Commit message (Collapse) | Author | Age | Files | Lines | |
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* | More audio | Filip Gawin | 2020-12-22 | 1 | -16/+18 |
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* | some style and bug fixes, updated sfx enum, and implemented processVehicleEngine | Roman Masanin | 2020-09-21 | 1 | -2/+2 |
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* | eSurfaceType | aap | 2020-05-26 | 1 | -37/+37 |
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* | Fix looping collision sound | Sergeanur | 2020-05-07 | 1 | -8/+8 |
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* | Fix GetDistanceSquared | Sergeanur | 2020-05-07 | 1 | -1/+1 |
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* | Fixed arguments for sound collisions | Sergeanur | 2020-05-07 | 1 | -54/+71 |
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* | Changing prefixes for some audio fields | Sergeanur | 2020-04-28 | 1 | -9/+9 |
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* | Try to build with mingw | Filip Gawin | 2020-04-20 | 1 | -1/+1 |
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* | Remove patches | Sergeanur | 2020-04-17 | 1 | -12/+1 |
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* | Added missing audio ctors | Sergeanur | 2020-04-14 | 1 | -0/+16 |
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* | Cleanup audio code | Filip Gawin | 2020-04-12 | 1 | -4/+4 |
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* | normalized line endings to LF | aap | 2020-04-09 | 1 | -403/+403 |
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* | Cleanup audiocode and fix for ComputeDopplerEffectedFrequency | Filip Gawin | 2020-04-07 | 1 | -9/+9 |
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* | Remove all constexpr | Filip Gawin | 2020-03-22 | 1 | -1/+1 |
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* | Cleanup audio code + fixes for review | Filip Gawin | 2020-03-22 | 1 | -9/+13 |
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* | Audio, use of enums and true/false | Sergeanur | 2020-02-02 | 1 | -10/+10 |
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* | audio stuff | Sergeanur | 2020-01-25 | 1 | -0/+399 |
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) |