diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/audio/AudioLogic.cpp | 222 |
1 files changed, 117 insertions, 105 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 72630b80..a1886e90 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -3220,25 +3220,128 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) { CBoat *boat; float padRelativeAccerate; - float gasPedal; - int32 padAccelerate; - uint8 emittingVol; - float oneShotVol; - static uint16 LastAccel = 0; - static uint8 LastVol = 0; + bool isV12 = false; + static int32 LastFreq = 2000; + static int8 LastVol = 0; - static const int intensity = 90; + static const float intensity = 90.0f; if (params.m_fDistance < SQR(intensity)) { boat = (CBoat *)params.m_pVehicle; - if (params.m_nIndex == REEFER) { + if(boat->GetStatus() == STATUS_WRECKED) + return true; + + float freqModificator; + float volModificator; + int BaseVol; + int BaseFreq; + + switch(boat->GetModelIndex()) { + case MI_RIO: + freqModificator = 490.0f; + volModificator = 60.0f; + BaseVol = 20; + BaseFreq = 1888; + break; + case MI_PREDATOR: + case MI_SQUALO: + case MI_SPEEDER: + case MI_COASTG: + case MI_DINGHY: + case MI_JETMAX: + freqModificator = 6000.0f; + volModificator = 60.0f; + isV12 = true; + BaseFreq = 9000; + BaseVol = 20; + break; + case MI_REEFER: + freqModificator = 715.0f; + volModificator = 80.0f; + BaseVol = 0; + BaseFreq = 3775; + break; + case MI_TROPIC: + case MI_MARQUIS: + freqModificator = 463.0f; + volModificator = 60.0f; + BaseVol = 20; + BaseFreq = 1782; + break; + default: + return true; + } + + bool bIsPlayerVeh; + + if(FindPlayerVehicle() == params.m_pVehicle) { + float padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); + padRelativeAccerate = padAccelerate / 255.0f; + bIsPlayerVeh = true; + } else { + padRelativeAccerate = Max(params.m_pVehicle->m_fGasPedal, params.m_pVehicle->m_fBrakePedal); + bIsPlayerVeh = false; + } + + int Freq = BaseFreq + (padRelativeAccerate * freqModificator); + int Vol = BaseVol + (padRelativeAccerate * volModificator); + + if(!boat->bPropellerInWater) + Freq = (9 * Freq) / 8; + + if(bIsPlayerVeh) { + if(Freq > LastFreq) { + if(isV12) + Freq = Min(Freq, LastFreq + 100); + else + Freq = Min(Freq, LastFreq + 15); + } else { + if(isV12) + Freq = Max(Freq, LastFreq - 100); + else + Freq = Max(Freq, LastFreq - 15); + } + if(Vol > LastVol) + Vol = Min(Vol, LastVol + 3); + else + Vol = Max(Vol, LastVol - 3); + } + + if (Vol > 0) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(Vol, intensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nFrequency = Freq; + m_sQueueSample.m_nCounter = 40; + if (isV12) + m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP; + else + m_sQueueSample.m_nSampleIndex = SFX_BOAT_CRUISER_LOOP; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = Vol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = intensity; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 7; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + + if(boat->GetModelIndex() == MI_REEFER) { + CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(80, intensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; - m_sQueueSample.m_nFrequency = 10386; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = false; @@ -3255,102 +3358,11 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) m_sQueueSample.m_bRequireReflection = false; AddSampleToRequestedQueue(); } - if (FindPlayerVehicle() == params.m_pVehicle) { - padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); - padRelativeAccerate = padAccelerate / 255; - emittingVol = (100.f * padRelativeAccerate) + 15; - m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000; - if (!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - } else { - gasPedal = Abs(boat->m_fGasPedal); - if (gasPedal > 0.0f) { - m_sQueueSample.m_nFrequency = 6000; - emittingVol = 15; - } else { - emittingVol = (100.f * gasPedal) + 15; - m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000; - if (!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - } - } - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); - if (!m_sQueueSample.m_nVolume) - return true; - m_sQueueSample.m_nCounter = 40; - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; - m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - } else { - if (FindPlayerVehicle() == params.m_pVehicle) { - padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); - if (padAccelerate <= 20) { - emittingVol = 45 - 45 * padAccelerate / 40; - m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025; - m_sQueueSample.m_nCounter = 39; - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; - if (LastAccel > 20) { - oneShotVol = LastVol; - PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_BOAT_SLOWDOWN, oneShotVol); - } - } else { - emittingVol = 105 * padAccelerate / 255 + 15; - m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000; - if (!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - m_sQueueSample.m_nCounter = 40; - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; - } - LastVol = emittingVol; - LastAccel = padAccelerate; - } else { - gasPedal = Abs(boat->m_fGasPedal); - if (gasPedal > 0.0f) { - m_sQueueSample.m_nFrequency = 11025; - emittingVol = 45; - m_sQueueSample.m_nCounter = 39; - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; - } else { - emittingVol = (105.f * gasPedal) + 15; - m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000; - if (!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - m_sQueueSample.m_nCounter = 40; - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; - } - } - CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); - if (!m_sQueueSample.m_nVolume) - return true; - m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; } - AddSampleToRequestedQueue(); + if(bIsPlayerVeh) { + LastFreq = Freq; + LastVol = Vol; + } return true; } return false; |