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fully reversed source code for gta III and gta VC
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path:
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src
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audio
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PolRadio.cpp
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Author
Files
Lines
2021-07-27
PolRadio type fixes
Sergeanur
1
-3
/
+3
2021-07-27
One more type fix
Sergeanur
1
-1
/
+1
2021-07-27
Type fix
Sergeanur
1
-1
/
+1
2021-07-26
Audio changes:
Sergeanur
1
-4
/
+2
2021-06-24
High FPS Fixes
Sergeanur
1
-0
/
+8
2021-06-24
Small fix
Sergeanur
1
-1
/
+1
2021-06-24
Add macros to set sample loop offsets
Sergeanur
1
-2
/
+1
2021-06-24
Increase the number of audio channels to PS2 count and some small audio fixes
Sergeanur
1
-15
/
+12
2021-06-24
Use bool8 in audio code
Sergeanur
1
-28
/
+28
2021-06-24
LCS sfx + mission audio
Sergeanur
1
-100
/
+100
2021-06-24
Small fix
Sergeanur
1
-1
/
+1
2021-06-24
Add macros to set sample loop offsets
Sergeanur
1
-2
/
+1
2021-06-24
Increase the number of audio channels to PS2 count and some small audio fixes
Sergeanur
1
-15
/
+12
2021-06-24
Use bool8 in audio code
Sergeanur
1
-28
/
+28
2021-06-24
Fix police scanner on high fps
Sergeanur
1
-0
/
+8
2021-06-24
Add macros to set sample loop offsets
Sergeanur
1
-3
/
+2
2021-06-24
Patch PolRadio
Sergeanur
1
-15
/
+12
2021-06-24
Use bool8 in audio code
Sergeanur
1
-28
/
+28
2021-05-16
Fixes to sfx names
Sergeanur
1
-3
/
+3
2021-02-26
Uhh, right
Sergeanur
1
-1
/
+1
2021-02-26
Uhh, right
Sergeanur
1
-1
/
+1
2021-02-26
PoliceRadio -> PolRadio (original name)
Sergeanur
1
-0
/
+0
2021-02-26
PoliceRadio -> PolRadio (original name)
Sergeanur
1
-780
/
+0
2021-01-24
make building with Codewarrior 7 possible
withmorten
1
-1
/
+1
2021-01-24
sync
Nikolay Korolev
1
-0
/
+1
2021-01-23
Includes overhaul, fix some compiler warnings
erorcun
1
-0
/
+1
2021-01-22
m_nWantedLevel -> GetWantedLevel()
withmorten
1
-2
/
+2
2021-01-22
m_nWantedLevel -> GetWantedLevel()
withmorten
1
-2
/
+2
2021-01-21
make building with Codewarrior 7 possible
withmorten
1
-1
/
+1
2021-01-17
Includes overhaul, fix some compiler warnings
erorcun
1
-0
/
+1
2021-01-08
first commit for LCS
aap
1
-2
/
+1
2020-12-25
Small type use fixes
Sergeanur
1
-1
/
+1
2020-12-25
Small type use fixes
Sergeanur
1
-1
/
+1
2020-10-24
fix merging errors
Roman Masanin
1
-0
/
+1
2020-10-22
Fix argument type
Sergeanur
1
-1
/
+1
2020-10-22
Fix argument type
Sergeanur
1
-1
/
+1
2020-10-22
Police Radio + fixes
Sergeanur
1
-273
/
+288
2020-10-22
Police Radio fixes
Sergeanur
1
-9
/
+9
2020-10-16
siren and horn
Roman Masanin
1
-6
/
+5
2020-09-30
Mark audio code which is the same in re3 as done
Filip Gawin
1
-1
/
+1
2020-09-21
some style and bug fixes, updated sfx enum, and implemented processVehicleEngine
Roman Masanin
1
-1
/
+1
2020-09-19
Renaming audio enum entries to something more like original
Sergeanur
1
-1
/
+1
2020-05-26
Very basic compatibility with original sfx.raw/sdt
Sergeanur
1
-117
/
+67
2020-05-18
Remove MAX_VOLUME dups
Sergeanur
1
-2
/
+1
2020-05-07
VC vehicles just barely working now
aap
1
-32
/
+32
2020-05-06
fix memory corruption
Nikolay Korolev
1
-0
/
+2
2020-05-06
new zone stuff
aap
1
-2
/
+2
2020-05-06
some work on zones
aap
1
-2
/
+2
2020-05-05
More use of GetModelIndex
Sergeanur
1
-2
/
+2
2020-04-28
Changing prefixes for some audio fields
Sergeanur
1
-7
/
+7
2020-04-18
Fix crash in cAudioManager::ServicePoliceRadio
Filip Gawin
1
-4
/
+8
2020-04-17
Remove patches
Sergeanur
1
-17
/
+1
2020-04-17
rem refs
Fire-Head
1
-8
/
+8
2020-04-12
Cleanup audio code
Filip Gawin
1
-8
/
+11
2020-04-09
normalized line endings to LF
aap
1
-789
/
+789
2020-04-07
Cleanup audiocode and fix for ComputeDopplerEffectedFrequency
Filip Gawin
1
-4
/
+4
2020-03-22
Remove all constexpr
Filip Gawin
1
-3
/
+3
2020-03-22
Fixes for review
Filip Gawin
1
-0
/
+3
2020-03-22
Implement ProcessGarages + small cleanup
Filip Gawin
1
-4
/
+4
2020-02-02
Audio, use of enums and true/false
Sergeanur
1
-4
/
+4
2020-01-25
audio stuff
Sergeanur
1
-0
/
+786