Commit message (Collapse) | Author | Files | Lines | ||
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2020-05-16 | Remove unused audio enum | Sergeanur | 1 | -1/+1 | |
2020-04-17 | Remove patches | Sergeanur | 1 | -8/+1 | |
2020-04-06 | Cranes done | Nikolay Korolev | 1 | -1/+1 | |
2020-04-01 | AudioScriptObject finished | Sergeanur | 1 | -3/+47 | |
2020-03-28 | CCopPed done and #include cleanup | eray orçunus | 1 | -0/+1 | |
2020-03-11 | GenericSave complete, still needs some testing | Wes Hampson | 1 | -0/+2 | |
2020-01-25 | audio stuff | Sergeanur | 1 | -3/+44 | |
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) | |||||
2019-06-17 | got rid of upper case types | aap | 1 | -2/+2 | |
2019-05-29 | Particle, ParticleMgr done | Fire-Head | 1 | -0/+7 | |