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2021-01-24make building with Codewarrior 7 possiblewithmorten1-1/+1
2020-12-07uint16 enums fixedwithmorten1-2/+2
2020-12-07uint16 enums fixedwithmorten1-2/+2
2020-12-01cAudioManager::ProcessPedOneShots + fixesSergeanur1-1/+1
2020-11-06Sfx audio logicFilip Gawin1-3/+3
2020-10-25processVehicleOneShotsRoman Masanin1-1/+1
2020-10-25Finalize frontend sounds, player setup screenerorcun1-7/+4
2020-10-23more ScriptSoundsSergeanur1-1/+1
2020-10-23ScriptSoundsSergeanur1-107/+48
2020-10-21EmergencyPed, PedDebug, message fixerorcun1-1/+1
2020-09-09cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur1-6/+9
2020-08-20changed a sound enumaap1-1/+1
2020-08-20fixed sound enumaap1-3/+3
2020-07-22Peds, Hud, CFO 1/2, fixes - including zone nameseray orçunus1-1/+1
2020-07-04Peds & fixeseray orçunus1-1/+1
2020-06-27mips overdoseFire-Head1-2/+2
2020-06-17Ped, Weapon and fixeseray orçunus1-13/+13
2020-06-05ProcessTrainAnnouncementsSergeanur1-2/+2
2020-06-04fixes, mostly from miamieray orçunus1-18/+18
2020-06-03Peds, eSound and PedState enum, fixeseray orçunus1-50/+88
2020-05-16Remove unused audio enumSergeanur1-292/+294
2020-05-02A bit more audio cleanupSergeanur1-1/+1
2020-04-28Changing prefixes for some audio fieldsSergeanur1-83/+125
2020-04-20Try to build with mingwFilip Gawin1-1/+1
2020-04-18Revert "Part one"Filip Gawin1-1/+0
2020-04-17Part oneFilip Gawin1-0/+1
2020-04-17rem refsFire-Head1-1/+1
2020-03-28garage update part 2Nikolay Korolev1-1/+1
2020-03-28CCopPed done and #include cleanuperay orçunus1-1/+0
2020-03-28garages part 1Nikolay Korolev1-1/+1
2020-02-07cMusicManagerSergeanur1-1/+1
2019-10-26audio.h -> audio_enums.hSergeanur1-1/+1
2019-10-26Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur1-0/+1
2019-10-26audio7Filip Gawin1-2/+1
2019-10-01Moar pedseray orçunus1-9/+9
2019-08-27Audio fixesFilip Gawin1-0/+3
2019-08-27More audio pedFilip Gawin1-0/+3
2019-08-15CParticleObject done, cDMAudio doneFire-Head1-23/+67
2019-08-03RunningScript, part 4, plus some fixesNikolay Korolev1-0/+4
2019-07-28Peds, mainly audioeray orçunus1-12/+12
2019-07-26CAutomobile::FireTruckControl and HydraulicControlaap1-3/+3
2019-07-19ComputeDopplerEffectedFrequencyFilip Gawin1-7/+7
2019-07-14started making frontend accurate to gameaap1-3/+3
2019-07-12more CWanted; added CEventListaap1-0/+2
2019-07-09more CVehicleaap1-1/+1
2019-07-04Script stuff + bug fixesNikolay Korolev1-0/+1
2019-07-03Update Frontend._AG1-1/+7
2019-07-02Revert "Implemented frontend inputs."aap1-7/+1
2019-07-02Implemented frontend inputs._AG1-1/+7
2019-06-30PlayBackThisFrameInterpolation and all it required...Nikolay Korolev1-1/+1
2019-06-29Implement some GetXTalkSfx methodsFilip Gawin1-2/+2
2019-06-29miscellaneous, mostly world relatedaap1-1/+1
2019-06-25Better organization for Frontend.cpp_AG1-0/+3
2019-06-25Initial commit for Frontend._AG1-0/+2
2019-06-25More replay stuffNikolay Korolev1-0/+6
2019-06-20Big CPed updateeray orçunus1-3/+4
2019-06-17got rid of upper case typesaap1-5/+5
2019-06-16some more cleanupaap1-4/+4
2019-06-16Delete duplicate enumeray orçunus1-8/+8
2019-06-15New updates for Hud.cpp and more._AG1-0/+171
2019-06-12RE more stuff from COnscreenTimerFilip Gawin1-3/+5
2019-06-02skeleton updated, windows specific stuff addedFire-Head1-0/+5
2019-05-31rw skeletonFire-Head1-0/+2
2019-05-31more high level functionsaap1-0/+1
2019-05-29Updates, CTimer startedFire-Head1-0/+1
2019-05-19CPhysical almost doneaap1-1/+2
2019-05-18more work on CPhysicalaap1-0/+9