020-03-281-1/+29
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* garages part 1Nikolay Korolev2020-03-281-19/+65
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* Add Load/Save functionsWes Hampson2020-03-111-0/+2
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* script 1000-1154Nikolay Korolev2020-02-161-0/+1
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* script 900-999Nikolay Korolev2020-02-151-3/+18
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* script 800-899Nikolay Korolev2020-01-031-1/+110
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* some not fully tested stuffNikolay Korolev2020-01-011-0/+1
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* script 600-699Nikolay Korolev2019-10-271-0/+4
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* mergeNikolay Korolev2019-10-261-0/+2
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| * CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+2
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* | script 500-599 plus bugfixNikolay Korolev2019-10-211-0/+5
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* Full CGameLogicSergeanur2019-10-081-0/+1
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* Peds, a fix and a tad of VCeray orçunus2019-09-171-1/+2
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* More more more audioFilip Gawin2019-08-271-1/+1
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* more CCarCtrlNikolay Korolev2019-08-111-0/+1
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* cargen + some scriptNikolay Korolev2019-07-271-0/+1
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* renamed some variables and added files; more CAutomobile::ProcessControlaap2019-07-171-0/+1
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* Update HUD stuff, bug and format fixes._AG2019-06-171-0/+18
| | | | | Added environment variables to premake5.lua. Update README.md
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+8