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-rw-r--r--src/audio/AudioCollision.h2
-rw-r--r--src/audio/AudioManager.cpp224
-rw-r--r--src/audio/AudioManager.h24
-rw-r--r--src/audio/PoliceRadio.h2
4 files changed, 134 insertions, 118 deletions
diff --git a/src/audio/AudioCollision.h b/src/audio/AudioCollision.h
index 0a058916..a00b16d9 100644
--- a/src/audio/AudioCollision.h
+++ b/src/audio/AudioCollision.h
@@ -35,4 +35,4 @@ public:
void AddCollisionToRequestedQueue();
};
-VALIDATE_SIZE(cAudioCollisionManager, 852);
+VALIDATE_SIZE(cAudioCollisionManager, 0x354);
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index f230731b..93ac8857 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -420,10 +420,7 @@ cAudioManager::CheckForAnAudioFileOnCD() const
uint8
cAudioManager::GetCDAudioDriveLetter() const
{
- if (m_bIsInitialised)
- return SampleManager.GetCDAudioDriveLetter();
-
- return 0;
+ return SampleManager.GetCDAudioDriveLetter();
}
bool
@@ -483,12 +480,18 @@ uint8
cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
{
float newSoundIntensity;
+ float newEmittingVolume;
+
if (soundIntensity <= 0.0f)
return 0;
+
newSoundIntensity = soundIntensity / 5.0f;
- if (newSoundIntensity <= distance)
- emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume;
- return emittingVolume;
+ if (newSoundIntensity > distance)
+ return emittingVolume;
+
+ newEmittingVolume = emittingVolume * SQR((soundIntensity - newSoundIntensity - (distance - newSoundIntensity))
+ / (soundIntensity - newSoundIntensity));
+ return Min(127u, newEmittingVolume);
}
void
@@ -500,17 +503,16 @@ cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const
int32
cAudioManager::ComputePan(float dist, CVector *vec)
{
- const uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
- 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
-
- int32 index = Min(63, Abs(vec->x / (dist / 64.f)));
+ const uint8 PanTable[64] = { 0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53,
+ 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
+ int32 index = Min(63, Abs(int32(vec->x / (dist / 64.f))));
if (vec->x > 0.f)
return Max(20, 63 - PanTable[index]);
return Min(107, PanTable[index] + 63);
}
-int32
+uint32
cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const
{
uint32 newFreq = oldFreq;
@@ -519,11 +521,7 @@ cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1,
if (dist != 0.0f) {
float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier;
if (m_fSpeedOfSound > Abs(speedOfSource)) {
- if (speedOfSource < 0.0f) {
- speedOfSource = Max(speedOfSource, -1.5f);
- } else {
- speedOfSource = Min(speedOfSource, 1.5f);
- }
+ speedOfSource = clamp2(speedOfSource, 0.0f, 1.5f);
newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound);
}
}
@@ -750,39 +748,41 @@ cAudioManager::AddReleasingSounds()
void
cAudioManager::ProcessActiveQueues()
{
- bool flag;
- float position2;
- float position1;
-
- uint32 v28;
- uint32 v29;
-
- float x;
- float usedX;
- float usedY;
- float usedZ;
-
- uint8 vol;
- uint8 emittingVol;
CVector position;
+ uint32 freqDivided;
+ uint32 loopCount;
+ uint8 emittingVol;
+ uint8 vol;
+ uint8 offset;
+ float x;
+ bool flag;
+ bool missionState;
for (int32 i = 0; i < m_nActiveSamples; i++) {
m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false;
m_asActiveSamples[i].m_bIsProcessed = false;
}
-
- for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
- tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
+ for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
+ tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
if (sample.m_nSampleIndex != NO_SAMPLE) {
- for (int32 j = 0; j < m_nActiveSamples; ++j) {
- if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex && sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
- sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
+ for (int32 j = 0; j < m_nActiveSamples; j++) {
+ if (sample.m_nEntityIndex == m_asActiveSamples[j].m_nEntityIndex &&
+ sample.m_nCounter == m_asActiveSamples[j].m_nCounter &&
+ sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
if (sample.m_nLoopCount) {
- if (m_FrameCounter & 1) {
- flag = !!(j & 1);
+
+ if (field_5554 & 1) {
+ if (!(j & 1)) {
+ flag = false;
+ } else {
+ flag = true;
+ }
+ } else if (j & 1) {
+ flag = false;
} else {
- flag = !(j & 1);
+ flag = true;
}
+
if (flag && !SampleManager.GetChannelUsedFlag(j)) {
sample.m_bLoopEnded = true;
m_asActiveSamples[j].m_bLoopEnded = true;
@@ -790,6 +790,8 @@ cAudioManager::ProcessActiveQueues()
m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE;
continue;
}
+ if (!sample.m_nReleasingVolumeDivider)
+ sample.m_nReleasingVolumeDivider = 1;
}
sample.m_bIsProcessed = true;
m_asActiveSamples[j].m_bIsProcessed = true;
@@ -805,37 +807,39 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannelEmittingVolume(j, emittingVol);
} else {
m_asActiveSamples[j].m_fDistance = sample.m_fDistance;
- position2 = sample.m_fDistance;
- position1 = m_asActiveSamples[j].m_fDistance;
- sample.m_nFrequency = ComputeDopplerEffectedFrequency(sample.m_nFrequency, position1, position2, sample.m_fSpeedMultiplier);
+ sample.m_nFrequency = ComputeDopplerEffectedFrequency(
+ sample.m_nFrequency,
+ m_asActiveSamples[j].m_fDistance,
+ sample.m_fDistance,
+ sample.m_fSpeedMultiplier);
+
if (sample.m_nFrequency != m_asActiveSamples[j].m_nFrequency) {
- int32 freq;
- if (sample.m_nFrequency <= m_asActiveSamples[j].m_nFrequency) {
-#ifdef FIX_BUGS
- freq = Max((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency - 6000);
-#else
- freq = Max((int32)sample.m_nFrequency, int32(m_asActiveSamples[j].m_nFrequency - 6000));
-#endif
- } else {
- freq = Min(sample.m_nFrequency, m_asActiveSamples[j].m_nFrequency + 6000);
- }
- m_asActiveSamples[j].m_nFrequency = freq;
- SampleManager.SetChannelFrequency(j, freq);
+ m_asActiveSamples[j].m_nFrequency = clamp2((int32)sample.m_nFrequency, (int32)m_asActiveSamples[j].m_nFrequency, 6000);
+ SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
}
-
if (sample.m_nEmittingVolume != m_asActiveSamples[j].m_nEmittingVolume) {
- if (sample.m_nEmittingVolume <= m_asActiveSamples[j].m_nEmittingVolume) {
- vol = Max(m_asActiveSamples[j].m_nEmittingVolume - 10, sample.m_nEmittingVolume);
- } else {
- vol = Min(m_asActiveSamples[j].m_nEmittingVolume + 10, sample.m_nEmittingVolume);
- }
+ vol = clamp2((int8)sample.m_nEmittingVolume, (int8)m_asActiveSamples[j].m_nEmittingVolume, 10);
- uint8 emittingVol;
if (field_4) {
emittingVol = 2 * Min(63, vol);
} else {
emittingVol = vol;
}
+
+ missionState = false;
+ for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) {
+ if (m_sMissionAudio.m_bIsMobile[k]) {
+ missionState = true;
+ break;
+ }
+ }
+ if (missionState) {
+ emittingVol = (emittingVol * field_5538) / 127;
+ } else {
+ if (field_5538 < 127)
+ emittingVol = (emittingVol * field_5538) / 127;
+ }
+
SampleManager.SetChannelEmittingVolume(j, emittingVol);
m_asActiveSamples[j].m_nEmittingVolume = vol;
}
@@ -844,10 +848,11 @@ cAudioManager::ProcessActiveQueues()
SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity);
}
SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag);
- break;
+ break; //continue for i
}
sample.m_bIsProcessed = false;
m_asActiveSamples[j].m_bIsProcessed = false;
+ //continue for j
}
}
}
@@ -859,59 +864,69 @@ cAudioManager::ProcessActiveQueues()
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
}
}
- for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; ++i) {
- tSound &sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
- if (!sample.m_bIsProcessed && !sample.m_bLoopEnded && m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
