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* Revert "Use PS2-y global names on SampMan"erorcun2021-06-271-61/+61
| | | | | | We know that they changed all those names on PC. This reverts commit 091a65996ef9eba0dfeb49508927ebb521c0f15b.
* Use PS2-y global names on SampManerorcun2021-06-271-61/+61
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* Fix use of enum in ped comment banks switchSergeanur2021-06-241-5/+5
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* Add macros to set sample loop offsetsSergeanur2021-06-241-156/+80
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* Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-21/+23
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* This means sound should be panned right, not volumeSergeanur2021-06-241-2/+2
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* Fix cAudioManager::SetupJumboFlySoundSergeanur2021-06-241-6/+7
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* Use bool8 in audio codeSergeanur2021-06-241-572/+572
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* MusicManager fixeserorcun2021-02-031-1/+1
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* make building with Codewarrior 7 possiblewithmorten2021-01-211-2/+2
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* Use original namesSergeanur2021-01-081-1/+1
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* More audio fixSergeanur2021-01-041-25/+25
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* Audio fixesSergeanur2021-01-041-74/+74
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* cVehicleParams ctorSergeanur2020-12-251-4/+3
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* Use intensity in ProcessBoatEngineSergeanur2020-12-251-4/+4
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* cAudioManager::ProcessBoatEngine fixesSergeanur2020-12-251-4/+4
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* cPedParams fixesSergeanur2020-12-251-49/+26
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* Fix cAudioManager::ProcessSpecialSergeanur2020-12-251-2/+1
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* Small type use fixesSergeanur2020-12-251-9/+9
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* int8 enums fixedwithmorten2020-12-071-1/+1
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* uint8 enums fixedwithmorten2020-12-071-2/+2
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* More audio fixSergeanur2020-11-221-27/+27
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* Audio fixesSergeanur2020-11-221-210/+35
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* easy way to safe few petasecondsRoman Masanin2020-11-081-0/+8
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* return bad code, becouse no one knows what to do with itRoman Masanin2020-11-081-2/+2
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* pointers to referencies tooRoman Masanin2020-11-081-195/+195
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* Merge branch 'master' of https://github.com/GTAmodding/re3Roman Masanin2020-11-081-398/+398
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| * Fix cAudioManager::GetPhraseSergeanur2020-11-071-398/+398
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* | some "optimizations". same like I did in VCRoman Masanin2020-11-011-3/+5
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* Merge branch 'master' of github.com:GTAmodding/re3 into masterFilip Gawin2020-10-181-8/+20
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| * ProcessWaterCannon bug and refractoring (#773)Roman Masanin2020-10-171-8/+20
| | | | | | | | | | * fix audio bug and some refractoring * mark original bugs
* | Add missing breaks in AudioLogic.cppFilip Gawin2020-10-181-52/+23
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* Fix arg typesSergeanur2020-09-281-2/+2
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* Renaming audio enum entries to something more like originalSergeanur2020-09-191-347/+347
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* changed a sound enumaap2020-08-201-56/+56
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* Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-1/+1
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* Fix another floatSergeanur2020-07-181-1/+1
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* Fix some audio floatsSergeanur2020-07-181-6/+6
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* Audio fixesSergeanur2020-07-161-43/+40
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* Audio fixesSergeanur2020-06-301-21/+15
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* Update AudioLogic.cppFire_Head2020-06-291-3/+3
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* IsMissionAudioSamplePlaying (from VC)Sergeanur2020-06-081-1/+1
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* ps2 audio banksSergeanur2020-06-061-161/+238
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* ProcessTrainAnnouncementsSergeanur2020-06-051-3/+3
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* fixes, mostly from miamieray orçunus2020-06-041-20/+19
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* Restore original logicSergeanur2020-05-271-2/+2
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* eSurfaceTypeaap2020-05-261-28/+28
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* Even more audio cleanupsSergeanur2020-05-251-107/+104
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* Ped comments cleanupSergeanur2020-05-251-43/+53
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* More audio cleanup and bugfixesSergeanur2020-05-251-55/+44
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* Fix names of static variablesSergeanur2020-05-251-19/+19
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* cAudioManager::ProcessPlayersVehicleEngine cleanup and fixesSergeanur2020-05-251-149/+108
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* Clean cAudioManager::ProcessGarages up a bitSergeanur2020-05-241-89/+79
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* Even more small audio cleanupSergeanur2020-05-231-3/+3
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* More audio cleanupSergeanur2020-05-231-314/+318
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* Remove MAX_VOLUME dupsSergeanur2020-05-181-67/+66
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* More small audio fixesSergeanur2020-05-161-7/+6
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* Move sound processors to AudioLogic.cpp, plus small fixesSergeanur2020-05-161-0/+8838