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-rw-r--r--src/control/Script.cpp2
-rw-r--r--src/core/Camera.cpp2
-rw-r--r--src/core/EventList.cpp4
-rw-r--r--src/core/Frontend.cpp52
-rw-r--r--src/core/Frontend.h6
-rw-r--r--src/core/Pad.cpp348
-rw-r--r--src/core/Pad.h7
-rw-r--r--src/core/Radar.cpp58
-rw-r--r--src/core/re3.cpp6
-rw-r--r--src/modelinfo/ModelIndices.h3
-rw-r--r--src/modelinfo/VehicleModelInfo.h2
-rw-r--r--src/peds/Ped.cpp5
-rw-r--r--src/peds/Ped.h1
-rw-r--r--src/save/GenericGameStorage.cpp11
-rw-r--r--src/skel/events.cpp2
-rw-r--r--src/vehicles/Boat.cpp11
-rw-r--r--src/vehicles/Vehicle.cpp2
-rw-r--r--src/vehicles/Vehicle.h2
-rw-r--r--src/weapons/BulletInfo.cpp160
-rw-r--r--src/weapons/ProjectileInfo.cpp235
20 files changed, 606 insertions, 313 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 95e93b6c..aa4e109f 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -12020,7 +12020,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
script_assert(pVehicle);
bool bIsBurst = false;
CBike* pBike = (CBike*)pVehicle;
- if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) {
+ if (pVehicle->IsBike()) {
if (ScriptParams[1] == 4) {
for (int i = 0; i < 2; i++) {
if (pBike->m_wheelStatus[i] == WHEEL_STATUS_BURST)
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 704e77b8..2fa81d24 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -1749,7 +1749,7 @@ CCamera::CamControl(void)
if(PrevMode != Cams[ActiveCam].Mode || switchedFromObbe ||
Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING)
- if(CPad::GetPad(0)->CycleCameraModeUpJustDown() &&
+ if(CPad::GetPad(0)->CycleCameraModeJustDown() &&
!CReplay::IsPlayingBack() &&
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
!m_WideScreenOn &&
diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp
index 7eb1e186..b22ddcb2 100644
--- a/src/core/EventList.cpp
+++ b/src/core/EventList.cpp
@@ -10,6 +10,8 @@
#include "main.h"
#include "Accident.h"
+// --MIAMI: file done
+
int32 CEventList::ms_nFirstFreeSlotIndex;
CEvent gaEvent[NUMEVENTS];
@@ -57,6 +59,7 @@ CEventList::Update(void)
}
}
+// ok
void
CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent, CPed *criminal, int32 timeout)
{
@@ -195,7 +198,6 @@ CEventList::FindClosestEvent(eEventType type, CVector posn, int32 *event)
return found;
}
-// --MIAMI: Done
void
CEventList::ReportCrimeForEvent(eEventType type, size_t crimeId, bool copsDontCare)
{
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index eee8b4b2..59649e93 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -352,7 +352,7 @@ CMenuManager::CMenuManager()
m_PrefsUseVibration = 0;
m_PrefsShowHud = 1;
m_PrefsRadarMode = 0;
- field_10 = 0;
+ m_DisplayControllerOnFoot = false;
m_bShutDownFrontEndRequested = false;
m_bStartUpFrontEndRequested = false;
pEditString = nil;
@@ -950,6 +950,13 @@ CMenuManager::DrawStandardMenus(bool activeScreen)
break;
}
break;
+ // This one is still in enum and ProcessOnOffMenuOptions, but removed from other places
+ case MENUACTION_CTRLDISPLAY:
+ if (m_DisplayControllerOnFoot)
+ rightText = TheText.Get("FEC_ONF");
+ else
+ rightText = TheText.Get("FEC_INC");
+ break;
#endif
case MENUACTION_FRAMESYNC:
rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF");
@@ -4206,6 +4213,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
}
}
+// --MIAMI: Done
void
CMenuManager::ProcessOnOffMenuOptions()
{
@@ -4213,78 +4221,78 @@ CMenuManager::ProcessOnOffMenuOptions()
#ifdef LEGACY_MENU_OPTIONS
case MENUACTION_CTRLVIBRATION:
m_PrefsUseVibration = !m_PrefsUseVibration;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_CTRLCONFIG:
CPad::GetPad(0)->Mode++;
if (CPad::GetPad(0)->Mode > 3)
CPad::GetPad(0)->Mode = 0;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
#endif
+ case MENUACTION_INVERTPADY:
+ CPad::bInvertLook4Pad = !CPad::bInvertLook4Pad;
+ SaveSettings(); // FIX: Why don't SaveSettings? Because of it's an hidden option? :(
+ break;
+ case MENUACTION_CTRLDISPLAY:
+ m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot;
+ break;
case MENUACTION_FRAMESYNC:
m_PrefsVsyncDisp = !m_PrefsVsyncDisp;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- SaveSettings();
+ SaveSettings(); // FIX: Again... This makes me very unhappy
break;
case MENUACTION_FRAMELIMIT:
m_PrefsFrameLimiter = !m_PrefsFrameLimiter;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_TRAILS:
CMBlur::BlurOn = !CMBlur::BlurOn;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
- if (CMBlur::BlurOn)
- CMBlur::MotionBlurOpen(Scene.camera);
- else
- CMBlur::MotionBlurClose();
break;
case MENUACTION_SUBTITLES:
m_PrefsShowSubtitles = !m_PrefsShowSubtitles;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#ifndef ASPECT_RATIO_SCALE
case MENUACTION_WIDESCREEN:
m_PrefsUseWideScreen = !m_PrefsUseWideScreen;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#endif
+ case MENUACTION_LEGENDS:
+ m_PrefsShowLegends = !m_PrefsShowLegends;
+ break;
+ case MENUACTION_HUD:
+ m_PrefsShowHud = !m_PrefsShowHud;
+ SaveSettings();
+ break;
+#ifdef LEGACY_MENU_OPTIONS
case MENUACTION_SETDBGFLAG:
CTheScripts::InvertDebugFlag();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_COLLISIONPOLYS:
gbShowCollisionPolys = !gbShowCollisionPolys;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
+#endif
case MENUACTION_SHOWHEADBOB:
TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_INVVERT:
MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_DYNAMICACOUSTIC:
m_PrefsDMA = !m_PrefsDMA;
DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA);
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_MOUSESTEER:
- CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- SaveSettings();
+ if (m_ControlMethod == CONTROL_STANDARD) {
+ CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering;
+ SaveSettings();
+ }
break;
}
}
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 6cd58e7d..0dab83a4 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -207,8 +207,8 @@ enum eMenuAction
MENUACTION_YES,
MENUACTION_NO,
MENUACTION_CHANGEMENU,
- MENUACTION_UNK5,
MENUACTION_INVERTPADY,
+ MENUACTION_CTRLDISPLAY,
MENUACTION_FRAMESYNC,
MENUACTION_FRAMELIMIT,
MENUACTION_TRAILS,
@@ -466,7 +466,7 @@ public:
bool m_PrefsUseVibration;
bool m_PrefsShowHud;
int32 m_PrefsRadarMode;
- uint8 field_10;
+ bool m_DisplayControllerOnFoot;
bool m_bShutDownFrontEndRequested;
bool m_bStartUpFrontEndRequested;
int32 m_KeyPressedCode;
@@ -702,4 +702,4 @@ VALIDATE_SIZE(CMenuManager, 0x688);
