| Commit message (Expand) | Author | Files | Lines |
2020-10-11 | Control updates | Nikolay Korolev | 1 | -2/+3 |
2020-09-30 | Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes | eray orçunus | 1 | -1/+1 |
2020-08-21 | call streaming funcs | aap | 1 | -1/+1 |
2020-08-14 | Stats(except displaying), PlayerInfo, marker fix | eray orçunus | 1 | -1/+5 |
2020-07-13 | Rename LEVEL_NONE to LEVEL_GENERIC | Sergeanur | 1 | -6/+6 |
2020-06-27 | mips overdose | Fire-Head | 1 | -3/+3 |
2020-06-22 | CWanted, anim fix, ped objs renaming, remove III beta features | eray orçunus | 1 | -1/+1 |
2020-06-08 | fixes | Sergeanur | 1 | -4/+4 |
2020-06-08 | Mission audio slots | Sergeanur | 1 | -4/+4 |
2020-05-31 | game logic | Nikolay Korolev | 1 | -13/+311 |
2020-05-26 | mission replay | Nikolay Korolev | 1 | -1/+25 |
2020-04-30 | Adding getters and setters for type and status | Sergeanur | 1 | -6/+6 |
2020-04-20 | Try to build with mingw | Filip Gawin | 1 | -2/+2 |
2020-04-17 | Remove patches | Sergeanur | 1 | -9/+1 |
2020-04-17 | rem refs | Fire-Head | 1 | -1/+1 |
2020-04-09 | normalized line endings to LF | aap | 1 | -286/+286 |
2020-03-28 | CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names | Fire-Head | 1 | -1/+1 |
2020-03-28 | CCopPed done and #include cleanup | eray orçunus | 1 | -0/+1 |
2020-03-11 | CPopulation done, CCopPed and fixes | eray orçunus | 1 | -1/+1 |
2019-10-26 | Fixed use of boolean type for in CGameLogic | Sergeanur | 1 | -6/+6 |
2019-10-26 | Fixed CGameLogic::PassTime types | Sergeanur | 1 | -1/+1 |
2019-10-19 | Moved CCutsceneMgr::ms_cutsceneProcessing to private | Sergeanur | 1 | -1/+1 |
2019-10-08 | Full CGameLogic | Sergeanur | 1 | -0/+293 |