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* Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-20/+18
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* Use bool8 in audio codeSergeanur2021-06-241-108/+108
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* Fix engine sounds, player and male01 ped commentsSergeanur2021-06-241-1/+75
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* Fall back to mp3 if vb is not foundSergeanur2021-06-241-7/+93
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* LCS sfx + mission audioSergeanur2021-06-241-10/+10
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* Merge branch 'miami' into lcsSergeanur2021-02-261-92/+85
|\ | | | | | | | | | | | | | | | | | | | | # Conflicts: # README.md # premake5.lua # src/audio/MusicManager.cpp # src/core/main.cpp # src/core/re3.cpp # src/extras/postfx.cpp # src/render/Font.cpp
| * Fix MP3 playererorcun2021-02-191-92/+85
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* | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-02-161-32/+50
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # .github/workflows/reLCS_msvc_amd64.yml # .github/workflows/reLCS_msvc_x86.yml # README.md # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/spanish.gxt # premake5.lua # src/animation/AnimManager.cpp # src/animation/AnimationId.h # src/audio/MusicManager.cpp # src/audio/audio_enums.h # src/control/Script7.cpp # src/core/FileLoader.cpp # src/core/re3.cpp # src/extras/custompipes_d3d9.cpp # src/extras/custompipes_gl.cpp # src/extras/postfx.cpp # src/extras/shaders/colourfilterVC.frag # src/extras/shaders/colourfilterVC_PS.hlsl # src/extras/shaders/make_hlsl.cmd # src/extras/shaders/obj/colourfilterVC_PS.cso # src/extras/shaders/obj/colourfilterVC_PS.inc # src/extras/shaders/obj/colourfilterVC_frag.inc # src/peds/PedFight.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Particle.cpp # src/render/WaterCannon.cpp # src/skel/win/gtavc.ico # src/vehicles/Automobile.cpp # utils/gxt/american.txt # utils/gxt/french.txt # utils/gxt/german.txt # utils/gxt/italian.txt # utils/gxt/spanish.txt
| * MP3 player fixeserorcun2021-02-031-1/+18
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| * OAL Loops, fixeserorcun2021-02-021-31/+32
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* | Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-01-231-19/+16
|\| | | | | | | | | # Conflicts: # src/modelinfo/BaseModelInfo.cpp
| * Includes overhaul, fix some compiler warningserorcun2021-01-231-19/+16
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| * Port debug messagess for audio cacheFilip Gawin2021-01-161-5/+12
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* | Port debug messagess for audio cacheFilip Gawin2021-01-161-5/+12
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* | Merge branch 'miami' into lcsSergeanur2021-01-151-1/+1
|\| | | | | | | | | | | | | | | | | # Conflicts: # .github/workflows/reLCS_msvc_amd64.yml # .github/workflows/reLCS_msvc_x86.yml # premake5.lua # src/control/Script2.cpp # src/control/Script8.cpp
| * RE3_NO_AUTOLINK to CMAKE_NO_AUTOLINKFilip Gawin2021-01-141-1/+1
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| * More checks before autolinkingFilip Gawin2021-01-141-1/+1
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* | CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur2021-01-111-1/+1
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* Make opus available alongside other formatsSergeanur2021-01-071-6/+6
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* Fix 16KHz trackSergeanur2021-01-071-1/+1
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* Add support of PS2 audio streams to OpenALSergeanur2021-01-051-8/+14
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* Increase number of stream buffers, plus ALStreamSources fixSergeanur2021-01-041-21/+21
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* Handle stereo panning in OAL manually for streamsSergeanur2021-01-041-18/+27
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* Double the volume for mission audio in OAL + small fixSergeanur2021-01-041-5/+6
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* OpenAL channels now use their own sound buffersSergeanur2020-10-281-92/+12
| | | | | # Conflicts: # src/audio/sampman_oal.cpp
* SampleManagereray orçunus2020-10-121-117/+721
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* Fix Linux audio patheray orçunus2020-10-051-2/+3
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* fix enum edditing effects for oal target and small improvementsRoman Masanin2020-09-211-22/+22
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* some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin2020-09-211-13/+13
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* cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-0/+46
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* CGame done, Peds, fixeseray orçunus2020-08-301-1/+1
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* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-08-101-3/+3
|\ | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/render/Coronas.cpp # src/render/Timecycle.cpp # src/render/Timecycle.h
| * clang throws an error if fixed comparisons are against NULLblingu2020-08-051-3/+3
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* | Merge branch 'master' into miamiSergeanur2020-08-021-7/+51
|\| | | | | | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # sdk/rwsdk/include/d3d8/baaplylt.c # sdk/rwsdk/include/d3d8/rpstereo.h # sdk/rwsdk/include/d3d8/rpstereo.rpe # sdk/rwsdk/include/d3d8/rtintel.h # sdk/rwsdk/include/d3d8/rtintel.rpe # src/audio/oal/stream.cpp
| * Merge pull request #587 from Sergeanur/opusSergeanur2020-07-291-7/+51
| |\ | | | | | | OPUS support for OpenAL
| | * Merge branch 'master' into opusSergeanur2020-05-241-4/+4
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| | * | CleanupSergeanur2020-05-231-31/+17
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| | * | Merge remote-tracking branch 'origin/master' into opusSergeanur2020-05-221-2/+6
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| | * | | opus supportSergeanur2020-05-221-3/+61
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* | | | | Merge branch 'master' into miamiSergeanur2020-07-171-1/+12
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/control/Record.cpp # src/vehicles/Automobile.cpp
| * | | | Add audio cache for faster initializationSergeanur2020-07-171-1/+12
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* | | | fixNikolay Korolev2020-05-311-1/+1
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* | | | fixNikolay Korolev2020-05-311-1/+1
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* | | | dumbNikolay Korolev2020-05-311-1/+1
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* | | | game logicNikolay Korolev2020-05-311-4/+8
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* | | | OpenAL supportSergeanur2020-05-271-7/+3
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* | / Optimize ALDeviceListSergeanur2020-05-241-4/+4
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* | fixed dumbNikolay Korolev2020-05-201-2/+2
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* | fixed ped commentNikolay Korolev2020-05-201-0/+4
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* it works differentlyNikolay Korolev2020-05-141-3/+3
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* some fixesNikolay Korolev2020-05-141-0/+4
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* Linux build supporteray orçunus2020-05-111-9/+13
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* oal updateFire-Head2020-05-071-27/+32
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* oal wav/mp3 stream updateFire-Head2020-05-071-22/+49
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* bb std::stringFire-Head2020-05-041-5/+5
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* openal-soft addedFire-Head2020-05-041-5/+5
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* oal updFire-Head2020-05-041-0/+1372