extern CMenuManager FrontEndMenuManager;
extern CMenuScreen aScreens[];
-#endif \ No newline at end of file
+#endif
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 910a8c52..aa6e5cc8 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -54,6 +54,8 @@
#include "libpad.h"
#endif
+// --MIAMI: file done except Mobile(see TODOs) and PS2 stuff
+
CPad Pads[MAX_PADS];
#ifdef GTA_PS2
u_long128 pad_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64)));
@@ -66,7 +68,9 @@ bool CPad::bDisplayNoControllerMessage;
bool CPad::bObsoleteControllerMessage;
bool CPad::bOldDisplayNoControllerMessage;
bool CPad::m_bMapPadOneToPadTwo;
+bool CPad::m_bDebugCamPCOn;
bool CPad::bHasPlayerCheated;
+bool CPad::bInvertLook4Pad;
#ifdef GTA_PS2
unsigned char act_direct[6];
unsigned char act_align[6];
@@ -93,6 +97,74 @@ extern bool gbFastTime;
extern bool gGravityCheat;
#endif
+void SpecialCarCheats()
+{
+ if ( !CVehicle::bCheat9 )
+ {
+ ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_INFERNUS))->m_wheelScale *= 1.3f;
+ ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHEETAH))->m_wheelScale *= 1.3f;
+ ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_PHEONIX))->m_wheelScale *= 1.3f;
+ ((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_DELUXO))->m_wheelScale *= 1.3f;
+ mod_HandlingManager.GetHandlingData(HANDLING_LANDSTAL)->Transmission.fEngineAcceleration *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_PATRIOT)->Transmission.fEngineAcceleration *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_BOBCAT)->Transmission.fEngineAcceleration *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_BFINJECT)->Transmission.fEngineAcceleration *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_RANCHER)->Transmission.fEngineAcceleration *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_DESPERAD)->Transmission.fEngineAcceleration *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->Transmission.fEngineAcceleration *= 2.0f;
+
+ mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.fEngineAcceleration *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.fMaxVelocity *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_BAGGAGE)->Transmission.InitGearRatios();
+
+ mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.fEngineAcceleration *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.fMaxVelocity *= 2.0f;
+ mod_HandlingManager.GetHandlingData(HANDLING_GOLFCART)->Transmission.InitGearRatios();
+
+ mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fCollisionDamageMultiplier *= 0.25f;
+ mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fMass *= 2.5f;
+ mod_HandlingManager.GetHandlingData(HANDLING_STINGER)->fTurnMass *= 4.0f;
+
+ mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fCollisionDamageMultiplier *= 0.25f;
+ mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fMass *= 2.5f;
+ mod_HandlingManager.GetHandlingData(HANDLING_BANSHEE)->fTurnMass *= 4.0f;
+
+ mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fCollisionDamageMultiplier *= 0.25f;
+ mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fMass *= 2.5f;
+ mod_HandlingManager.GetHandlingData(HANDLING_SABRETUR)->fTurnMass *= 4.0f;
+
+ mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fCollisionDamageMultiplier *= 0.25f;
+ mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fMass *= 2.5f;
+ mod_HandlingManager.GetHandlingData(HANDLING_COMET)->fTurnMass *= 4.0f;
+
+ mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fCollisionDamageMultiplier *= 0.25f;
+ mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fMass *= 2.5f;
+ mod_HandlingManager.GetHandlingData(HANDLING_DELUXO)->fTurnMass *= 4.0f;
+ CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
+ CVehicle::bCheat9 = true;
+ CPad::bHasPlayerCheated = true;
+ }
+}
+
+void PickUpChicksCheat()
+{
+ if ( FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike()) )
+ {
+ CVehicle *vehicle = FindPlayerVehicle();
+ if ( FindPlayerVehicle()->m_vehType == 5 )
+ {
+ if ( vehicle->pPassengers[0] )
+ vehicle->pPassengers[0]->SetObjective(OBJECTIVE_LEAVE_CAR, vehicle);
+ }
+ CPed* someoneElse = (CPed*)CWorld::TestSphereAgainstWorld(vehicle->GetPosition(), 6.0f, FindPlayerPed(), false, false, true, false, false, false);
+ if ( someoneElse && someoneElse->m_nPedState != PED_DRIVING )
+ {
+ CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
+ someoneElse->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, vehicle);
+ }
+ }
+}
+
void WeaponCheat1()
{
CHud::SetHelpMessage(TheText.Get("CHEAT2"), true);
@@ -127,6 +199,11 @@ void WeaponCheat1()
CStreaming::SetModelIsDeletable(MI_RUGER);
CStreaming::SetModelIsDeletable(MI_SNIPERRIFLE);
CStreaming::SetModelIsDeletable(MI_FLAMETHROWER);
+#ifdef MOBILE_IMPROVEMENTS
+ if (FindPlayerVehicle()) {
+ FindPlayerPed()->RemoveWeaponWhenEnteringVehicle();
+ }
+#endif
}
void WeaponCheat2()
@@ -162,6 +239,11 @@ void WeaponCheat2()
CStreaming::SetModelIsDeletable(MI_M4);
CStreaming::SetModelIsDeletable(MI_LASERSCOPE);
CStreaming::SetModelIsDeletable(MI_ROCKETLAUNCHER);
+#ifdef MOBILE_IMPROVEMENTS
+ if (FindPlayerVehicle()) {
+ FindPlayerPed()->RemoveWeaponWhenEnteringVehicle();
+ }
+#endif
}
void WeaponCheat3()
@@ -197,6 +279,12 @@ void WeaponCheat3()
CStreaming::SetModelIsDeletable(MI_LASERSCOPE);
CStreaming::SetModelIsDeletable(MI_MINIGUN);
CStreaming::SetModelIsDeletable(MI_MINIGUN2);
+
+#ifdef MOBILE_IMPROVEMENTS
+ if (FindPlayerVehicle()) {
+ FindPlayerPed()->RemoveWeaponWhenEnteringVehicle();
+ }
+#endif
}
void HealthCheat()
@@ -213,6 +301,7 @@ void HealthCheat()
}
}
+// TODO(Miami): this is HELLA different on mobile, although it mostly has debug oriented things like player exiting it's current car and enters spawned one etc.
void VehicleCheat(int model)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@@ -232,7 +321,7 @@ void VehicleCheat(int model)
#ifdef FIX_BUGS
CAutomobile* vehicle = new CAutomobile(model, RANDOM_VEHICLE);
#else
- CAutomobile* vehicle = new CAutomobile(MI_RHINO, MISSION_VEHICLE);
+ CAutomobile* vehicle = new CAutomobile(model, MISSION_VEHICLE);
#endif
if (vehicle != nil) {
CVector pos = ThePaths.m_pathNodes[node].GetPosition();
@@ -249,6 +338,7 @@ void VehicleCheat(int model)
CPad::bHasPlayerCheated = true;
}
+
void BlowUpCarsCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@@ -262,7 +352,8 @@ void BlowUpCarsCheat()
void ChangePlayerCheat()
{
- int modelId;
+ // I don't know wtf is going on in here...
