Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Finish cmake stuff for Switch build | Adrian Graber | 2021-07-13 | 1 | -4/+11 |
| | | | | | * SDL2 for OpenAL not needed anymore * Add re3_platform_target function and use that instead of manually building NRO | ||||
* | cmake: fix OpenAL on Switch + using X11 on Linux | Anonymous Maarten | 2021-07-13 | 1 | -1/+1 |
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* | Add Nintendo Switch initial support | Adrian Graber | 2021-07-13 | 1 | -0/+6 |
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* | Cmake version for hash | Filip Gawin | 2021-02-12 | 1 | -0/+4 |
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* | Update CMakeLists.txt | shfil | 2021-01-28 | 1 | -1/+1 |
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* | Make cmake files more generic | Filip Gawin | 2021-01-13 | 1 | -17/+20 |
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* | Disable opus for now (as default option) | Filip Gawin | 2021-01-12 | 1 | -1/+1 |
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* | cmake: install files ready for copying in game folder | Anonymous Maarten | 2021-01-11 | 1 | -18/+1 |
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* | cmake: opus is now optional + libsndfile only when using openal | Anonymous Maarten | 2021-01-11 | 1 | -0/+1 |
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* | cmake: let cpack create nice binary package | Anonymous Maarten | 2021-01-11 | 1 | -5/+39 |
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* | cmake: null audio is not possible + add cmake opus support | Anonymous Maarten | 2021-01-11 | 1 | -2/+4 |
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* | cmake: make librw non-vendorable + rename Findmpg123 + create targets for dependencies | Anonymous Maarten | 2021-01-11 | 1 | -3/+18 |
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* | Add basic support for cmake on linux | Filip Gawin | 2020-11-02 | 1 | -0/+44 |
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* | Revert "Part one" | Filip Gawin | 2020-04-18 | 1 | -25/+0 |
| | | | | This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e. | ||||
* | Part one | Filip Gawin | 2020-04-17 | 1 | -0/+25 |