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-rw-r--r--src/peds/Ped.cpp4
-rw-r--r--src/peds/PlayerPed.cpp8
-rw-r--r--src/weapons/WeaponInfo.cpp5
3 files changed, 8 insertions, 9 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 7203d792..e408c5bb 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -630,7 +630,7 @@ CPed::SetMoveAnim(void)
if (!animAssoc) {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
if (!animAssoc)
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
if (animAssoc && m_nPedState == PED_FIGHT)
return;
@@ -1467,7 +1467,7 @@ CPed::CalculateNewVelocity(void)
fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
if(!fightAssoc)
- fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+ fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_IDLE_FIGHTMODE);
if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc && !bIsDucking) {
LimbOrientation newUpperLegs;
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 2dbdb59c..8220b370 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -358,7 +358,7 @@ CPlayerPed::SetRealMoveAnim(void)
RestoreHeadingRate();
if (!curIdleAssoc) {
- if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
+ if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
nil, true, false, false, false, false, false)) {
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f);
@@ -372,7 +372,7 @@ CPlayerPed::SetRealMoveAnim(void)
} else if (m_fMoveSpeed == 0.0f && !curSprintAssoc) {
if (!curIdleAssoc) {
- if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
+ if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f,
nil, true, false, false, false, false, false)) {
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
@@ -388,7 +388,7 @@ CPlayerPed::SetRealMoveAnim(void)
} else if (m_nPedState != PED_FIGHT) {
if (m_fCurrentStamina < 0.0f && !bIsAimingGun && curIdleAssoc->animId != ANIM_IDLE_TIRED
- && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, nil, true, false, false, false, false, false)) {
+ && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.5f, nil, true, false, false, false, false, false)) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
} else if (curIdleAssoc->animId != ANIM_IDLE_STANCE) {
@@ -477,7 +477,7 @@ CPlayerPed::SetRealMoveAnim(void)
curRunAssoc->blendAmount = 0.0f;
curRunAssoc->blendDelta = 0.0f;
- } else if (curSprintAssoc->blendDelta >= 0.0f) {
+ } else if (curSprintAssoc->blendDelta >= 0.0f) { // this condition is absent on mobile
// Stop sprinting when tired
curSprintAssoc->flags |= ASSOC_DELETEFADEDOUT;
curSprintAssoc->blendDelta = -1.0f;
diff --git a/src/weapons/WeaponInfo.cpp b/src/weapons/WeaponInfo.cpp
index 30c6c8cb..acb11a88 100644
--- a/src/weapons/WeaponInfo.cpp
+++ b/src/weapons/WeaponInfo.cpp
@@ -164,10 +164,9 @@ CWeaponInfo::LoadWeaponData(void)
line[linelen] = '\0';
// skip white space
- for (lp = 0; line[lp] <= ' '; lp++);
+ for (lp = 0; line[lp] <= ' ' && line[lp] != '\0'; lp++);
- if (lp >= linelen || // FIX: game uses == here, but this is safer if we have empty lines
- line[lp] == '#')
+ if (line[lp] == '\0' || line[lp] == '#')
continue;
spread = 0.0f;