+ int modelId, anotherModelId;
if (FindPlayerPed()->IsPedInControl() && CModelInfo::GetModelInfo("player", nil)) {
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@@ -270,21 +361,22 @@ void ChangePlayerCheat()
AssocGroupId AnimGrp = ped->m_animGroup;
do
{
- do
- modelId = CGeneral::GetRandomNumberInRange(0, MI_WFYG2+1);
- while (!CModelInfo::GetModelInfo(modelId));
- } while (modelId == MI_TAXI_D);
+ do {
+ modelId = CGeneral::GetRandomNumberInRange(0, MI_PGA);
+ anotherModelId = modelId+1;
+ } while (!CModelInfo::GetModelInfo(anotherModelId));
+ } while (anotherModelId >= MI_SPECIAL01 && anotherModelId <= MI_SPECIAL04 || modelId == MI_TAXI_D);
- uint8 flags = CStreaming::ms_aInfoForModel[modelId].m_flags;
+ uint8 flags = CStreaming::ms_aInfoForModel[anotherModelId].m_flags;
ped->DeleteRwObject();
- CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(anotherModelId, STREAMFLAGS_DEPENDENCY| STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
ped->m_modelIndex = -1;
- ped->SetModelIndex(modelId);
+ ped->SetModelIndex(anotherModelId);
ped->m_animGroup = AnimGrp;
- if (modelId != MI_PLAYER) {
+ if (modelId != -1) {
if (!(flags & STREAMFLAGS_DONT_REMOVE))
- CStreaming::SetModelIsDeletable(modelId);
+ CStreaming::SetModelIsDeletable(anotherModelId);
}
}
}
@@ -430,11 +522,6 @@ void StrongGripCheat()
CPad::bHasPlayerCheated = true;
}
-void NastyLimbsCheat()
-{
- CPed::bNastyLimbsCheat = !CPed::bNastyLimbsCheat;
-}
-
void FannyMagnetCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@@ -566,6 +653,7 @@ void FlyingFishCheat(void)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
CVehicle::bCheat8 = !CVehicle::bCheat8;
+ CPad::bHasPlayerCheated = true;
}
void DoShowChaseStatCheat(void) {
@@ -643,6 +731,8 @@ void CPad::Initialise(void)
bObsoleteControllerMessage = false;
bOldDisplayNoControllerMessage = false;
bDisplayNoControllerMessage = false;
+ m_bMapPadOneToPadTwo = false;
+ m_bDebugCamPCOn = false;
}
#endif
@@ -675,9 +765,9 @@ void CPad::Clear(bool bResetPlayerControls)
if ( bResetPlayerControls )
DisablePlayerControls = PLAYERCONTROL_ENABLED;
+ JustOutOfFrontend = 0;
bApplyBrakes = false;
-
for ( int32 i = 0; i < HORNHISTORY_SIZE; i++ )
bHornHistory[i] = false;
@@ -703,6 +793,14 @@ void CPad::ClearMouseHistory()
OldMouseControllerState.Clear();
}
+// unused
+void CPad::ClearKeyBoardHistory()
+{
+ NewKeyState.Clear();
+ OldKeyState.Clear();
+ TempKeyState.Clear();
+}
+
CMouseControllerState::CMouseControllerState()
{
LMB = 0;
@@ -1101,9 +1199,6 @@ void CPad::AddToCheatString(char c)
else if ( !_CHEATCMP("T33L1413") )
StrongGripCheat();
- // "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS
- else if ( !_CHEATCMP("X1RT31DC1S") )
- NastyLimbsCheat();
#undef _CHEATCMP
}
#endif
@@ -1120,6 +1215,7 @@ int Cheat_strncmp(char* sourceStr, char* origCheatStr)
return 0;
}
+// TODO(Miami): Mobile has changed some of the cheats to include debugging things
void CPad::AddToPCCheatString(char c)
{
for (int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i--)
@@ -1394,6 +1490,16 @@ void CPad::AddToPCCheatString(char c)
KeyBoardCheatString[0] = ' ';
BackToTheFuture();
}
+ // LOADSOFLITTLETHINGS
+ else if (!Cheat_strncmp(KeyBoardCheatString, "VLUJUoHSU_VTMo`J]bV")) {
+ KeyBoardCheatString[0] = ' ';
+ SpecialCarCheats();
+ }
+ // HOPINGIRL
+ else if (!Cheat_strncmp(KeyBoardCheatString, "OWPH[dSVI")) {
+ KeyBoardCheatString[0] = ' ';
+ PickUpChicksCheat();
+ }
//CERTAINDEATH
else if (!Cheat_strncmp(KeyBoardCheatString, "KYHFQiLHU]RK")) {
KeyBoardCheatString[0] = ' ';
@@ -1410,10 +1516,6 @@ void CPad::AddToPCCheatString(char c)
FannyMagnetCheat();
}
- // "NASTYLIMBSCHEAT"
- if (!_CHEATCMP("TAEHCSBMILYTSAN"))
- NastyLimbsCheat();
-
#ifdef KANGAROO_CHEAT
// "KANGAROO"
if (!_CHEATCMP("OORAGNAK"))
@@ -1861,6 +1963,9 @@ void CPad::Update(int16 pad)
if ( !bDisplayNoControllerMessage )
CGame::bDemoMode = false;
+
+ if ( JustOutOfFrontend != 0 )
+ --JustOutOfFrontend;
}
void CPad::DoCheats(void)
@@ -1945,7 +2050,6 @@ CPad *CPad::GetPad(int32 pad)
#define CURMODE (Mode)
#endif
-
int16 CPad::GetSteeringLeftRight(void)
{
if ( ArePlayerControlsDisabled() )
@@ -2108,7 +2212,6 @@ int16 CPad::GetPedWalkLeftRight(void)
return 0;
}
-
int16 CPad::GetPedWalkUpDown(void)
{
if ( ArePlayerControlsDisabled() )
@@ -2172,6 +2275,36 @@ int16 CPad::GetAnalogueUpDown(void)
return 0;
}
+int16 CPad::GetAnalogueLeftRight(void)
+{
+ switch (CURMODE)
+ {
+ case 0:
+ case 2:
+ {
+ int16 axis = NewState.LeftStickX;
+ int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
+
+ if ( Abs(axis) > Abs(dpad) )
+ return axis;
+ else
+ return dpad;
+
+ break;
+ }
+
+ case 1:
+ case 3:
+ {
+ return NewState.LeftStickX;
+
+ break;
+ }
+ }
+
+ return 0;
+}
+
bool CPad::GetLookLeft(void)
{
if ( ArePlayerControlsDisabled() )
@@ -2283,7 +2416,6 @@ bool CPad::HornJustDown(void)
return false;
}
-
bool CPad::GetCarGunFired(void)
{
if ( ArePlayerControlsDisabled() )
@@ -2414,6 +2546,10 @@ bool CPad::GetExitVehicle(void)
if ( ArePlayerControlsDisabled() )
return false;
+
+ if ( JustOutOfFrontend != 0 )
+ return false;
+
switch (CURMODE)
{
case 0:
@@ -2441,6 +2577,9 @@ bool CPad::ExitVehicleJustDown(void)
if ( ArePlayerControlsDisabled() )
return false;
+ if ( JustOutOfFrontend != 0 )
+ return false;
+
switch (CURMODE)
{
case 0:
@@ -2567,6 +2706,53 @@ int16 CPad::GetAccelerate(void)
return 0;
}
+bool CPad::CycleCameraModeJustDown(void)
+{
+ bool result;
+ switch (CURMODE)
+ {
+ case 0:
+ case 2:
+ case 3:
+ {
+ result = !!(NewState.Select && !OldState.Select);
+
+ break;
+ }
+
+ case 1:
+ {
+ result = !!(NewState.DPadUp && !OldState.DPadUp);
+
+ break;
+ }
+ default:
+ {
+ result = false;
+ break;
+ }
+ }
+
+ if (!result)
+ {
+ switch (CURMODE)
+ {
+ case 1:
+ {
+ result = !!(NewState.DPadDown && !OldState.DPadDown);
+ break;
+ }
+ default:
+ {
+ result = false;
+ break;
+ }
+ }
+ }
+
+ return result;
+}
+
bool CPad::CycleCameraModeUpJustDown(void)
{
switch (CURMODE)
@@ -2654,7 +2840,6 @@ bool CPad::ChangeStationJustDown(void)
return false;
}
-
bool CPad::CycleWeaponLeftJustDown(void)
{
if ( ArePlayerControlsDisabled() )
@@ -2813,23 +2998,23 @@ bool CPad::ShiftTargetRightJustDown(void)
if ( ArePlayerControlsDisabled() )
return false;
- return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
+ return !!(NewState.LeftShoulder1 && !OldState.LeftShoulder1) || !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
}
bool CPad::GetAnaloguePadUp(void)
{
static int16 oldfStickY = 0;
- int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
+ int16 leftStickY = CPad::GetPad(0)->GetLeftStickY();
- if ( Y < 0 && oldfStickY >= 0 )
+ if ( leftStickY < -15 && oldfStickY >= -5 )
{
- oldfStickY = Y;
+ oldfStickY = leftStickY;
return true;
}
else
{
- oldfStickY = Y;
+ oldfStickY = leftStickY;
return false;
}
}
@@ -2838,16 +3023,16 @@ bool CPad::GetAnaloguePadDown(void)
{
static int16 oldfStickY = 0;
- int16 Y = CPad::GetPad(0)->GetAnalogueUpDown();
+ int16 leftStickY = CPad::GetPad(0)->GetLeftStickY();
- if ( Y > 0 && oldfStickY <= 0 )
+ if ( leftStickY > 15 && oldfStickY <= 5 )
{
- oldfStickY = Y;
+ oldfStickY = leftStickY;
return true;
}
else
{
- oldfStickY = Y;
+ oldfStickY = leftStickY;
return false;
}
}
@@ -2856,16 +3041,16 @@ bool CPad::GetAnaloguePadLeft(void)
{
static int16 oldfStickX = 0;
- int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
+ int16 leftStickX = CPad::GetPad(0)->GetLeftStickX();
- if ( X < 0 && oldfStickX >= 0 )
