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* revert some changes and little fixRoman Masanin2020-10-021-1/+1
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* letter 'c' is doneRoman Masanin2020-10-021-11/+10
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* merged from upstreamRoman Masanin2020-10-021-36/+32
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| * Mark audio code which is the same in re3 as doneFilip Gawin2020-09-301-38/+34
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* | rewieved some audio functionsRoman Masanin2020-10-021-6/+6
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* | half done processActiveQueuesRoman Masanin2020-10-011-0/+1
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* Fix arg typesSergeanur2020-09-301-2/+2
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* correction of defects and another two audio functionsRoman Masanin2020-09-271-3/+3
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* processEngineDamageRoman Masanin2020-09-271-1/+1
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* mark completed functions in audioManager.hRoman Masanin2020-09-261-25/+25
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* complete cleanup heli and flatTyreRoman Masanin2020-09-261-1/+0
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* flat tyre and minimal refractoringRoman Masanin2020-09-251-0/+1
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* processCarHeli half doneRoman Masanin2020-09-251-0/+1
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* rewisited:Roman Masanin2020-09-221-0/+2
| | | | | | | | | ProcessReverseGear ProcessWeather ProcessScriptObject ProcessExtraSounds ProcessEntity and so, more info in my repo
* fix enum edditing effects for oal target and small improvementsRoman Masanin2020-09-211-1/+1
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* cleanup processVehicleEngine and some fixesRoman Masanin2020-09-211-3/+1
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* some style and bug fixes, updated sfx enum, and implemented processVehicleEngineRoman Masanin2020-09-211-0/+2
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* just more cleanup...Roman Masanin2020-09-181-0/+1
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* cleanup processVehicleRoman Masanin2020-09-181-1/+1
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* revisit processVehicleRoman Masanin2020-09-151-1/+1
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* finish work on ProcessPlayerVehicleEngine and cleanupRoman Masanin2020-09-141-2/+1
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* Merge branch 'miami' of https://github.com/GTAmodding/re3 into miamiRoman Masanin2020-09-131-3/+9
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| * Add missing fileSergeanur2020-09-101-1/+1
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| * player mood enumSergeanur2020-09-091-2/+2
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| * cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-1/+7
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* | vehicle audio(first part) and temp fix for openALRoman Masanin2020-09-131-0/+2
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* Merge branch 'master' into miamiSergeanur2020-07-161-1/+1
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| * Audio fixesSergeanur2020-07-161-1/+1
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* | Merge branch 'master' into miamiSergeanur2020-06-301-1/+1
|\| | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/AudioManager.h
| * Audio fixesSergeanur2020-06-301-1/+1
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* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-2/+2
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/soundlist.h # src/control/Script.cpp # src/control/ScriptCommands.h # src/core/Cam.cpp # src/core/Camera.cpp # src/core/Camera.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.cpp # src/core/MenuScreens.cpp # src/core/Pad.cpp # src/core/Pad.h # src/core/config.h # src/entities/Entity.cpp # src/render/Credits.cpp # src/render/Fluff.cpp # src/render/Hud.cpp # src/render/MBlur.cpp # src/render/Timecycle.cpp # src/skel/glfw/glfw.cpp # src/skel/win/win.cpp # src/text/Text.cpp
| * menu fixesFire-Head2020-06-291-2/+2
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| * Merge branch 'master' into ps2menuFire_Head2020-06-291-10/+20
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| | * IsMissionAudioSamplePlaying (from VC)Sergeanur2020-06-081-2/+2
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| * | mips overdoseFire-Head2020-06-271-2/+2
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* | | miamification of some audio structsSergeanur2020-06-081-2/+16
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* | | Mission audio slotsSergeanur2020-06-081-17/+25
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* | | Merge branch 'master' into miamiSergeanur2020-06-061-1/+1
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/audio/AudioSamples.h # src/audio/soundlist.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/peds/Ped.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Vehicle.h
| * | ps2 audio banksSergeanur2020-06-061-1/+1
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| * | fixes, mostly from miamieray orçunus2020-06-041-1/+1
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* | | Peds, eSound and PedState enum, fixeseray orçunus2020-06-031-1/+1
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* | | Very basic compatibility with original sfx.raw/sdtSergeanur2020-05-261-11/+5
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* | | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-261-1/+1
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | # Conflicts: # src/audio/AudioLogic.cpp # src/control/Garages.cpp # src/core/SurfaceTable.cpp # src/core/SurfaceTable.h # src/core/World.cpp # src/core/main.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/Ped.cpp # src/render/Timecycle.cpp # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/Heli.cpp # src/vehicles/Vehicle.cpp # src/weapons/Weapon.cpp # src/weapons/WeaponInfo.h
| * | More audio cleanupSergeanur2020-05-231-1/+1
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* | | Fix compilation errorsSergeanur2020-05-161-77/+1
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* | Move sound processors to AudioLogic.cpp, plus small fixesSergeanur2020-05-161-5/+17
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* | Remove unused audio enumSergeanur2020-05-161-2/+0
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* Merge pull request #509 from Fire-Head/mastererorcun2020-05-111-1/+3
|\ | | | | OpenAL update
| * oal updFire-Head2020-05-041-1/+3
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* | Fixed typos and made all assert functions optionalbigbossbro082020-05-101-11/+6
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* | defined out asserts.bigbossbro082020-05-101-0/+4
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* | Fix GetDistanceSquaredSergeanur2020-05-071-1/+3
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* | Fixed arguments for sound collisionsSergeanur2020-05-071-3/+3
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* | A bit more audio cleanupSergeanur2020-05-021-1/+2
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* | SetPosition, part 1Sergeanur2020-05-021-1/+1
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* | Changing prefixes for some audio fieldsSergeanur2020-04-281-149/+18
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* Audio structs moved to their AudioManager.hSergeanur2020-04-271-3/+22
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* ps2 particles, sampman oal startedFire-Head2020-04-231-1/+1
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* Remove padding fieldsSergeanur2020-04-181-37/+0
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* Merge pull request #440 from Fire-Head/masterNikolay Korolev2020-04-151-1/+1
|\ | | | | CWeapon done, fixes
| * CWeapon done, ps2 cheats fixFire-Head2020-04-151-1/+1
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* | Added missing audio ctorsSergeanur2020-04-141-8/+17
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* | Finish audio codeFilip Gawin2020-04-131-176/+176
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* | Cleanup audio codeFilip Gawin2020-04-121-6/+6
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* normalized line endings to LFaap2020-04-091-1/+1
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* Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin2020-04-071-23/+23
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* ProcessVehicleEngine and ProcessActiveQueuesFilip Gawin2020-03-281-2/+2
| | | | Also some smaller fixes, thx erorcun for help.
