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* Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-01-121-1/+0
|\ | | | | | | | | | | | | * origin/miami: bug of the decade big oof colmodel fix
| * colmodel fixaap2021-01-121-1/+0
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* | CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur2021-01-112-2/+2
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* | sync with upstreamNikolay Korolev2021-01-071-1/+20
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| * minor refactoringNikolay Korolev2021-01-071-1/+13
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| * CVarConsoleSergeanur2021-01-021-0/+7
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* | some lcs stuffNikolay Korolev2021-01-071-0/+1
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* NO_ISLAND_LOADING ported from re3Sergeanur2020-12-271-1/+1
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* merge attemptNikolay Korolev2020-12-192-2/+8
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| * PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-7/+7
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| * more PS2 stuff; memory movement doneaap2020-12-031-1/+1
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| * start using CMemoryHeapaap2020-11-261-0/+6
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| * Make collision code placement more like original (+ small fixes)Sergeanur2020-11-1522-0/+4761
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* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-7/+7
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* Move ColStore to collisionSergeanur2020-11-162-0/+279
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* Make collision code placement more like original (+ small fixes)Sergeanur2020-11-1522-0/+4651
# Conflicts: # premake5.lua # src/CMakeLists.txt # src/collision/Collision.cpp # src/core/Collision.h