Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixes | Sergeanur | 2021-06-24 | 1 | -3/+5 |
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* | Increase the number of audio channels to PS2 count and some small audio fixes | Sergeanur | 2021-06-24 | 1 | -0/+23 |
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* | Merge remote-tracking branch 'origin/miami' into lcs | Sergeanur | 2021-02-16 | 1 | -1/+1 |
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # .github/workflows/reLCS_msvc_amd64.yml # .github/workflows/reLCS_msvc_x86.yml # README.md # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/spanish.gxt # premake5.lua # src/animation/AnimManager.cpp # src/animation/AnimationId.h # src/audio/MusicManager.cpp # src/audio/audio_enums.h # src/control/Script7.cpp # src/core/FileLoader.cpp # src/core/re3.cpp # src/extras/custompipes_d3d9.cpp # src/extras/custompipes_gl.cpp # src/extras/postfx.cpp # src/extras/shaders/colourfilterVC.frag # src/extras/shaders/colourfilterVC_PS.hlsl # src/extras/shaders/make_hlsl.cmd # src/extras/shaders/obj/colourfilterVC_PS.cso # src/extras/shaders/obj/colourfilterVC_PS.inc # src/extras/shaders/obj/colourfilterVC_frag.inc # src/peds/PedFight.cpp # src/render/Font.cpp # src/render/Hud.cpp # src/render/Particle.cpp # src/render/WaterCannon.cpp # src/skel/win/gtavc.ico # src/vehicles/Automobile.cpp # utils/gxt/american.txt # utils/gxt/french.txt # utils/gxt/german.txt # utils/gxt/italian.txt # utils/gxt/spanish.txt | ||||
| * | Overhaul MusicManager - fix radio bugs, scroll to prev station, radio off text | erorcun | 2021-02-01 | 1 | -1/+1 |
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* | | CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit | Sergeanur | 2021-01-11 | 1 | -1218/+60 |
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* | int32 enum fixed | withmorten | 2020-12-07 | 1 | -1/+1 |
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* | player mood enum | Sergeanur | 2020-09-09 | 1 | -0/+9 |
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* | cMusicManager, cDMAudio, radio position save/load, a few commands implemented | Sergeanur | 2020-09-09 | 1 | -1/+1 |
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* | Stats(except displaying), PlayerInfo, marker fix | eray orçunus | 2020-08-14 | 1 | -1/+2 |
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* | miamification of some audio structs | Sergeanur | 2020-06-08 | 1 | -14/+17 |
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* | Support of original mp3/wav/adf | Sergeanur | 2020-05-27 | 1 | -198/+1227 |
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* | cMusicManager | Sergeanur | 2020-02-07 | 1 | -200/+200 |
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* | audio stuff | Sergeanur | 2020-01-25 | 1 | -1/+28 |
| | | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) | ||||
* | audio.h -> audio_enums.h | Sergeanur | 2019-10-26 | 1 | -0/+228 |