* fix includeFilip Gawin2020-03-221-1/+1
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* Fixes for reviewFilip Gawin2020-03-221-31/+15
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* Cleanup audio code + fixes for reviewFilip Gawin2020-03-221-9/+21
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* Implement ProcessGarages + small cleanupFilip Gawin2020-03-221-3/+3
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* Implement SetupJumboEngineSoundFilip Gawin2020-03-221-11/+11
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* Implement ProcessFiresFilip Gawin2020-03-221-2/+2
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* Implement ProcessCesnaFilip Gawin2020-03-221-1/+1
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* cMusicManagerSergeanur2020-02-071-0/+1
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* Audio, use of enums and true/falseSergeanur2020-02-021-3/+3
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* audio stuffSergeanur2020-01-251-99/+11
| | | | | | | | | | | Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
* Two audio structs renamed to their original namesSergeanur2020-01-131-8/+8
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* Audio fixes for erorcun reviewFilip Gawin2019-12-011-5/+5
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* Implement ProcessVehicleSirenOrAlarmFilip Gawin2019-12-011-1/+1
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* RE cAudioManager::UpdateReflectionsFilip Gawin2019-11-051-1/+1
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* Implement PreloadMissionAudio + small fixesFilip Gawin2019-10-271-2/+2
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* Audio fixesSergeanur2019-10-271-3/+3
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* Audio9 (fixes)Filip Gawin2019-10-271-1/+1
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* Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-261-2/+129
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* Audio fixes from SergFilip Gawin2019-10-261-9/+15
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* Cleanup audioFilip Gawin2019-10-261-11/+8
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* Cleanup police radioFilip Gawin2019-10-261-10/+7
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* More audio windowsFilip Gawin2019-10-261-8/+7
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* More audio (to hook and test)Filip Gawin2019-10-261-12/+11
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* More workFilip Gawin2019-10-261-20/+22
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* audio7Filip Gawin2019-10-261-45/+73
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* Audio fixesFilip Gawin2019-08-271-6/+6
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* CleanupFilip Gawin2019-08-271-113/+93
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* More more more audioFilip Gawin2019-08-271-92/+116
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* CleanupFilip Gawin2019-08-271-42/+53
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* More audio pedFilip Gawin2019-08-271-36/+30
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* CParticleObject done, cDMAudio doneFire-Head2019-08-151-12/+36
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* sampman doneFire-Head2019-08-021-5/+29
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* added CPool<cAudioScriptObject, cAudioScriptObject>Nikolay Korolev2019-07-201-0/+5
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* fixes for #142Filip Gawin2019-07-191-1/+1
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* More audio scriptFilip Gawin2019-07-191-10/+14
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* more audio processFilip Gawin2019-07-191-60/+72
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* ProcessActiveQueuesFilip Gawin2019-07-191-98/+100
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* ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-32/+98
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* Fix reverse warn and air brakesFilip Gawin2019-07-071-6/+11
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* cAudioManager::InitialiseFilip Gawin2019-07-071-3/+10
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* More AudioManagerFilip Gawin2019-07-041-4/+72
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* RandomDisplacementFilip Gawin2019-07-041-0/+2
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* RequireDigitalHandleFilip Gawin2019-07-041-0/+1
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* ReleaseDigitalHandleFilip Gawin2019-07-041-4/+10
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* PlayerJustGotInCarFilip Gawin2019-07-041-1/+2
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* CreateEntityFilip Gawin2019-07-041-1/+2
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* SetEntityStatusFilip Gawin2019-07-041-0/+1
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* PreTerminateGameSpecificShutdownFilip Gawin2019-07-041-0/+1
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* DestroyEntityFilip Gawin2019-07-041-0/+1
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* PostTerminateGameSpecificShutdownFilip Gawin2019-07-041-0/+1
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* SetDynamicAcousticModelingStatusFilip Gawin2019-07-041-1/+2
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* IsAudioInitialisedFilip Gawin2019-07-041-0/+1
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* GenerateIntegerRandomNumberTableFilip Gawin2019-07-041-0/+2
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* Implement GetSpecialCharacterTalkSfxFilip Gawin2019-06-301-1/+10
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* Implement the rest of GetXTalkSfxFilip Gawin2019-06-291-0/+51
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* Implement some GetXTalkSfx methodsFilip Gawin2019-06-291-8/+26
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* fixes for AudioManager::GetPhraseFilip Gawin2019-06-291-6/+12
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* AudioManager::GetPhraseFilip Gawin2019-06-291-2/+214
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* Better organization for Frontend.cpp_AG2019-06-251-0/+1
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* CPed, CVehicle, mostly entering/exiting careray orçunus2019-06-241-0/+8
Signed-off-by: eray orçunus <erayorcunus@gmail.com>