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fully reversed source code for gta III and gta VC
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sampman.h
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2021-06-24
Fall back to mp3 if vb is not found
Sergeanur
1
-212
/
+67
2021-06-24
LCS sfx + mission audio
Sergeanur
1
-3
/
+3
2021-01-24
sync
Nikolay Korolev
1
-1
/
+0
2021-01-23
Includes overhaul, fix some compiler warnings
erorcun
1
-1
/
+0
2021-01-11
CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
Sergeanur
1
-1220
/
+63
2021-01-07
Make opus available alongside other formats
Sergeanur
1
-5
/
+3
2020-10-30
Add VB file list
Sergeanur
1
-1
/
+109
2020-10-28
OpenAL channels now use their own sound buffers
Sergeanur
1
-5
/
+1
# Conflicts: # src/audio/sampman_oal.cpp
2020-10-27
OpenAL channels now use their own sound buffers
Sergeanur
1
-5
/
+1
2020-10-18
Fixes and style changes from miami
erorcun
1
-0
/
+4
2020-10-12
SampleManager
eray orçunus
1
-2
/
+2
2020-09-21
some style and bug fixes, updated sfx enum, and implemented processVehicleEngine
Roman Masanin
1
-69
/
+85
2020-09-19
Renaming audio enum entries to something more like original
Sergeanur
1
-66
/
+66
2020-09-09
cMusicManager, cDMAudio, radio position save/load, a few commands implemented
Sergeanur
1
-1
/
+11
2020-07-23
Add ps2 audio paths
Sergeanur
1
-0
/
+98
2020-06-08
Mission audio slots
Sergeanur
1
-1
/
+1
2020-06-06
ps2 audio banks
Sergeanur
1
-0
/
+74
2020-05-31
game logic
Nikolay Korolev
1
-2
/
+2
2020-05-27
Support of original mp3/wav/adf
Sergeanur
1
-196
/
+1224
2020-05-24
Fix OAL crash
Sergeanur
1
-1
/
+1
2020-05-22
opus support
Sergeanur
1
-0
/
+37
2020-05-04
oal upd
Fire-Head
1
-5
/
+343
2020-04-23
ps2 particles, sampman oal started
Fire-Head
1
-337
/
+5
2020-04-19
Struct cleanup, various fixes, enable PS2 rand
eray orçunus
1
-1
/
+1
2020-04-16
Removed refs from sampman
Fire-Head
1
-2
/
+2
2020-02-02
Audio, use of enums and true/false
Sergeanur
1
-0
/
+1
2019-10-27
Implement PreloadMissionAudio + small fixes
Filip Gawin
1
-1
/
+2
2019-08-03
sampman cosmetic fix
Fire-Head
1
-17
/
+20
2019-08-02
sampman done
Fire-Head
1
-0
/
+334