+ if ( leftStickX < -15 && oldfStickX >= -5 )
{
- oldfStickX = X;
+ oldfStickX = leftStickX;
return true;
}
else
{
- oldfStickX = X;
+ oldfStickX = leftStickX;
return false;
}
}
@@ -2874,16 +3059,16 @@ bool CPad::GetAnaloguePadRight(void)
{
static int16 oldfStickX = 0;
- int16 X = CPad::GetPad(0)->GetPedWalkLeftRight();
+ int16 leftStickX = CPad::GetPad(0)->GetLeftStickX();
- if ( X > 0 && oldfStickX <= 0 )
+ if ( leftStickX > 15 && oldfStickX <= 5 )
{
- oldfStickX = X;
+ oldfStickX = leftStickX;
return true;
}
else
{
- oldfStickX = X;
+ oldfStickX = leftStickX;
return false;
}
}
@@ -2896,7 +3081,7 @@ bool CPad::GetAnaloguePadLeftJustUp(void)
if ( X == 0 && oldfStickX < 0 )
{
- oldfStickX = X;
+ oldfStickX = 0;
return true;
}
@@ -2916,7 +3101,7 @@ bool CPad::GetAnaloguePadRightJustUp(void)
if ( X == 0 && oldfStickX > 0 )
{
- oldfStickX = X;
+ oldfStickX = 0;
return true;
}
@@ -3022,23 +3207,35 @@ int16 CPad::SniperModeLookLeftRight(void)
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
- if ( Abs(axis) > Abs(dpad) )
- return axis;
- else
+ if ( Abs(axis) > Abs(dpad) ) {
+ if ( Abs(axis) > 35.0f ) {
+ return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f;
+ } else {
+ return 0;
+ }
+ } else
return dpad;
}
int16 CPad::SniperModeLookUpDown(void)
{
int16 axis = NewState.LeftStickY;
-#ifdef FIX_BUGS
- axis = -axis;
-#endif
- int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
+ int16 dpad;
- if ( Abs(axis) > Abs(dpad) )
- return axis;
- else
+ if (CPad::bInvertLook4Pad) {
+ axis = -axis;
+ dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
+ } else {
+ dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
+ }
+
+ if ( Abs(axis) > Abs(dpad) ) {
+ if ( Abs(axis) > 35.0f ) {
+ return (axis > 0.f ? axis - 35.f : axis + 35.f) * 1.3763441f;
+ } else {
+ return 0;
+ }
+ } else
return dpad;
}
@@ -3061,9 +3258,8 @@ int16 CPad::LookAroundUpDown(void)
{
int16 axis = GetPad(0)->NewState.RightStickY;
-#ifdef FIX_BUGS
- axis = -axis;
-#endif
+ if (CPad::bInvertLook4Pad)
+ axis = -axis;
if ( Abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
@@ -3076,7 +3272,6 @@ int16 CPad::LookAroundUpDown(void)
return 0;
}
-
void CPad::ResetAverageWeapon(void)
{
AverageWeapon = GetWeapon();
@@ -3085,6 +3280,9 @@ void CPad::ResetAverageWeapon(void)
void CPad::PrintErrorMessage(void)
{
+ if (TheCamera.m_WideScreenOn)
+ return;
+
if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
{
CSprite2d::DrawRect(CRect(SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_FROM_BOTTOM(130.0f), SCREEN_STRETCH_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(140.0f)), CRGBA(50, 50, 50, 210));
@@ -3135,29 +3333,33 @@ void CPad::ResetCheats(void)
{
CWeather::ReleaseWeather();
+ gbFastTime = false;
CPopulation::ms_bGivePedsWeapons = false;
-
- CPed::bNastyLimbsCheat = false;
- CPed::bFannyMagnetCheat = false;
- CPed::bPedCheat2 = false;
- CPed::bPedCheat3 = false;
+ CTimer::SetTimeScale(1.0f);
CVehicle::bWheelsOnlyCheat = false;
CVehicle::bAllDodosCheat = false;
CVehicle::bCheat3 = false;
CVehicle::bCheat4 = false;
CVehicle::bCheat5 = false;
+ CVehicle::bAllTaxisHaveNitro = false;
+ CVehicle::bHoverCheat = false;
CVehicle::bCheat8 = false;
+ CVehicle::bCheat9 = false;
+ CVehicle::bCheat10 = false;
#ifdef RESTORE_ALLCARSHELI_CHEAT
bAllCarCheat = false;
#endif
gbBlackCars = false;
gbPinkCars = false;
+
CCarCtrl::bMadDriversCheat = false;
CTrafficLights::bGreenLightsCheat = false;
CStats::ShowChaseStatOnScreen = 0;
- gbFastTime = false;
- CTimer::SetTimeScale(1.0f);
+ CPed::bNastyLimbsCheat = false;
+ CPed::bFannyMagnetCheat = false;
+ CPed::bPedCheat3 = false;
+
}
char *CPad::EditString(char *pStr, int32 nSize)
@@ -3362,3 +3564,13 @@ int32 *CPad::EditCodesForControls(int32 *pRsKeys, int32 nSize)
return pRsKeys;
}
+
+void CPad::FixPadsAfterSave(void)
+{
+ UpdatePads();
+ if ( bObsoleteControllerMessage )
+ {
+ bObsoleteControllerMessage = false;
+ GetPad(0)->Phase = 0;
+ }
+} \ No newline at end of file
diff --git a/src/core/Pad.h b/src/core/Pad.h
index cde2d3c5..01f5bb9b 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -158,6 +158,7 @@ public:
uint8 ShakeFreq;
bool bHornHistory[HORNHISTORY_SIZE];
uint8 iCurrHornHistory;
+ int8 JustOutOfFrontend;
int8 bApplyBrakes;
char CheatString[12];
int32 LastTimeTouched;
@@ -174,7 +175,9 @@ public:
static bool bObsoleteControllerMessage;
static bool bOldDisplayNoControllerMessage;
static bool m_bMapPadOneToPadTwo;
+ static bool m_bDebugCamPCOn;
static bool bHasPlayerCheated;
+ static bool bInvertLook4Pad;
static CKeyboardState OldKeyState;
static CKeyboardState NewKeyState;
@@ -190,6 +193,7 @@ public:
#endif
void Clear(bool bResetPlayerControls);
void ClearMouseHistory();
+ void ClearKeyBoardHistory();
void UpdateMouse();
CControllerState ReconcileTwoControllersInput(CControllerState const &State1, CControllerState const &State2);
void StartShake(int16 nDur, uint8 nFreq);
@@ -219,6 +223,7 @@ public:
int16 GetPedWalkLeftRight(void);
int16 GetPedWalkUpDown(void);
int16 GetAnalogueUpDown(void);
+ int16 GetAnalogueLeftRight(void);
bool GetLookLeft(void);
bool GetLookRight(void);
bool GetLookBehindForCar(void);
@@ -234,6 +239,7 @@ public:
int32 GetWeapon(void);
bool WeaponJustDown(void);
int16 GetAccelerate(void);
+ bool CycleCameraModeJustDown(void);
bool CycleCameraModeUpJustDown(void);
bool CycleCameraModeDownJustDown(void);
bool ChangeStationJustDown(void);
@@ -261,6 +267,7 @@ public:
int16 LookAroundLeftRight(void);
int16 LookAroundUpDown(void);
void ResetAverageWeapon(void);
+ static void FixPadsAfterSave(void);
static void PrintErrorMessage(void);
static void ResetCheats(void);
static char *EditString(char *pStr, int32 nSize);
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index b9fc369d..5317040f 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -750,9 +750,7 @@ void CRadar::DrawBlips()
void CRadar::DrawMap()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
-#if 1 // from VC
CalculateCachedSinCos();
-#endif
if (FindPlayerVehicle()) {
float speed = FindPlayerSpeed().Magnitude();
if (speed < RADAR_MIN_SPEED)
@@ -1366,33 +1364,8 @@ void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
-#if 1
s = -cachedSin;
c = cachedCos;
-#else
- // Original code
-
- s = -Sin(TheCamera.GetForward().Heading());
- c = Cos(TheCamera.GetForward().Heading());
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
- s = 0.0f;
- c = 1.0f;
- }
- else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
- CVector forward;
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
- forward.Normalise(); // a bit useless...
- }
- else
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
-
- s = -Sin(forward.Heading());
- c = Cos(forward.Heading());
- }
-#endif
out.x = s * in.y + c * in.x;
out.y = c * in.y - s * in.x;
@@ -1419,35 +1392,8 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &i
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
-#if 1
s = cachedSin;
c = cachedCos;
-#else
- // Original code
-
- float s, c;
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED) {
- s = 0.0f;
- c = 1.0f;
- }
- else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
- s = Sin(TheCamera.GetForward().Heading());
- c = Cos(TheCamera.GetForward().Heading());
- }
- else {
- CVector forward;
-
- if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON) {
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
- forward.Normalise(); // a bit useless...
