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fully reversed source code for gta III and gta VC
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path:
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/
src
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audio
/
AudioSamples.h
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Commit message (
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Author
Age
Files
Lines
*
Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menu
Sergeanur
2021-09-01
1
-3
/
+6
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*
Audio: fixing bugs, fixing types, making code more accurate to original
Sergeanur
2021-08-29
1
-6
/
+6
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*
Fixes to sfx names
Sergeanur
2021-05-16
1
-3
/
+3
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*
Complete sfx enum, rename some sounds + fixes of missing ped comments
Sergeanur
2021-05-12
1
-192
/
+9502
|
*
make building with Codewarrior 7 possible
withmorten
2021-01-24
1
-1
/
+1
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*
merge attempt
Nikolay Korolev
2020-12-19
1
-1
/
+2
|
\
|
*
uint32 enums fixed
withmorten
2020-12-07
1
-1
/
+1
|
|
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*
ps2 audio banks
Sergeanur
2020-06-06
1
-0
/
+89
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*
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uint32 enums fixed
withmorten
2020-12-07
1
-1
/
+1
|
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*
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Ped comments fixes
Sergeanur
2020-11-07
1
-50
/
+44
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*
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Sfx audio logic
Filip Gawin
2020-11-06
1
-251
/
+483
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*
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Very basic compatibility with original sfx.raw/sdt
Sergeanur
2020-05-26
1
-2901
/
+427
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/
*
Implement ProcessGarages + small cleanup
Filip Gawin
2020-03-22
1
-3048
/
+3048
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*
SfxEnum
Sergeanur
2019-10-27
1
-3044
/
+3059
|
*
Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicMode
Sergeanur
2019-10-26
1
-127
/
+0
|
*
sampman done
Fire-Head
2019-08-02
1
-0
/
+8
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*
ComputeDopplerEffectedFrequency
Filip Gawin
2019-07-19
1
-1
/
+129
|
*
Implement some GetXTalkSfx methods
Filip Gawin
2019-06-29
1
-172
/
+1
|
*
fixes for AudioManager::GetPhrase
Filip Gawin
2019-06-29
1
-1
/
+172
|
*
AudioManager::GetPhrase
Filip Gawin
2019-06-29
1
-0
/
+3040