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path: root/src/audio/PolRadio.cpp (unfollow)
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2021-09-02Audio: PS2 cAudioManager::ServicePoliceRadioChannelSergeanur1-4/+29
2021-08-29Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur1-145/+145
2021-08-25Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur1-3/+3
2021-08-24Audio: fix PS2 ifdefsSergeanur1-1/+1
2021-08-24Audio enhancements:Sergeanur1-0/+4
* redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed
2021-08-21Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision)Sergeanur1-46/+38
2021-08-20Audio refactoring:Sergeanur1-5/+5
* renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped * reverse a few PS2 bits
2021-08-18Audio: ifdef more things that aren't on ps2Sergeanur1-0/+2
2021-08-18One more type fixSergeanur1-2/+2
2021-08-18More type fixes in audioSergeanur1-18/+18
2021-08-17Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur1-1/+1
2021-08-12Put more things under ifdefSergeanur1-1/+1
2021-07-27One more type fixSergeanur1-1/+1
2021-07-27Type fixSergeanur1-1/+1
2021-07-26Audio changes:Sergeanur1-4/+2
- Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile
2021-06-24Fix police scanner on high fpsSergeanur1-0/+8
2021-06-24Add macros to set sample loop offsetsSergeanur1-3/+2
2021-06-24Patch PolRadioSergeanur1-15/+12
2021-06-24Use bool8 in audio codeSergeanur1-28/+28
2021-02-26Uhh, rightSergeanur1-1/+1
2021-02-26PoliceRadio -> PolRadio (original name)Sergeanur1-0/+0
2021-01-22m_nWantedLevel -> GetWantedLevel()withmorten1-2/+2
2021-01-21make building with Codewarrior 7 possiblewithmorten1-1/+1
2021-01-17Includes overhaul, fix some compiler warningserorcun1-0/+1
2020-12-25Small type use fixesSergeanur1-1/+1
2020-10-22Fix argument typeSergeanur1-1/+1
2020-10-22Police Radio fixesSergeanur1-9/+9
2020-09-19Renaming audio enum entries to something more like originalSergeanur1-1/+1
2020-05-18Remove MAX_VOLUME dupsSergeanur1-2/+1
2020-05-06some work on zonesaap1-2/+2
2020-05-05More use of GetModelIndexSergeanur1-2/+2
2020-04-28Changing prefixes for some audio fieldsSergeanur1-7/+7
2020-04-18Fix crash in cAudioManager::ServicePoliceRadioFilip Gawin1-4/+8
2020-04-17Remove patchesSergeanur1-17/+1
2020-04-17rem refsFire-Head1-8/+8
2020-04-12Cleanup audio codeFilip Gawin1-8/+11
2020-04-09normalized line endings to LFaap1-789/+789
2020-04-07Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin1-4/+4
2020-03-22Remove all constexprFilip Gawin1-3/+3
2020-03-22Fixes for reviewFilip Gawin1-0/+3
2020-03-22Implement ProcessGarages + small cleanupFilip Gawin1-4/+4
2020-02-02Audio, use of enums and true/falseSergeanur1-4/+4
2020-01-25audio stuffSergeanur1-0/+786
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)