- }
- else
- forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
-
- s = Sin(forward.Heading());
- c = Cos(forward.Heading());
- }
-#endif
float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_radarRange);
float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_radarRange);
@@ -1534,10 +1480,10 @@ CRadar::ToggleTargetMarker(float x, float y)
if (!ms_RadarTrace[nextBlip].m_bInUse)
break;
}
-#ifdef FIX_BUGS
+
if (nextBlip == NUMRADARBLIPS)
return;
-#endif
+
ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
ms_RadarTrace[nextBlip].m_nColor = 0x333333FF;
ms_RadarTrace[nextBlip].m_bDim = 1;
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 1393314c..2e112442 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -100,7 +100,8 @@ void FastWeatherCheat();
void OnlyRenderWheelsCheat();
void ChittyChittyBangBangCheat();
void StrongGripCheat();
-void NastyLimbsCheat();
+void SpecialCarCheats();
+void PickUpChicksCheat();
DebugMenuEntry *carCol1;
DebugMenuEntry *carCol2;
@@ -370,7 +371,8 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
- DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
+ DebugMenuAddCmd("Cheats", "Special car", SpecialCarCheats);
+ DebugMenuAddCmd("Cheats", "Pickup chicks", PickUpChicksCheat);
static int spawnCarId = MI_LANDSTAL;
e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames);
diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h
index a8057d26..58aba733 100644
--- a/src/modelinfo/ModelIndices.h
+++ b/src/modelinfo/ModelIndices.h
@@ -257,6 +257,9 @@ enum
MI_VICE8,
MI_WFYG2 = 106, // last regular ped
MI_SPECIAL01 = 109,
+ MI_SPECIAL02 = 110,
+ MI_SPECIAL03 = 111,
+ MI_SPECIAL04 = 112,
MI_SPECIAL21 = 129,
MI_LAST_PED = MI_SPECIAL21,
diff --git a/src/modelinfo/VehicleModelInfo.h b/src/modelinfo/VehicleModelInfo.h
index d9a3f59a..d03ab9bf 100644
--- a/src/modelinfo/VehicleModelInfo.h
+++ b/src/modelinfo/VehicleModelInfo.h
@@ -137,7 +137,7 @@ public:
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
void PreprocessHierarchy(void);
void GetWheelPosn(int32 n, CVector &pos);
- CVector GetFrontSeatPosn(void) { return m_positions[m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; };
+ const CVector &GetFrontSeatPosn(void) { return m_vehicleType == VEHICLE_TYPE_BOAT ? m_positions[BOAT_POS_FRONTSEAT] : m_positions[CAR_POS_FRONTSEAT]; }
int32 ChooseComponent(void);
int32 ChooseSecondComponent(void);
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index f6d54268..c5b19241 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -136,7 +136,6 @@ CVector vecPedBikeKickAnimOffset;
bool CPed::bNastyLimbsCheat;
bool CPed::bFannyMagnetCheat;
-bool CPed::bPedCheat2;
bool CPed::bPedCheat3;
CVector2D CPed::ms_vec2DFleePosition;
@@ -14404,7 +14403,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
return true;
}
-extern CVector vecTestTemp(-1.0f, -1.0f, -1.0f);
+CVector vecTestTemp(-1.0f, -1.0f, -1.0f);
// --MIAMI: Done
void
@@ -21441,4 +21440,4 @@ CPed::SetLook(float direction)
SetPedState(PED_LOOK_HEADING);
SetLookFlag(direction, false);
}
-} \ No newline at end of file
+}
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 3ee38df3..1f0e9243 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -1114,7 +1114,6 @@ public:
static bool bNastyLimbsCheat;
static bool bFannyMagnetCheat;
- static bool bPedCheat2;
static bool bPedCheat3;
static CVector2D ms_vec2DFleePosition;
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index b38f1bd9..b98b8243 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -213,9 +213,7 @@ GenericSave(int file)
#endif
WriteDataToBufferPointer(buf, CGame::currArea);
WriteDataToBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
- // TODO(Miami): Pad invert Y
- bool invertY = 0;
- WriteDataToBufferPointer(buf, invertY);
+ WriteDataToBufferPointer(buf, CPad::bInvertLook4Pad);
WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColour);
WriteDataToBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
WriteDataToBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
@@ -279,7 +277,8 @@ GenericSave(int file)
return false;
}
-
+
+ CPad::FixPadsAfterSave();
return true;
}
@@ -352,9 +351,7 @@ GenericLoad()
#endif
ReadDataFromBufferPointer(buf, CGame::currArea);
ReadDataFromBufferPointer(buf, CVehicle::bAllTaxisHaveNitro);
- // TODO(Miami): Pad invert Y
- bool invertY = 0;
- ReadDataFromBufferPointer(buf, invertY);
+ ReadDataFromBufferPointer(buf, CPad::bInvertLook4Pad);
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColour);
ReadDataFromBufferPointer(buf, CTimeCycle::m_bExtraColourOn);
ReadDataFromBufferPointer(buf, CTimeCycle::m_ExtraColourInter);
diff --git a/src/skel/events.cpp b/src/skel/events.cpp
index 3e1e95b3..6589ab71 100644
--- a/src/skel/events.cpp
+++ b/src/skel/events.cpp
@@ -9,6 +9,8 @@
#include "events.h"
+// --MIAMI: file done
+
/*
*****************************************************************************
*/
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 1664ffd0..8c9dd241 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -959,17 +959,24 @@ CBoat::PreRender(void)
matrix.Translate(pos);
matrix.UpdateRW();
}
+ // FIX: Planes can also be controlled with GetCarGunUpDown
+#ifdef FIX_BUGS
+ static float steeringUpDown = 0.0f;
+ steeringUpDown += ((Abs(CPad::GetPad(0)->GetCarGunUpDown()) > 1.0f ? (-CPad::GetPad(0)->GetCarGunUpDown() / 128.0f) : (-CPad::GetPad(0)->GetSteeringUpDown() / 128.0f)) - steeringUpDown) * Min(1.f, CTimer::GetTimeStep() / 5.f);
+#else
+ float steeringUpDown = -CPad::GetPad(0)->GetSteeringUpDown()/128.0f;
+#endif
if(m_aBoatNodes[BOAT_REARFLAP_LEFT]){
matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_LEFT]));
pos = matrix.GetPosition();
- matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f);
+ matrix.SetRotateX(steeringUpDown);
matrix.Translate(pos);
matrix.UpdateRW();
}
if(m_aBoatNodes[BOAT_REARFLAP_RIGHT]){
matrix.Attach(RwFrameGetMatrix(m_aBoatNodes[BOAT_REARFLAP_RIGHT]));
pos = matrix.GetPosition();
- matrix.SetRotateX(-CPad::GetPad(0)->GetSteeringUpDown()/128.0f);
+ matrix.SetRotateX(steeringUpDown);
matrix.Translate(pos);
matrix.UpdateRW();
}
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index e3d73771..6e86dbe4 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -41,6 +41,8 @@ bool CVehicle::bCheat3;
bool CVehicle::bCheat4;
bool CVehicle::bCheat5;
bool CVehicle::bCheat8;
+bool CVehicle::bCheat9;
+bool CVehicle::bCheat10;
bool CVehicle::bHoverCheat;
bool CVehicle::bAllTaxisHaveNitro;
bool CVehicle::m_bDisableMouseSteering = true;
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 6bd6f7c6..705fca3a 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -400,6 +400,8 @@ public:
static bool bCheat4;
static bool bCheat5;
static bool bCheat8;
+ static bool bCheat9;
+ static bool bCheat10;
static bool bHoverCheat;
static bool bAllTaxisHaveNitro;
static bool m_bDisableMouseSteering;
diff --git a/src/weapons/BulletInfo.cpp b/src/weapons/BulletInfo.cpp
