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2021-06-24Fall back to mp3 if vb is not foundSergeanur1-212/+67
2021-06-24LCS sfx + mission audioSergeanur1-3/+3
2021-01-24syncNikolay Korolev1-1/+0
2021-01-23Includes overhaul, fix some compiler warningserorcun1-1/+0
2021-01-11CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bitSergeanur1-1220/+63
2021-01-07Make opus available alongside other formatsSergeanur1-5/+3
2020-10-30Add VB file listSergeanur1-1/+109
2020-10-28OpenAL channels now use their own sound buffersSergeanur1-5/+1
# Conflicts: # src/audio/sampman_oal.cpp
2020-10-27OpenAL channels now use their own sound buffersSergeanur1-5/+1
2020-10-18Fixes and style changes from miamierorcun1-0/+4
2020-10-12SampleManagereray orçunus1-2/+2
2020-09-21some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin1-69/+85
2020-09-19Renaming audio enum entries to something more like originalSergeanur1-66/+66
2020-09-09cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur1-1/+11
2020-07-23Add ps2 audio pathsSergeanur1-0/+98
2020-06-08Mission audio slotsSergeanur1-1/+1
2020-06-06ps2 audio banksSergeanur1-0/+74
2020-05-31game logicNikolay Korolev1-2/+2
2020-05-27Support of original mp3/wav/adfSergeanur1-196/+1224
2020-05-24Fix OAL crashSergeanur1-1/+1
2020-05-22opus supportSergeanur1-0/+37
2020-05-04oal updFire-Head1-5/+343
2020-04-23ps2 particles, sampman oal startedFire-Head1-337/+5
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus1-1/+1
2020-04-16Removed refs from sampmanFire-Head1-2/+2
2020-02-02Audio, use of enums and true/falseSergeanur1-0/+1
2019-10-27Implement PreloadMissionAudio + small fixesFilip Gawin1-1/+2
2019-08-03sampman cosmetic fixFire-Head1-17/+20
2019-08-02sampman doneFire-Head1-0/+334