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path: root/src/audio/AudioManager.h (follow)
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* More more more audioFilip Gawin2019-08-271-92/+116
* CleanupFilip Gawin2019-08-271-42/+53
* More audio pedFilip Gawin2019-08-271-36/+30
* CParticleObject done, cDMAudio doneFire-Head2019-08-151-12/+36
* sampman doneFire-Head2019-08-021-5/+29
* added CPool<cAudioScriptObject, cAudioScriptObject>Nikolay Korolev2019-07-201-0/+5
* fixes for #142Filip Gawin2019-07-191-1/+1
* More audio scriptFilip Gawin2019-07-191-10/+14
* more audio processFilip Gawin2019-07-191-60/+72
* ProcessActiveQueuesFilip Gawin2019-07-191-98/+100
* ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-32/+98
* Fix reverse warn and air brakesFilip Gawin2019-07-071-6/+11
* cAudioManager::InitialiseFilip Gawin2019-07-071-3/+10
* More AudioManagerFilip Gawin2019-07-041-4/+72
* RandomDisplacementFilip Gawin2019-07-041-0/+2
* RequireDigitalHandleFilip Gawin2019-07-041-0/+1
* ReleaseDigitalHandleFilip Gawin2019-07-041-4/+10
* PlayerJustGotInCarFilip Gawin2019-07-041-1/+2
* CreateEntityFilip Gawin2019-07-041-1/+2
* SetEntityStatusFilip Gawin2019-07-041-0/+1
* PreTerminateGameSpecificShutdownFilip Gawin2019-07-041-0/+1
* DestroyEntityFilip Gawin2019-07-041-0/+1
* PostTerminateGameSpecificShutdownFilip Gawin2019-07-041-0/+1
* SetDynamicAcousticModelingStatusFilip Gawin2019-07-041-1/+2
* IsAudioInitialisedFilip Gawin2019-07-041-0/+1
* GenerateIntegerRandomNumberTableFilip Gawin2019-07-041-0/+2
* Implement GetSpecialCharacterTalkSfxFilip Gawin2019-06-301-1/+10
* Implement the rest of GetXTalkSfxFilip Gawin2019-06-291-0/+51
* Implement some GetXTalkSfx methodsFilip Gawin2019-06-291-8/+26
* fixes for AudioManager::GetPhraseFilip Gawin2019-06-291-6/+12
* AudioManager::GetPhraseFilip Gawin2019-06-291-2/+214
* Better organization for Frontend.cpp_AG2019-06-251-0/+1
* CPed, CVehicle, mostly entering/exiting careray orçunus2019-06-241-0/+8