index 0efe6688..375a2ca9 100644
--- a/src/weapons/BulletInfo.cpp
+++ b/src/weapons/BulletInfo.cpp
@@ -23,6 +23,9 @@
#include "WeaponInfo.h"
#include "World.h"
#include "SurfaceTable.h"
+#include "Heli.h"
+
+// --MIAMI: file done
#ifdef SQUEEZE_PERFORMANCE
uint32 bulletInfoInUse;
@@ -32,9 +35,14 @@ uint32 bulletInfoInUse;
#define NUM_PED_BLOOD_PARTICLES (8)
#define BLOOD_PARTICLE_OFFSET (CVector(0.0f, 0.0f, 0.0f))
#define NUM_VEHICLE_SPARKS (16)
+#define NUM_TYRE_POP_SMOKES (4)
#define NUM_OTHER_SPARKS (8)
#define BULLET_HIT_FORCE (7.5f)
-#define MAP_BORDER (1960.0f)
+
+#define BULLET_BOUNDARY_MIN_X -2400.0f
+#define BULLET_BOUNDARY_MAX_X 1600.0f
+#define BULLET_BOUNDARY_MIN_Y -2000.0f
+#define BULLET_BOUNDARY_MAX_Y 2000.0f
CBulletInfo gaBulletInfo[CBulletInfo::NUM_BULLETS];
bool bPlayerSniperBullet;
@@ -106,14 +114,18 @@ void CBulletInfo::Update(void)
}
CVector vecOldPos = pBullet->m_vecPosition;
CVector vecNewPos = pBullet->m_vecPosition + pBullet->m_vecSpeed * CTimer::GetTimeStep() * 0.5f;
- CWorld::bIncludeCarTyres = true;
+
+ if ( vecNewPos.x <= BULLET_BOUNDARY_MIN_X || vecNewPos.x >= BULLET_BOUNDARY_MAX_X || vecNewPos.y <= BULLET_BOUNDARY_MIN_Y || vecNewPos.y >= BULLET_BOUNDARY_MAX_Y ) {
+ pBullet->m_bInUse = false;
+ continue;
+ }
CWorld::bIncludeDeadPeds = true;
+ CWorld::bIncludeBikers = true;
+ CWorld::bIncludeCarTyres = true;
CWorld::pIgnoreEntity = pBullet->m_pSource;
CColPoint point;
CEntity* pHitEntity;
if (CWorld::ProcessLineOfSight(vecOldPos, vecNewPos, point, pHitEntity, true, true, true, true, true, false, false, true)) {
- if (pBullet->m_pSource && (pHitEntity->IsPed() || pHitEntity->IsVehicle()))
- CStats::BulletsThatHit++;
CWeapon::CheckForShootingVehicleOccupant(&pHitEntity, &point, pBullet->m_eWeaponType, vecOldPos, vecNewPos);
if (pHitEntity->IsPed()) {
@@ -128,7 +140,7 @@ void CBulletInfo::Update(void)
CEventList::RegisterEvent(pPed->m_nPedType == PEDTYPE_COP ? EVENT_SHOOT_COP : EVENT_SHOOT_PED, EVENT_ENTITY_PED, pPed, (CPed*)pBullet->m_pSource, 1000);
pBullet->m_bInUse = false;
#ifdef SQUEEZE_PERFORMANCE
- bulletInfoInUse--;
+ bulletInfoInUse--;
#endif
vecNewPos = point.point;
}
@@ -159,13 +171,24 @@ void CBulletInfo::Update(void)
}
}
else if (pHitEntity->IsVehicle()) {
- CVehicle* pVehicle = (CVehicle*)pHitEntity;
- pVehicle->InflictDamage(pBullet->m_pSource, pBullet->m_eWeaponType, pBullet->m_nDamage);
- if (pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) // huh?
- gFireManager.StartFire(pVehicle, pBullet->m_pSource, 0.8f, true);
- else {
- for (int j = 0; j < NUM_VEHICLE_SPARKS; j++)
- CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
+ CEntity *source = pBullet->m_pSource;
+ if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) {
+ if ( point.pieceB >= CAR_PIECE_WHEEL_LF && point.pieceB <= CAR_PIECE_WHEEL_RR ) {
+ ((CVehicle*)pHitEntity)->BurstTyre(point.pieceB, true);
+ for (int j=0; j<NUM_TYRE_POP_SMOKES; j++) {
+ CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, point.point, point.normal / 20);
+ }
+ } else {
+ // CVector sth(0.0f, 0.0f, 0.0f); // unused
+ ((CVehicle*)pHitEntity)->InflictDamage(source, pBullet->m_eWeaponType, pBullet->m_nDamage);
+ if ( pBullet->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ) {
+ gFireManager.StartFire(pHitEntity, pBullet->m_pSource, 0.8f, 1);
+ } else {
+ for (int j=0; j<NUM_VEHICLE_SPARKS; j++) {
+ CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
+ }
+ }
+ }
}
#ifdef FIX_BUGS
pBullet->m_bInUse = false;
@@ -174,19 +197,28 @@ void CBulletInfo::Update(void)
#endif
vecNewPos = point.point;
#endif
- }
- else {
+ } else {
for (int j = 0; j < NUM_OTHER_SPARKS; j++)
CParticle::AddParticle(PARTICLE_SPARK, point.point, point.normal / 20);
- if (pHitEntity->IsObject()) {
- CObject* pObject = (CObject*)pHitEntity;
- if (!pObject->bInfiniteMass) {
- if (pObject->IsStatic() && pObject->m_fUprootLimit <= 0.0f) {
- pObject->bIsStatic = false;
- pObject->AddToMovingList();
+ CEntity *source = pBullet->m_pSource;
+ if ( !source || !source->IsPed() || ((CPed*)source)->m_attachedTo != pHitEntity) {
+ if (pHitEntity->IsObject()) {
+ CObject *pHitObject = (CObject*)pHitEntity;
+ if ( !pHitObject->bInfiniteMass && pHitObject->m_fCollisionDamageMultiplier < 99.9f) {
+ bool notStatic = !pHitObject->IsStatic();
+ if (notStatic && pHitObject->m_fUprootLimit <= 0.0f) {
+ pHitObject->bIsStatic = false;
+ pHitObject->AddToMovingList();
+ }
+
+ notStatic = !pHitObject->IsStatic();
+ if (!notStatic) {
+ CVector moveForce = point.normal * -BULLET_HIT_FORCE;
+ pHitObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
+ }
+ } else if (pHitObject->m_nCollisionDamageEffect >= DAMAGE_EFFECT_SMASH_COMPLETELY) {
+ pHitObject->ObjectDamage(50.f);
}
- if (!pObject->IsStatic())
- pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal);
}
}
#ifdef FIX_BUGS
@@ -200,35 +232,52 @@ void CBulletInfo::Update(void)
if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
cAudioScriptObject* pAudio;
switch (pHitEntity->GetType()) {
- case ENTITY_TYPE_BUILDING:
- pAudio = new cAudioScriptObject();
- pAudio->Posn = pHitEntity->GetPosition();
- pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1;
- pAudio->AudioEntity = AEHANDLE_NONE;
- DMAudio.CreateOneShotScriptObject(pAudio);
- break;
- case ENTITY_TYPE_OBJECT:
- pAudio = new cAudioScriptObject();
- pAudio->Posn = pHitEntity->GetPosition();
- pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2;
- pAudio->AudioEntity = AEHANDLE_NONE;
- DMAudio.CreateOneShotScriptObject(pAudio);
- break;
- case ENTITY_TYPE_DUMMY:
- pAudio = new cAudioScriptObject();
- pAudio->Posn = pHitEntity->GetPosition();
- pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3;
- pAudio->AudioEntity = AEHANDLE_NONE;
- DMAudio.CreateOneShotScriptObject(pAudio);
- break;
- case ENTITY_TYPE_PED:
- DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
- ((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT);
- break;
- case ENTITY_TYPE_VEHICLE:
- DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
- break;
- default: break;
+ case ENTITY_TYPE_BUILDING:
+ if (!DMAudio.IsAudioInitialised())
+ break;
+
+ pAudio = new cAudioScriptObject();
+ if (pAudio)
+ pAudio->Reset();
+ pAudio->Posn = pHitEntity->GetPosition();
+ pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_1;
+ pAudio->AudioEntity = AEHANDLE_NONE;
+ DMAudio.CreateOneShotScriptObject(pAudio);
+ break;
+ case ENTITY_TYPE_OBJECT:
+ if (!DMAudio.IsAudioInitialised())
+ break;
+
+ pAudio = new cAudioScriptObject();
+ if (pAudio)
+ pAudio->Reset();
+ pAudio->Posn = pHitEntity->GetPosition();
+ pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_2;
+ pAudio->AudioEntity = AEHANDLE_NONE;
+ DMAudio.CreateOneShotScriptObject(pAudio);
+ break;
+ case ENTITY_TYPE_DUMMY:
+ if (!DMAudio.IsAudioInitialised())
+ break;
+
+ pAudio = new cAudioScriptObject();
+ if (pAudio)
+ pAudio->Reset();
+ pAudio->Posn = pHitEntity->GetPosition();
