Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Audio: fixing bugs, fixing types, making code more accurate to original | Sergeanur | 2021-08-29 | 1 | -22/+20 |
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* | Audio: refactoring, type fixes, renaming cAudioManager fields | Sergeanur | 2021-08-25 | 1 | -1/+1 |
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* | Audio refactoring: | Sergeanur | 2021-08-20 | 1 | -7/+7 |
| | | | | | | | * renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped | ||||
* | Add AUDIO_REVERB define | Sergeanur | 2021-08-19 | 1 | -2/+2 |
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* | Port audio changes from master | Sergeanur | 2021-08-18 | 1 | -4/+4 |
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* | Fix cAudioManager::ProcessVehicleEngine return type, rename Sound Intensity | Sergeanur | 2021-08-16 | 1 | -2/+2 |
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* | Sync audio changes from master | Sergeanur | 2021-08-12 | 1 | -2/+2 |
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* | merge | Nikolay Korolev | 2021-08-08 | 1 | -3/+2 |
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| * | cAudioManager::GetCollisionOneShotRatio cleanup | Sergeanur | 2021-07-27 | 1 | -9/+10 |
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| * | Audio changes: | Sergeanur | 2021-07-26 | 1 | -214/+195 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | - Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile | ||||
| * | Add macros to set sample loop offsets | Sergeanur | 2021-06-24 | 1 | -6/+2 |
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| * | Use bool8 in audio code | Sergeanur | 2021-06-24 | 1 | -13/+13 |
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| * | Renaming audio enum entries to something more like original | Sergeanur | 2020-09-19 | 1 | -2/+2 |
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| * | eSurfaceType | aap | 2020-05-26 | 1 | -37/+37 |
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* | | cAudioManager declaration reordering | Sergeanur | 2021-07-28 | 1 | -1/+1 |
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* | | AudioManager.cpp reordering | Sergeanur | 2021-07-27 | 1 | -2/+0 |
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* | | Sort AudioCollision functions into original order | Sergeanur | 2021-07-27 | 1 | -212/+198 |
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* | | Add macros to set sample loop offsets | Sergeanur | 2021-06-24 | 1 | -6/+2 |
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* | | Use bool8 in audio code | Sergeanur | 2021-06-24 | 1 | -15/+14 |
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* | | Fix gOneShotCol | Sergeanur | 2021-01-07 | 1 | -1/+3 |
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* | | More audio | Filip Gawin | 2020-12-22 | 1 | -16/+18 |
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* | | some style and bug fixes, updated sfx enum, and implemented processVehicleEngine | Roman Masanin | 2020-09-21 | 1 | -2/+2 |
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* | | eSurfaceType | aap | 2020-05-26 | 1 | -37/+37 |
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* | Fix looping collision sound | Sergeanur | 2020-05-07 | 1 | -8/+8 |
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* | Fix GetDistanceSquared | Sergeanur | 2020-05-07 | 1 | -1/+1 |
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* | Fixed arguments for sound collisions | Sergeanur | 2020-05-07 | 1 | -54/+71 |
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* | Changing prefixes for some audio fields | Sergeanur | 2020-04-28 | 1 | -9/+9 |
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* | Try to build with mingw | Filip Gawin | 2020-04-20 | 1 | -1/+1 |
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* | Remove patches | Sergeanur | 2020-04-17 | 1 | -12/+1 |
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* | Added missing audio ctors | Sergeanur | 2020-04-14 | 1 | -0/+16 |
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* | Cleanup audio code | Filip Gawin | 2020-04-12 | 1 | -4/+4 |
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* | normalized line endings to LF | aap | 2020-04-09 | 1 | -403/+403 |
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* | Cleanup audiocode and fix for ComputeDopplerEffectedFrequency | Filip Gawin | 2020-04-07 | 1 | -9/+9 |
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* | Remove all constexpr | Filip Gawin | 2020-03-22 | 1 | -1/+1 |
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* | Cleanup audio code + fixes for review | Filip Gawin | 2020-03-22 | 1 | -9/+13 |
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* | Audio, use of enums and true/false | Sergeanur | 2020-02-02 | 1 | -10/+10 |
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* | audio stuff | Sergeanur | 2020-01-25 | 1 | -0/+399 |
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) |