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* Use bool8 in audio codeSergeanur2021-06-241-8/+8
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* DMAudio fixesSergeanur2020-10-251-3/+1
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* Merge branch 'master' into ps2menuFire_Head2020-06-291-2/+2
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| * IsMissionAudioSamplePlaying (from VC)Sergeanur2020-06-081-1/+1
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| * Move sound processors to AudioLogic.cpp, plus small fixesSergeanur2020-05-161-1/+1
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* | mips overdoseFire-Head2020-06-271-0/+1
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* Merge pull request #509 from Fire-Head/mastererorcun2020-05-111-0/+2
|\ | | | | OpenAL update
| * oal updFire-Head2020-05-041-0/+2
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* | Changing prefixes for some audio fieldsSergeanur2020-04-281-172/+1
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* Try to build with mingwFilip Gawin2020-04-201-1/+1
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* Revert "Part one"Filip Gawin2020-04-181-1/+0
| | | | This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e.
* Part oneFilip Gawin2020-04-171-0/+1
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* rem refsFire-Head2020-04-171-1/+1
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* merge with masterNikolay Korolev2020-03-281-1/+0
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| * CCopPed done and #include cleanuperay orçunus2020-03-281-1/+0
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* | garage update part 2Nikolay Korolev2020-03-281-1/+1
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* | garages part 1Nikolay Korolev2020-03-281-1/+1
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* cMusicManagerSergeanur2020-02-071-1/+1
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* audio.h -> audio_enums.hSergeanur2019-10-261-1/+1
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* Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-261-0/+1
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* audio7Filip Gawin2019-10-261-2/+1
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* Moar pedseray orçunus2019-10-011-9/+9
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* Audio fixesFilip Gawin2019-08-271-0/+3
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* More audio pedFilip Gawin2019-08-271-0/+3
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* Merge branch 'master' into masterFire_Head2019-08-151-1/+1
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| * RunningScript, part 4, plus some fixesNikolay Korolev2019-08-031-0/+4
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* | CParticleObject done, cDMAudio doneFire-Head2019-08-151-23/+67
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* Peds, mainly audioeray orçunus2019-07-281-12/+12
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* CAutomobile::FireTruckControl and HydraulicControlaap2019-07-261-3/+3
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* ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-7/+7
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* started making frontend accurate to gameaap2019-07-141-3/+3
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* more CWanted; added CEventListaap2019-07-121-0/+2
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* more CVehicleaap2019-07-091-1/+1
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* Script stuff + bug fixesNikolay Korolev2019-07-041-0/+1
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* Update Frontend._AG2019-07-031-1/+7
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* Revert "Implemented frontend inputs."aap2019-07-021-7/+1
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* Implemented frontend inputs._AG2019-07-021-1/+7
| | | | Fixed #66 and few other stuff.
* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-1/+1
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* Implement some GetXTalkSfx methodsFilip Gawin2019-06-291-2/+2
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* miscellaneous, mostly world relatedaap2019-06-291-1/+1
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* Merge with upstreamNikolay Korolev2019-06-261-0/+2
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| * Better organization for Frontend.cpp_AG2019-06-251-0/+3
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| * Initial commit for Frontend._AG2019-06-251-0/+2
| | | | | | | | | | | | Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup...
* | More replay stuffNikolay Korolev2019-06-251-0/+6
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* Big CPed updateeray orçunus2019-06-201-3/+4
| | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* got rid of upper case typesaap2019-06-171-5/+5
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* some more cleanupaap2019-06-161-4/+4
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* Delete duplicate enumeray orçunus2019-06-161-8/+8
| | | | Signed-off-by: eray orçunus <erayorcunus@gmail.com>
* New updates for Hud.cpp and more._AG2019-06-151-0/+171
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* RE more stuff from COnscreenTimerFilip Gawin2019-06-121-3/+5
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* skeleton updated, windows specific stuff addedFire-Head2019-06-021-0/+5
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* rw skeletonFire-Head2019-05-311-0/+2
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* more high level functionsaap2019-05-311-0/+1
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* Updates, CTimer startedFire-Head2019-05-291-0/+1
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* CPhysical almost doneaap2019-05-191-1/+2
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* more work on CPhysicalaap2019-05-181-0/+9