+ pAudio->AudioId = SCRIPT_SOUND_BULLET_HIT_GROUND_3;
+ pAudio->AudioEntity = AEHANDLE_NONE;
+ DMAudio.CreateOneShotScriptObject(pAudio);
+ break;
+ case ENTITY_TYPE_PED:
+ ++CStats::BulletsThatHit;
+ DMAudio.PlayOneShot(((CPed*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_PED, 1.0f);
+ ((CPed*)pHitEntity)->Say(SOUND_PED_BULLET_HIT);
+ break;
+ case ENTITY_TYPE_VEHICLE:
+ ++CStats::BulletsThatHit;
+ DMAudio.PlayOneShot(((CVehicle*)pHitEntity)->m_audioEntityId, SOUND_WEAPON_HIT_VEHICLE, 1.0f);
+ break;
+ default: break;
}
}
CGlass::WasGlassHitByBullet(pHitEntity, point.point);
@@ -237,19 +286,14 @@ void CBulletInfo::Update(void)
CWorld::pIgnoreEntity = nil;
CWorld::bIncludeDeadPeds = false;
CWorld::bIncludeCarTyres = false;
+ CWorld::bIncludeBikers = false;
if (pBullet->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || pBullet->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
bPlayerSniperBullet = true;
PlayerSniperBulletStart = pBullet->m_vecPosition;
PlayerSniperBulletEnd = vecNewPos;
}
pBullet->m_vecPosition = vecNewPos;
- if (pBullet->m_vecPosition.x < -MAP_BORDER || pBullet->m_vecPosition.x > MAP_BORDER ||
- pBullet->m_vecPosition.y < -MAP_BORDER || pBullet->m_vecPosition.y > MAP_BORDER) {
- pBullet->m_bInUse = false;
-#ifdef SQUEEZE_PERFORMANCE
- bulletInfoInUse--;
-#endif
- }
+ CHeli::TestSniperCollision(&PlayerSniperBulletStart, &PlayerSniperBulletEnd);
}
}
diff --git a/src/weapons/ProjectileInfo.cpp b/src/weapons/ProjectileInfo.cpp
index 4150852a..71cd9cfb 100644
--- a/src/weapons/ProjectileInfo.cpp
+++ b/src/weapons/ProjectileInfo.cpp
@@ -17,9 +17,16 @@
uint32 projectileInUse;
#endif
+// --MIAMI: file done except TODOs
+
CProjectileInfo gaProjectileInfo[NUM_PROJECTILES];
CProjectile *CProjectileInfo::ms_apProjectile[NUM_PROJECTILES];
+#define PROJECTILE_BOUNDARY_MIN_X -2390.0f
+#define PROJECTILE_BOUNDARY_MAX_X 1590.0f
+#define PROJECTILE_BOUNDARY_MIN_Y -1990.0f
+#define PROJECTILE_BOUNDARY_MAX_Y 1990.0f
+
void
CProjectileInfo::Initialise()
{
@@ -53,7 +60,6 @@ CProjectileInfo::GetProjectileInfo(int32 id)
return &gaProjectileInfo[id];
}
-// --MIAMI: Mostly done
bool
CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, float speed)
{
@@ -67,70 +73,87 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
switch (weapon)
{
- case WEAPONTYPE_ROCKET:
- {
- float vy = 0.35f;
- time = CTimer::GetTimeInMilliseconds() + 2000;
- if (entity->GetModelIndex() == MI_SPARROW || entity->GetModelIndex() == MI_HUNTER || entity->GetModelIndex() == MI_SENTINEL) {
- matrix = ped->GetMatrix();
- matrix.GetPosition() = pos;
- CVector vecSpeed = ((CPhysical*)entity)->m_vecMoveSpeed;
- vy += Max(0.0f, DotProduct(vecSpeed, entity->GetForward())) + Max(0.0f, DotProduct(vecSpeed, entity->GetUp()));
- } else {
- if (ped->IsPlayer()) {
- matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front;
- matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up;
- matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front);
+ case WEAPONTYPE_ROCKET:
+ {
+ float vy = 0.35f;
+ time = CTimer::GetTimeInMilliseconds() + 2000;
+ if (entity->GetModelIndex() == MI_SPARROW || entity->GetModelIndex() == MI_HUNTER || entity->GetModelIndex() == MI_SENTINEL) {
+ matrix = ped->GetMatrix();
matrix.GetPosition() = pos;
- } else if (ped->m_pSeekTarget != nil) {
- float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z);
- float rz = Atan2(-ped->GetForward().x, ped->GetForward().y);
- vy = 0.35f * speed + 0.15f;
- matrix.SetTranslate(0.0f, 1.0f, 1.0f);
- matrix.Rotate(0.0f, ry, rz);
- matrix.GetPosition() += pos;
+ CVector vecSpeed = ((CPhysical*)entity)->m_vecMoveSpeed;
+ vy += Max(0.0f, DotProduct(vecSpeed, entity->GetForward())) + Max(0.0f, DotProduct(vecSpeed, entity->GetUp()));
} else {
- matrix = ped->GetMatrix();
+ if (ped->IsPlayer()) {
+ matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front;
+ matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up;
+ matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front);
+ matrix.GetPosition() = pos;
+ } else if (ped->m_pSeekTarget != nil) {
+ float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z);
+ float rz = Atan2(-ped->GetForward().x, ped->GetForward().y);
+ vy = 0.35f * speed + 0.15f;
+ matrix.SetTranslate(0.0f, 1.0f, 1.0f);
+ matrix.Rotate(0.0f, ry, rz);
+ matrix.GetPosition() += pos;
+ } else {
+ matrix = ped->GetMatrix();
+ }
}
+ velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f));
+ gravity = false;
+ break;
}
- velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f));
- gravity = false;
- break;
- }
- case WEAPONTYPE_MOLOTOV:
- {
- time = CTimer::GetTimeInMilliseconds() + 2000;
- float scale = 0.22f * speed + 0.15f;
- if (scale < 0.2f)
- scale = 0.2f;
- float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
- matrix.SetTranslate(0.0f, 0.0f, 0.0f);
- matrix.RotateZ(angle);
- matrix.GetPosition() += pos;
- velocity.x = -1.0f * scale * Sin(angle);
- velocity.y = scale * Cos(angle);
- velocity.z = (0.2f * speed + 0.4f) * scale;
- break;
- }
- case WEAPONTYPE_GRENADE:
- case WEAPONTYPE_DETONATOR_GRENADE:
- {
- time = CTimer::GetTimeInMilliseconds() + 2000;
- float scale = 0.0f;
- if (speed != 0.0f)
- scale = 0.22f * speed + 0.15f;
- float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
- matrix.SetTranslate(0.0f, 0.0f, 0.0f);
- matrix.RotateZ(angle);
- matrix.GetPosition() += pos;
- SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
- velocity.x = -1.0f * scale * Sin(angle);
- velocity.y = scale * Cos(angle);
- velocity.z = (0.4f * speed + 0.4f) * scale;
- elasticity = 0.5f;
- break;
- }
- default:
+ case WEAPONTYPE_MOLOTOV:
+ {
+ time = CTimer::GetTimeInMilliseconds() + 2000;
+ float scale = 0.22f * speed + 0.15f;
+ if (scale < 0.2f)
+ scale = 0.2f;
+ float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
+ matrix.SetTranslate(0.0f, 0.0f, 0.0f);
+ matrix.RotateZ(angle);
+ matrix.GetPosition() += pos;
+ velocity.x = -1.0f * scale * Sin(angle);
+ velocity.y = scale * Cos(angle);
+ velocity.z = (0.2f * speed + 0.4f) * scale;
+ break;
+ }
+ case WEAPONTYPE_TEARGAS:
+ {
+ time = CTimer::GetTimeInMilliseconds() + 20000;
+ float scale = 0.0f;
+ if (speed != 0.0f)
+ scale = 0.22f * speed + 0.15f;
+ float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
+ matrix.SetTranslate(0.0f, 0.0f, 0.0f);
+ matrix.RotateZ(angle);
+ matrix.GetPosition() += pos;
+ SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
+ velocity.x = -1.0f * scale * Sin(angle);
+ velocity.y = scale * Cos(angle);
+ velocity.z = (0.4f * speed + 0.4f) * scale;
+ elasticity = 0.5f;
+ break;
+ }
+ case WEAPONTYPE_GRENADE:
+ case WEAPONTYPE_DETONATOR_GRENADE:
+ {
+ time = CTimer::GetTimeInMilliseconds() + 2000;
+ float scale = 0.0f;
+ if (speed != 0.0f)
+ scale = 0.22f * speed + 0.15f;
+ float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
+ matrix.SetTranslate(0.0f, 0.0f, 0.0f);
+ matrix.RotateZ(angle);
