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path: root/src/audio/sampman_null.cpp (follow)
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* Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur2021-08-291-2/+2
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* Fix sampman_nullSergeanur2021-08-121-0/+4
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* fix sampman_null buildwithmorten2021-07-071-6/+6
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* Make sampman stream functions default to stream 0 + type fixesSergeanur2021-06-241-1/+1
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* Use bool8 in audio codeSergeanur2021-06-241-30/+30
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* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-09-301-5/+5
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # src/audio/AudioLogic.cpp # src/audio/AudioManager.h # src/audio/MusicManager.cpp # src/audio/sampman.h # src/audio/sampman_oal.cpp # src/control/CarCtrl.cpp # src/control/Replay.cpp # src/control/Script.cpp # src/core/Camera.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/math/Matrix.cpp # src/math/Matrix.h # src/math/Vector2D.h # src/peds/Ped.cpp # src/render/Credits.cpp # src/render/Hud.cpp # src/render/Skidmarks.cpp # src/weapons/Weapon.cpp
| * Renaming audio enum entries to something more like originalSergeanur2020-09-191-5/+5
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* | cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-0/+15
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* | game logicNikolay Korolev2020-05-311-2/+2
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* nullsampmanFire-Head2020-05-171-0/+368