+ for (uint8 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) {
+ tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]];
+ if (!sample.m_bIsProcessed && !sample.m_bLoopEnded &&
+ m_asAudioEntities[sample.m_nEntityIndex].m_bIsUsed && sample.m_nSampleIndex < NO_SAMPLE) {
if (sample.m_nCounter > 255 && sample.m_nLoopCount && sample.m_nLoopsRemaining) {
- --sample.m_nLoopsRemaining;
+ sample.m_nLoopsRemaining--;
sample.m_nReleasingVolumeDivider = 1;
} else {
- for (uint8 j = 0; j < m_nActiveSamples; ++j) {
- if (!m_asActiveSamples[j].m_bIsProcessed) {
- if (sample.m_nLoopCount) {
- v28 = sample.m_nFrequency / m_nTimeSpent;
- v29 = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
- if (v28 == 0)
+ for (uint8 j = 0; j < m_nActiveSamples; j++) {
+ uint8 k = (j + field_6) % m_nActiveSamples;
+ if (!m_asActiveSamples[k].m_bIsProcessed) {
+ if (sample.m_nLoopCount != 0) {
+ freqDivided = sample.m_nFrequency / m_nTimeSpent;
+ loopCount = sample.m_nLoopCount * SampleManager.GetSampleLength(sample.m_nSampleIndex);
+ if (freqDivided == 0)
continue;
- sample.m_nReleasingVolumeDivider = v29 / v28 + 1;
+ sample.m_nReleasingVolumeDivider = loopCount / freqDivided + 1;
}
- memcpy(&m_asActiveSamples[j], &sample, sizeof(tSound));
- if (!m_asActiveSamples[j].m_bIs2D)
- TranslateEntity(&m_asActiveSamples[j].m_vecPos, &position);
+ memcpy(&m_asActiveSamples[k], &sample, sizeof(tSound));
+ if (!m_asActiveSamples[k].m_bIs2D)
+ TranslateEntity(&m_asActiveSamples[k].m_vecPos, &position);
if (field_4) {
- emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume);
+ emittingVol = 2 * Min(63, m_asActiveSamples[k].m_nEmittingVolume);
} else {
- emittingVol = m_asActiveSamples[j].m_nEmittingVolume;
+ emittingVol = m_asActiveSamples[k].m_nEmittingVolume;
}
- if (SampleManager.InitialiseChannel(j, m_asActiveSamples[j].m_nSampleIndex, m_asActiveSamples[j].m_nBankIndex)) {
- SampleManager.SetChannelFrequency(j, m_asActiveSamples[j].m_nFrequency);
- SampleManager.SetChannelEmittingVolume(j, emittingVol);
- SampleManager.SetChannelLoopPoints(j, m_asActiveSamples[j].m_nLoopStart, m_asActiveSamples[j].m_nLoopEnd);
- SampleManager.SetChannelLoopCount(j, m_asActiveSamples[j].m_nLoopCount);
- SampleManager.SetChannelReverbFlag(j, m_asActiveSamples[j].m_bReverbFlag);
- if (m_asActiveSamples[j].m_bIs2D) {
- uint8 offset = m_asActiveSamples[j].m_nOffset;
+ if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) {
+ SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency);
+ bool isMobile = false;
+ for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) {
+ if (m_sMissionAudio.m_bIsMobile[l]) {
+ isMobile = true;
+ break;
+ }
+ }
+ if (!isMobile || m_asActiveSamples[k].m_bIs2D) {
+ if (field_5538 < 127)
+ emittingVol *= field_5538 / 127;
+ vol = emittingVol;
+ } else {
+ vol = (emittingVol * field_5538 / 127);
+ }
+ SampleManager.SetChannelEmittingVolume(k, vol);
+ SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd);
+ SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount);
+ SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverbFlag);
+ if (m_asActiveSamples[k].m_bIs2D) {
+ offset = m_asActiveSamples[k].m_nOffset;
if (offset == 63) {
- x = 0.f;
+ x = 0.0f;
} else if (offset >= 63) {
- x = (offset - 63) * 1000.f / 63;
+ x = (offset - 63) * 1000.0f / 63;
} else {
- x = -(63 - offset) * 1000.f / 63;
+ x = -(63 - offset) * 1000.0f / 63; //same like line below
}
- usedX = x;
- usedY = 0.f;
- usedZ = 0.f;
- m_asActiveSamples[j].m_fSoundIntensity = 100000.0f;
- } else {
- usedX = position.x;
- usedY = position.y;
- usedZ = position.z;
+ position = CVector(x, 0.0f, 0.0f);
+ m_asActiveSamples[k].m_fSoundIntensity = 100000.0f;
}
- SampleManager.SetChannel3DPosition(j, usedX, usedY, usedZ);
- SampleManager.SetChannel3DDistances(j, m_asActiveSamples[j].m_fSoundIntensity, 0.25f * m_asActiveSamples[j].m_fSoundIntensity);
