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2021-09-01Audio: PS2 mission audioSergeanur1-101/+103
2021-06-24Increase the number of audio channels to PS2 count and some small audio fixesSergeanur1-0/+22
2021-02-03MusicManager fixeserorcun1-2/+3
2020-12-07int32 enum fixedwithmorten1-1/+1
2020-09-19Renaming audio enum entries to something more like originalSergeanur1-1/+1
2020-06-08remove numbers from enumSergeanur1-14/+14
2020-02-07cMusicManagerSergeanur1-200/+200
2020-01-25audio stuffSergeanur1-1/+28
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2019-10-26audio.h -> audio_enums.hSergeanur1-0/+0
2019-10-26Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur1-82/+1
2019-10-26More workFilip Gawin1-0/+5
2019-10-26audio7Filip Gawin1-1/+3
2019-08-15CParticleObject done, cDMAudio doneFire-Head1-0/+9
2019-08-02sampman doneFire-Head1-0/+13
2019-07-19more audio processFilip Gawin1-0/+3
2019-07-07cAudioManager::InitialiseFilip Gawin1-0/+3
2019-06-25Initial commit for Frontend._AG1-0/+1
Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup...
2019-06-17Update HUD stuff, bug and format fixes._AG1-3/+6
Added environment variables to premake5.lua. Update README.md
2019-06-17got rid of upper case typesaap1-7/+7
2019-06-16Updates Draw.cpp, MusicManager.cpp._AG1-1/+263
2019-05-30implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap1-0/+8