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* Make sampman stream functions default to stream 0 + type fixesSergeanur2021-06-241-10/+10
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* Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-4/+10
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* Fix MAX_DIGITAL_MIXER_CHANNELSSergeanur2021-06-241-1/+1
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* Use bool8 in audio codeSergeanur2021-06-241-22/+22
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* Fix engine sounds, player and male01 ped commentsSergeanur2021-06-241-0/+2
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* Fall back to mp3 if vb is not foundSergeanur2021-06-241-212/+67
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* LCS sfx + mission audioSergeanur2021-06-241-3/+3
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* Merge remote-tracking branch 'origin/miami' into lcsSergeanur2021-01-231-1/+0
|\ | | | | | | | | # Conflicts: # src/modelinfo/BaseModelInfo.cpp
| * Includes overhaul, fix some compiler warningserorcun2021-01-231-1/+0
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* | CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur2021-01-111-1220/+63
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* Make opus available alongside other formatsSergeanur2021-01-071-5/+3
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* Add VB file listSergeanur2020-10-301-1/+109
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* OpenAL channels now use their own sound buffersSergeanur2020-10-281-5/+1
| | | | | # Conflicts: # src/audio/sampman_oal.cpp
* SampleManagereray orçunus2020-10-121-2/+2
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* some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin2020-09-211-69/+85
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* cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-1/+11
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* Merge branch 'master' into miamiSergeanur2020-08-021-0/+37
|\ | | | | | | | | | | | | | | | | | | | | # Conflicts: # premake5.lua # sdk/rwsdk/include/d3d8/baaplylt.c # sdk/rwsdk/include/d3d8/rpstereo.h # sdk/rwsdk/include/d3d8/rpstereo.rpe # sdk/rwsdk/include/d3d8/rtintel.h # sdk/rwsdk/include/d3d8/rtintel.rpe # src/audio/oal/stream.cpp
| * Merge pull request #587 from Sergeanur/opusSergeanur2020-07-291-0/+37
| |\ | | | | | | OPUS support for OpenAL
| | * Merge branch 'master' into opusSergeanur2020-05-241-1/+1
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| | * | opus supportSergeanur2020-05-221-0/+37
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| * | | Add ps2 audio pathsSergeanur2020-07-231-0/+98
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* | | | Mission audio slotsSergeanur2020-06-081-1/+1
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* | | | Merge branch 'master' into miamiSergeanur2020-06-061-0/+74
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/AudioSamples.h # src/audio/soundlist.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/peds/Ped.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Vehicle.h
| * | | ps2 audio banksSergeanur2020-06-061-0/+74
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* | | game logicNikolay Korolev2020-05-311-2/+2
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* | | Support of original mp3/wav/adfSergeanur2020-05-271-196/+1224
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* / Fix OAL crashSergeanur2020-05-241-1/+1
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* oal updFire-Head2020-05-041-5/+343
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* ps2 particles, sampman oal startedFire-Head2020-04-231-337/+5
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* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-191-1/+1
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* Removed refs from sampmanFire-Head2020-04-161-2/+2
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* Audio, use of enums and true/falseSergeanur2020-02-021-0/+1
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* Implement PreloadMissionAudio + small fixesFilip Gawin2019-10-271-1/+2
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* sampman cosmetic fixFire-Head2019-08-031-17/+20
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* sampman doneFire-Head2019-08-021-0/+334