diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/control/Garages.cpp | 2 | ||||
-rw-r--r-- | src/control/Script10.cpp | 2 | ||||
-rw-r--r-- | src/control/Script3.cpp | 2 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 6 | ||||
-rw-r--r-- | src/core/config.h | 3 | ||||
-rw-r--r-- | src/core/main.cpp | 2 |
7 files changed, 13 insertions, 5 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 10b40be2..9cce6641 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -50,6 +50,7 @@ if(LIBRW_PLATFORM_D3D9) endif() target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD) +target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING) if(${PROJECT}_AUDIO STREQUAL "OAL") find_package(OpenAL REQUIRED) diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 0b65dde7..e7da2eff 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -2140,7 +2140,7 @@ void CStoredCar::StoreCar(CVehicle* pVehicle) m_nModelIndex = pVehicle->GetModelIndex(); m_fPosX = pVehicle->GetPosition().x; m_fPosY = pVehicle->GetPosition().y; - m_fPosY = pVehicle->GetPosition().z; + m_fPosZ = pVehicle->GetPosition().z; m_fForwardX = pVehicle->GetForward().x; m_fForwardY = pVehicle->GetForward().y; m_fForwardZ = pVehicle->GetForward().z; diff --git a/src/control/Script10.cpp b/src/control/Script10.cpp index c619a9dd..ce822505 100644 --- a/src/control/Script10.cpp +++ b/src/control/Script10.cpp @@ -278,7 +278,7 @@ int8 CRunningScript::ProcessCommands1600To1699(int32 command) CollectParameters(&m_nIp, 3); CPed* pPed = CPools::GetPedPool()->GetAt(GET_INTEGER_PARAM(0)); if (pPed) - pPed->SetWaitState((eWaitState)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2) >= 0 ? (void*)GET_INTEGER_PARAM(2) : nil, true); + pPed->SetWaitState((eWaitState)GET_INTEGER_PARAM(1), GET_INTEGER_PARAM(2) >= 0 ? &GET_INTEGER_PARAM(2) : nil, true); return 0; } case COMMAND_REGISTER_BEST_TIME_GOGO_FAGGIO: diff --git a/src/control/Script3.cpp b/src/control/Script3.cpp index 64014ac8..b0f529c0 100644 --- a/src/control/Script3.cpp +++ b/src/control/Script3.cpp @@ -450,7 +450,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command) CollectParameters(&m_nIp, 2); CAutomobile* pCar = (CAutomobile*)CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0)); script_assert(pCar); - script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR); + //script_assert(pCar->m_vehType == VEHICLE_TYPE_CAR); UpdateCompareFlag(pCar->m_bombType == GET_INTEGER_PARAM(1)); return 0; } diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 9f78d483..3bf05836 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -2919,9 +2919,15 @@ CMenuManager::InitialiseChangedLanguageSettings() { if (m_bFrontEnd_ReloadObrTxtGxt) { m_bFrontEnd_ReloadObrTxtGxt = false; +#ifdef FIX_BUGS + if (gGameState > GS_INIT_ONCE) +#endif CTimer::Stop(); TheText.Unload(); TheText.Load(); +#ifdef FIX_BUGS + if (gGameState > GS_INIT_ONCE) +#endif CTimer::Update(); CGame::frenchGame = false; CGame::germanGame = false; diff --git a/src/core/config.h b/src/core/config.h index 4ed174a9..4a59d298 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -197,7 +197,8 @@ enum Config { #define DRAW_GAME_VERSION_TEXT #ifdef DRAW_GAME_VERSION_TEXT // unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default. - #define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development + // If you disable this then game will fetch version from peds.col, as R* did while in development. + //#define USE_OUR_VERSIONING // enabled from buildfiles by default #endif // Memory allocation and compression diff --git a/src/core/main.cpp b/src/core/main.cpp index 9d540635..8e53901f 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -387,7 +387,7 @@ DoRWStuffEndOfFrame(void) } #else if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) { - sprintf(s, "screen_%11lld.png", time(nil)); + sprintf(s, "screen_0%11lld.png", time(nil)); RwGrabScreen(Scene.camera, s); } #endif |