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fully reversed source code for gta III and gta VC
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audio
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sampman.h
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Commit message (
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Author
Age
Files
Lines
*
Put more things under ifdef
Sergeanur
2021-08-12
1
-1
/
+5
*
Add define to enable/disable external 3d audio simulation
Sergeanur
2021-08-12
1
-0
/
+6
*
Make PS2 VB files work together with PC audio files
Sergeanur
2021-07-15
1
-4
/
+106
*
Revert "Use PS2-y global names on SampMan"
erorcun
2021-06-27
1
-3
/
+3
*
Use PS2-y global names on SampMan
erorcun
2021-06-27
1
-3
/
+3
*
Make sampman stream functions default to stream 0
Sergeanur
2021-06-24
1
-9
/
+9
*
Increase the number of audio channels to PS2 count and some small audio fixes
Sergeanur
2021-06-24
1
-4
/
+10
*
Use bool8 in audio code
Sergeanur
2021-06-24
1
-22
/
+22
*
Includes overhaul, fix some compiler warnings
erorcun
2021-01-17
1
-1
/
+0
*
Make opus available alongside other formats
Sergeanur
2021-01-07
1
-2
/
+4
*
OpenAL channels now use their own sound buffers
Sergeanur
2020-10-27
1
-5
/
+1
*
Fixes and style changes from miami
erorcun
2020-10-18
1
-0
/
+4
*
Renaming audio enum entries to something more like original
Sergeanur
2020-09-19
1
-66
/
+66
*
Merge pull request #587 from Sergeanur/opus
Sergeanur
2020-07-29
1
-0
/
+37
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\
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*
Merge branch 'master' into opus
Sergeanur
2020-05-24
1
-1
/
+1
|
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\
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*
|
opus support
Sergeanur
2020-05-22
1
-0
/
+37
*
|
|
Add ps2 audio paths
Sergeanur
2020-07-23
1
-0
/
+98
*
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ps2 audio banks
Sergeanur
2020-06-06
1
-0
/
+74
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/
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/
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*
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Fix OAL crash
Sergeanur
2020-05-24
1
-1
/
+1
|
/
*
oal upd
Fire-Head
2020-05-04
1
-5
/
+343
*
ps2 particles, sampman oal started
Fire-Head
2020-04-23
1
-337
/
+5
*
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
2020-04-19
1
-1
/
+1
*
Removed refs from sampman
Fire-Head
2020-04-16
1
-2
/
+2
*
Audio, use of enums and true/false
Sergeanur
2020-02-02
1
-0
/
+1
*
Implement PreloadMissionAudio + small fixes
Filip Gawin
2019-10-27
1
-1
/
+2
*
sampman cosmetic fix
Fire-Head
2019-08-03
1
-17
/
+20
*
sampman done
Fire-Head
2019-08-02
1
-0
/
+334