+ matrix.GetPosition() += pos;
+ SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
+ velocity.x = -1.0f * scale * Sin(angle);
+ velocity.y = scale * Cos(angle);
+ velocity.z = (0.4f * speed + 0.4f) * scale;
+ elasticity = 0.5f;
+ break;
+ }
+ default:
Error("Undefined projectile type, AddProjectile, ProjectileInfo.cpp");
break;
}
@@ -143,19 +166,20 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
switch (weapon)
{
- case WEAPONTYPE_ROCKET:
+ case WEAPONTYPE_ROCKET:
ms_apProjectile[i] = new CProjectile(MI_MISSILE);
break;
- case WEAPONTYPE_FLAMETHROWER:
+ case WEAPONTYPE_TEARGAS:
+ ms_apProjectile[i] = new CProjectile(MI_TEARGAS);
break;
- case WEAPONTYPE_MOLOTOV:
+ case WEAPONTYPE_MOLOTOV:
ms_apProjectile[i] = new CProjectile(MI_MOLOTOV);
break;
- case WEAPONTYPE_GRENADE:
- case WEAPONTYPE_DETONATOR_GRENADE:
+ case WEAPONTYPE_GRENADE:
+ case WEAPONTYPE_DETONATOR_GRENADE:
ms_apProjectile[i] = new CProjectile(MI_GRENADE);
break;
- default: break;
+ default: break;
}
if (ms_apProjectile[i] == nil)
@@ -189,7 +213,18 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
void
CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile)
{
- RemoveNotAdd(info->m_pSource, info->m_eWeaponType, projectile->GetPosition());
+ // TODO(Miami): New parameter: 1
+ switch (info->m_eWeaponType) {
+ case WEAPONTYPE_GRENADE:
+ CExplosion::AddExplosion(nil, info->m_pSource, EXPLOSION_GRENADE, projectile->GetPosition(), 0);
+ break;
+ case WEAPONTYPE_MOLOTOV:
+ CExplosion::AddExplosion(nil, info->m_pSource, EXPLOSION_MOLOTOV, projectile->GetPosition(), 0);
+ break;
+ case WEAPONTYPE_ROCKET:
+ CExplosion::AddExplosion(nil, info->m_pSource->IsVehicle() ? ((CVehicle*)info->m_pSource)->pDriver : info->m_pSource, EXPLOSION_ROCKET, projectile->GetPosition(), 0);
+ break;
+ }
#ifdef SQUEEZE_PERFORMANCE
projectileInUse--;
#endif
@@ -202,18 +237,17 @@ CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile
void
CProjectileInfo::RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos)
{
- switch (weaponType)
- {
- case WEAPONTYPE_GRENADE:
- CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0);
- break;
- case WEAPONTYPE_MOLOTOV:
- CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0);
- break;
- case WEAPONTYPE_ROCKET:
- CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
- break;
- default: break;
+ // TODO(Miami): New parameter: 1
+ switch (weaponType) {
+ case WEAPONTYPE_GRENADE:
+ CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0);
+ break;
+ case WEAPONTYPE_MOLOTOV:
+ CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0);
+ break;
+ case WEAPONTYPE_ROCKET:
+ CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
+ break;
}
}
@@ -225,6 +259,8 @@ CProjectileInfo::Update()
return;
#endif
+ int tearGasOffset = -0.0f; // unused
+
for (int i = 0; i < ARRAY_SIZE(gaProjectileInfo); i++) {
if (!gaProjectileInfo[i].m_bInUse) continue;
@@ -240,21 +276,48 @@ CProjectileInfo::Update()
gaProjectileInfo[i].m_bInUse = false;
continue;
}
+ if ( (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_TEARGAS) && ms_apProjectile[i]->m_fElasticity > 0.1f ) {
+ if ( Abs(ms_apProjectile[i]->m_vecMoveSpeed.x) < 0.05f && Abs(ms_apProjectile[i]->m_vecMoveSpeed.y) < 0.05f && Abs(ms_apProjectile[i]->m_vecMoveSpeed.z) < 0.05f ) {
+ ms_apProjectile[i]->m_fElasticity = 0.03f;
+ }
+ }
+ const CVector &projectilePos = ms_apProjectile[i]->GetPosition();
+ CVector nextPos = CTimer::GetTimeStep() * ms_apProjectile[i]->m_vecMoveSpeed + projectilePos;
+
+ if ( nextPos.x <= PROJECTILE_BOUNDARY_MIN_X || nextPos.x >= PROJECTILE_BOUNDARY_MAX_X || nextPos.y <= PROJECTILE_BOUNDARY_MIN_Y || nextPos.y >= PROJECTILE_BOUNDARY_MAX_Y ) {
+ // Not RemoveProjectile, because we don't want no explosion
+ gaProjectileInfo[i].m_bInUse = false;
+ CWorld::Remove(ms_apProjectile[i]);
+ delete ms_apProjectile[i];
+ continue;
+ }
+ if ( gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_TEARGAS && CTimer::GetTimeInMilliseconds() > gaProjectileInfo[i].m_nExplosionTime - 19500 ) {
+ CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
+ CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(-0.2f, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
+ CParticle::AddParticle(PARTICLE_TEARGAS, projectilePos, CVector(tearGasOffset, tearGasOffset, 0.0f), 0, 0.0f, 0, 0, 0, 0);
+
+ // TODO(Miami): SetPedsChoking
+ /*if ( CTimer::GetTimeInMilliseconds() & 0x200 )
+ CWorld::SetPedsChoking(projectilePos.x, projectilePos.y, projectilePos.z, 6.0f, gaProjectileInfo[i].m_pSource);
+ */
+ }
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
- CParticle::AddParticle(PARTICLE_SMOKE, ms_apProjectile[i]->GetPosition(), CVector(0.0f, 0.0f, 0.0f));
+ CParticle::AddParticlesAlongLine(PARTICLE_ROCKET_SMOKE, gaProjectileInfo[i].m_vecPos, projectilePos, CVector(0.0f, 0.0f, 0.0f), 0.7f, 0, 0, 0, 3000);
}
- if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime) {
+ if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime || gaProjectileInfo[i].m_nExplosionTime == 0) {
if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET) {
CVector pos = ms_apProjectile[i]->GetPosition();
CWorld::pIgnoreEntity = ms_apProjectile[i];
if (ms_apProjectile[i]->bHasCollided
|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
- || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
+ || CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos)) {
RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
}
CWorld::pIgnoreEntity = nil;
+ ms_apProjectile[i]->m_vecMoveSpeed *= 1.07f;
+
} else if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV) {
CVector pos = ms_apProjectile[i]->GetPosition();
CWorld::pIgnoreEntity = ms_apProjectile[i];
@@ -263,8 +326,7 @@ CProjectileInfo::Update()
|| ((gaProjectileInfo[i].m_vecPos - gaProjectileInfo[i].m_pSource->GetPosition()).MagnitudeSqr() >= 2.0f))
{
if (ms_apProjectile[i]->bHasCollided
- || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
- || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKET && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
+ || !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)) {
RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
}
}
@@ -315,13 +377,12 @@ CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, flo
return result;
}
-// --MIAMI: Done
void
CProjectileInfo::RemoveDetonatorProjectiles()
{
for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) {
if (gaProjectileInfo[i].m_bInUse && gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_DETONATOR_GRENADE) {
- CExplosion::AddExplosion(nil, gaProjectileInfo[i].m_pSource, EXPLOSION_GRENADE, gaProjectileInfo[i].m_vecPos, 0); // TODO(Miami): New parameter (1)
+ CExplosion::AddExplosion(nil, gaProjectileInfo[i].m_pSource, EXPLOSION_GRENADE, gaProjectileInfo[i].m_vecPos, 0); // TODO(Miami): New parameter: 1
gaProjectileInfo[i].m_bInUse = false;
CWorld::Remove(ms_apProjectile[i]);
delete ms_apProjectile[i];