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fully reversed source code for gta III and gta VC
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path:
root
/
src
/
audio
/
AudioLogic.cpp
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Commit message (
Expand
)
Author
Age
Files
Lines
*
Revert "Use PS2-y global names on SampMan"
erorcun
2021-06-27
1
-61
/
+61
*
Use PS2-y global names on SampMan
erorcun
2021-06-27
1
-61
/
+61
*
Fix use of enum in ped comment banks switch
Sergeanur
2021-06-24
1
-5
/
+5
*
Add macros to set sample loop offsets
Sergeanur
2021-06-24
1
-156
/
+80
*
Increase the number of audio channels to PS2 count and some small audio fixes
Sergeanur
2021-06-24
1
-21
/
+23
*
This means sound should be panned right, not volume
Sergeanur
2021-06-24
1
-2
/
+2
*
Fix cAudioManager::SetupJumboFlySound
Sergeanur
2021-06-24
1
-6
/
+7
*
Use bool8 in audio code
Sergeanur
2021-06-24
1
-572
/
+572
*
MusicManager fixes
erorcun
2021-02-03
1
-1
/
+1
*
make building with Codewarrior 7 possible
withmorten
2021-01-21
1
-2
/
+2
*
Use original names
Sergeanur
2021-01-08
1
-1
/
+1
*
More audio fix
Sergeanur
2021-01-04
1
-25
/
+25
*
Audio fixes
Sergeanur
2021-01-04
1
-74
/
+74
*
cVehicleParams ctor
Sergeanur
2020-12-25
1
-4
/
+3
*
Use intensity in ProcessBoatEngine
Sergeanur
2020-12-25
1
-4
/
+4
*
cAudioManager::ProcessBoatEngine fixes
Sergeanur
2020-12-25
1
-4
/
+4
*
cPedParams fixes
Sergeanur
2020-12-25
1
-49
/
+26
*
Fix cAudioManager::ProcessSpecial
Sergeanur
2020-12-25
1
-2
/
+1
*
Small type use fixes
Sergeanur
2020-12-25
1
-9
/
+9
*
int8 enums fixed
withmorten
2020-12-07
1
-1
/
+1
*
uint8 enums fixed
withmorten
2020-12-07
1
-2
/
+2
*
More audio fix
Sergeanur
2020-11-22
1
-27
/
+27
*
Audio fixes
Sergeanur
2020-11-22
1
-210
/
+35
*
easy way to safe few petaseconds
Roman Masanin
2020-11-08
1
-0
/
+8
*
return bad code, becouse no one knows what to do with it
Roman Masanin
2020-11-08
1
-2
/
+2
*
pointers to referencies too
Roman Masanin
2020-11-08
1
-195
/
+195
*
Merge branch 'master' of https://github.com/GTAmodding/re3
Roman Masanin
2020-11-08
1
-398
/
+398
|
\
|
*
Fix cAudioManager::GetPhrase
Sergeanur
2020-11-07
1
-398
/
+398
*
|
some "optimizations". same like I did in VC
Roman Masanin
2020-11-01
1
-3
/
+5
|
/
*
Merge branch 'master' of github.com:GTAmodding/re3 into master
Filip Gawin
2020-10-18
1
-8
/
+20
|
\
|
*
ProcessWaterCannon bug and refractoring (#773)
Roman Masanin
2020-10-17
1
-8
/
+20
*
|
Add missing breaks in AudioLogic.cpp
Filip Gawin
2020-10-18
1
-52
/
+23
|
/
*
Fix arg types
Sergeanur
2020-09-28
1
-2
/
+2
*
Renaming audio enum entries to something more like original
Sergeanur
2020-09-19
1
-347
/
+347
*
changed a sound enum
aap
2020-08-20
1
-56
/
+56
*
Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher
Sergeanur
2020-07-22
1
-1
/
+1
*
Fix another float
Sergeanur
2020-07-18
1
-1
/
+1
*
Fix some audio floats
Sergeanur
2020-07-18
1
-6
/
+6
*
Audio fixes
Sergeanur
2020-07-16
1
-43
/
+40
*
Audio fixes
Sergeanur
2020-06-30
1
-21
/
+15
*
Update AudioLogic.cpp
Fire_Head
2020-06-29
1
-3
/
+3
*
IsMissionAudioSamplePlaying (from VC)
Sergeanur
2020-06-08
1
-1
/
+1
*
ps2 audio banks
Sergeanur
2020-06-06
1
-161
/
+238
*
ProcessTrainAnnouncements
Sergeanur
2020-06-05
1
-3
/
+3
*
fixes, mostly from miami
eray orçunus
2020-06-04
1
-20
/
+19
*
Restore original logic
Sergeanur
2020-05-27
1
-2
/
+2
*
eSurfaceType
aap
2020-05-26
1
-28
/
+28
*
Even more audio cleanups
Sergeanur
2020-05-25
1
-107
/
+104
*
Ped comments cleanup
Sergeanur
2020-05-25
1
-43
/
+53
*
More audio cleanup and bugfixes
Sergeanur
2020-05-25
1
-55
/
+44
*
Fix names of static variables
Sergeanur
2020-05-25
1
-19
/
+19
*
cAudioManager::ProcessPlayersVehicleEngine cleanup and fixes
Sergeanur
2020-05-25
1
-149
/
+108
*
Clean cAudioManager::ProcessGarages up a bit
Sergeanur
2020-05-24
1
-89
/
+79
*
Even more small audio cleanup
Sergeanur
2020-05-23
1
-3
/
+3
*
More audio cleanup
Sergeanur
2020-05-23
1
-314
/
+318
*
Remove MAX_VOLUME dups
Sergeanur
2020-05-18
1
-67
/
+66
*
More small audio fixes
Sergeanur
2020-05-16
1
-7
/
+6
*
Move sound processors to AudioLogic.cpp, plus small fixes
Sergeanur
2020-05-16
1
-0
/
+8838