- SampleManager.StartChannel(j);
+ SampleManager.SetChannel3DPosition(k, position.x, position.y, position.z);
+ SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_fSoundIntensity, 0.25f * m_asActiveSamples[k].m_fSoundIntensity);
+ SampleManager.StartChannel(k);
}
- m_asActiveSamples[j].m_bIsProcessed = true;
+ m_asActiveSamples[k].m_bIsProcessed = true;
sample.m_bIsProcessed = true;
sample.m_nVolumeChange = -1;
break;
@@ -920,6 +935,7 @@ cAudioManager::ProcessActiveQueues()
}
}
}
+ field_6 %= m_nActiveSamples;
}
void
@@ -934,7 +950,7 @@ cAudioManager::ClearRequestedQueue()
void
cAudioManager::ClearActiveSamples()
{
- for (int32 i = 0; i < m_nActiveSamples; i++) {
+ for (uint8 i = 0; i < m_nActiveSamples; i++) {
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
m_asActiveSamples[i].m_nCounter = 0;
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
@@ -957,7 +973,7 @@ cAudioManager::ClearActiveSamples()
m_asActiveSamples[i].m_nCalculatedVolume = 0;
m_asActiveSamples[i].m_nReleasingVolumeDivider = 0;
m_asActiveSamples[i].m_nVolumeChange = -1;
- m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f};
+ m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f);
m_asActiveSamples[i].m_bReverbFlag = false;
m_asActiveSamples[i].m_nLoopsRemaining = 0;
m_asActiveSamples[i].m_bRequireReflection = false;
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index f99acac8..267260c5 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -181,6 +181,7 @@ public:
uint8 m_nActiveSamples;
uint8 field_4; // unused
bool m_bDynamicAcousticModelingStatus;
+ int8 field_6;
float m_fSpeedOfSound;
bool m_bTimerJustReset;
int32 m_nTimer;
@@ -246,16 +247,15 @@ public:
void AddSampleToRequestedQueue(); // done
void AgeCrimes(); // done (inlined in vc)
- void CalculateDistance(bool &condition, float dist); // done
- bool CheckForAnAudioFileOnCD() const;
- void ClearActiveSamples();
- void ClearMissionAudio(uint8 slot); //done
- void ClearRequestedQueue();
- int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier) const;
- int32 ComputePan(float, CVector *);
- uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
- int32 CreateEntity(eAudioType type, void *entity); // done
+ void CalculateDistance(bool &condition, float dist); // done
+ bool CheckForAnAudioFileOnCD() const; // done
+ void ClearActiveSamples(); // done
+ void ClearMissionAudio(uint8 slot); // done
+ void ClearRequestedQueue(); // done (inlined in vc)
+ uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
+ int32 ComputePan(float, CVector *); // done
+ uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
+ int32 CreateEntity(eAudioType type, void *entity); // done
void DestroyAllGameCreatedEntities();
void DestroyEntity(int32 id); //done (inlined in vc)
@@ -289,7 +289,7 @@ public:
void Initialise(); // done
void InitialisePoliceRadio();
void InitialisePoliceRadioZones();
- void InterrogateAudioEntities();
+ void InterrogateAudioEntities(); // done
bool IsAudioInitialised() const;
bool IsMissionAudioSampleFinished(uint8 slot);
bool IsMP3RadioChannelAvailable() const; // done
@@ -307,7 +307,7 @@ public:
void PreloadMissionAudio(uint8 slot, Const char *name); // done
void PreTerminateGameSpecificShutdown(); // done
/// processX - main logic of adding new sounds
- void ProcessActiveQueues();
+ void ProcessActiveQueues(); //done
bool ProcessAirBrakes(cVehicleParams *params);
bool ProcessBoatEngine(cVehicleParams *params);
bool ProcessBoatMovingOverWater(cVehicleParams *params);
diff --git a/src/audio/PoliceRadio.h b/src/audio/PoliceRadio.h
index c01f21ce..e9a0fde0 100644
--- a/src/audio/PoliceRadio.h
+++ b/src/audio/PoliceRadio.h
@@ -43,4 +43,4 @@ public:
}
};
-VALIDATE_SIZE(cPoliceRadioQueue, 444);
+VALIDATE_SIZE(cPoliceRadioQueue, 0x1BC);