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fully reversed source code for gta III and gta VC
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audio
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sampman_oal.cpp
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Author
Files
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2021-06-30
Sanitizer fixes
erorcun
1
-6
/
+6
2021-06-28
Fix MP3 finding stack crash
erorcun
1
-94
/
+46
2021-06-28
rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
withmorten
1
-2
/
+2
2021-06-26
Multi-threaded audio fixes
erorcun
1
-76
/
+42
2021-06-26
Multi-threaded audio streams
erorcun
1
-15
/
+22
Under MULTITHREADED_AUDIO define.
2021-06-24
Don't restart OAL device when switching EAX
Sergeanur
1
-148
/
+154
2021-06-24
Make sampman stream functions default to stream 0 + type fixes
Sergeanur
1
-2
/
+2
2021-06-24
Increase the number of audio channels to PS2 count and some small audio fixes
Sergeanur
1
-30
/
+28
2021-06-24
Use bool8 in audio code
Sergeanur
1
-108
/
+108
2021-02-19
Fix MP3 player
erorcun
1
-92
/
+85
2021-02-03
MP3 player fixes
erorcun
1
-1
/
+18
2021-02-02
OAL Loops, fixes
erorcun
1
-31
/
+32
2021-01-23
Includes overhaul, fix some compiler warnings
erorcun
1
-19
/
+16
2021-01-16
Port debug messagess for audio cache
Filip Gawin
1
-5
/
+12
2021-01-14
RE3_NO_AUTOLINK to CMAKE_NO_AUTOLINK
Filip Gawin
1
-1
/
+1
2021-01-14
More checks before autolinking
Filip Gawin
1
-1
/
+1
2021-01-07
Make opus available alongside other formats
Sergeanur
1
-6
/
+6
2021-01-07
Fix 16KHz track
Sergeanur
1
-1
/
+1
2021-01-05
Add support of PS2 audio streams to OpenAL
Sergeanur
1
-8
/
+14
2021-01-04
Increase number of stream buffers, plus ALStreamSources fix
Sergeanur
1
-21
/
+21
2021-01-04
Handle stereo panning in OAL manually for streams
Sergeanur
1
-18
/
+27
2021-01-04
Double the volume for mission audio in OAL + small fix
Sergeanur
1
-5
/
+6
2020-10-28
OpenAL channels now use their own sound buffers
Sergeanur
1
-92
/
+12
# Conflicts: # src/audio/sampman_oal.cpp
2020-10-27
OpenAL channels now use their own sound buffers
Sergeanur
1
-105
/
+12
2020-10-26
Fixes to OpenAL
Sergeanur
1
-6
/
+19
2020-10-18
Fixes and style changes from miami
erorcun
1
-70
/
+681
2020-10-12
SampleManager
eray orçunus
1
-117
/
+721
2020-10-05
Fix Linux audio path
eray orçunus
1
-2
/
+3
2020-10-05
Fix Linux audio path
eray orçunus
1
-2
/
+3
2020-09-21
fix enum edditing effects for oal target and small improvements
Roman Masanin
1
-22
/
+22
2020-09-21
some style and bug fixes, updated sfx enum, and implemented processVehicleEngine
Roman Masanin
1
-13
/
+13
2020-09-19
Renaming audio enum entries to something more like original
Sergeanur
1
-35
/
+35
2020-09-10
Fixes from miami
eray orçunus
1
-1
/
+1
2020-09-09
cMusicManager, cDMAudio, radio position save/load, a few commands implemented
Sergeanur
1
-0
/
+46
2020-08-30
CGame done, Peds, fixes
eray orçunus
1
-1
/
+1
2020-08-05
clang throws an error if fixed comparisons are against NULL
blingu
1
-3
/
+3
2020-07-17
Add audio cache for faster initialization
Sergeanur
1
-1
/
+12
2020-05-31
fix
Nikolay Korolev
1
-1
/
+1
2020-05-31
fix
Nikolay Korolev
1
-1
/
+1
2020-05-31
dumb
Nikolay Korolev
1
-1
/
+1
2020-05-31
game logic
Nikolay Korolev
1
-4
/
+8
2020-05-27
OpenAL support
Sergeanur
1
-7
/
+3
2020-05-24
Optimize ALDeviceList
Sergeanur
1
-4
/
+4
2020-05-23
Cleanup
Sergeanur
1
-31
/
+17
2020-05-22
opus support
Sergeanur
1
-3
/
+61
2020-05-20
fixed dumb
Nikolay Korolev
1
-2
/
+2
2020-05-20
Pickup and audio fix
eray orçunus
1
-0
/
+4
2020-05-20
fixed ped comment
Nikolay Korolev
1
-0
/
+4
2020-05-14
it works differently
Nikolay Korolev
1
-3
/
+3
2020-05-14
some fixes
Nikolay Korolev
1
-0
/
+4
2020-05-11
Linux build support
eray orçunus
1
-9
/
+13
2020-05-07
oal update
Fire-Head
1
-27
/
+32
2020-05-07
oal wav/mp3 stream update
Fire-Head
1
-22
/
+49
2020-05-04
bb std::string
Fire-Head
1
-5
/
+5
2020-05-04
openal-soft added
Fire-Head
1
-5
/
+5
2020-05-04
oal upd
Fire-Head
1
-0
/
+1372