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path: root/src/audio/AudioLogic.cpp (follow)
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* Merge branch 'master' of github.com:GTAmodding/re3 into masterFilip Gawin2020-10-181-8/+20
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| * ProcessWaterCannon bug and refractoring (#773)Roman Masanin2020-10-171-8/+20
| | | | | | | | | | * fix audio bug and some refractoring * mark original bugs
* | Add missing breaks in AudioLogic.cppFilip Gawin2020-10-181-52/+23
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* Fix arg typesSergeanur2020-09-281-2/+2
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* Renaming audio enum entries to something more like originalSergeanur2020-09-191-347/+347
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* changed a sound enumaap2020-08-201-56/+56
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* Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-1/+1
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* Fix another floatSergeanur2020-07-181-1/+1
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* Fix some audio floatsSergeanur2020-07-181-6/+6
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* Audio fixesSergeanur2020-07-161-43/+40
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* Audio fixesSergeanur2020-06-301-21/+15
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* Update AudioLogic.cppFire_Head2020-06-291-3/+3
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* IsMissionAudioSamplePlaying (from VC)Sergeanur2020-06-081-1/+1
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* ps2 audio banksSergeanur2020-06-061-161/+238
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* ProcessTrainAnnouncementsSergeanur2020-06-051-3/+3
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* fixes, mostly from miamieray orçunus2020-06-041-20/+19
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* Restore original logicSergeanur2020-05-271-2/+2
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* eSurfaceTypeaap2020-05-261-28/+28
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* Even more audio cleanupsSergeanur2020-05-251-107/+104
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* Ped comments cleanupSergeanur2020-05-251-43/+53
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* More audio cleanup and bugfixesSergeanur2020-05-251-55/+44
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* Fix names of static variablesSergeanur2020-05-251-19/+19
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* cAudioManager::ProcessPlayersVehicleEngine cleanup and fixesSergeanur2020-05-251-149/+108
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* Clean cAudioManager::ProcessGarages up a bitSergeanur2020-05-241-89/+79
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* Even more small audio cleanupSergeanur2020-05-231-3/+3
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* More audio cleanupSergeanur2020-05-231-314/+318
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* Remove MAX_VOLUME dupsSergeanur2020-05-181-67/+66
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* More small audio fixesSergeanur2020-05-161-7/+6
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* Move sound processors to AudioLogic.cpp, plus small fixesSergeanur2020-05-161-0/+8838