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2021-06-24Pool fixes + peds not forming circle fixerorcun2-4/+4
2021-03-06Pool fixes + peds not forming circle fixerorcun2-4/+4
2021-02-28Fixeserorcun1-2/+1
2021-02-09CColModelaap4-42/+103
2021-02-01add w to CVector; adjust col structs a bitaap5-13/+19
2021-01-27Fix some Collision NaN/inf'serorcun1-2/+19
2021-01-25fix some breakageaap1-1/+3
2021-01-24CPedModelInfo and CTempColModelsaap4-22/+85
2021-01-24Fix CCollision::DistToLineshfil1-6/+6
2021-01-24Fix CCollision::DistToLineshfil1-6/+6
2021-01-24syncNikolay Korolev4-21/+175
2021-01-23colstore doneaap2-20/+173
2021-01-23Includes overhaul, fix some compiler warningserorcun2-1/+2
2021-01-22get rid of most --MIAMI commentswithmorten1-5/+3
2021-01-13foobaraap1-1/+0
2021-01-13fixed shoot through collisionaap1-4/+12
2021-01-12colmodel fixaap1-1/+0
2021-01-11CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur2-2/+2
2021-01-07minor refactoringNikolay Korolev1-1/+13
2021-01-07some lcs stuffNikolay Korolev1-0/+1
2021-01-02CVarConsoleSergeanur1-0/+7
2020-12-27NO_ISLAND_LOADING ported from re3Sergeanur1-1/+1
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur1-7/+7
2020-12-18PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur1-7/+7
2020-12-03more PS2 stuff; memory movement doneaap1-1/+1
2020-11-26start using CMemoryHeapaap1-0/+6
2020-11-16Move ColStore to collisionSergeanur2-0/+279
2020-11-15Make collision code placement more like original (+ small fixes)Sergeanur22-0/+4651
# Conflicts: # premake5.lua # src/CMakeLists.txt # src/collision/Collision.cpp # src/core/Collision.h
2020-11-15Make collision code placement more like original (+ small fixes)Sergeanur22-0/+4761