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-rw-r--r--src/collision/Collision.cpp3
-rw-r--r--src/core/Game.cpp10
-rw-r--r--src/core/Pools.cpp2
-rw-r--r--src/core/Radar.cpp181
-rw-r--r--src/core/Streaming.cpp6
-rw-r--r--src/core/main.cpp9
-rw-r--r--src/core/re3.cpp5
-rw-r--r--src/extras/custompipes_gl.cpp6
-rw-r--r--src/extras/postfx.cpp3
-rw-r--r--src/objects/Stinger.cpp3
-rw-r--r--src/peds/Population.cpp40
-rw-r--r--src/rw/RwHelper.cpp7
-rw-r--r--src/vehicles/Automobile.cpp2
-rw-r--r--src/vehicles/Bike.cpp2
-rw-r--r--src/weapons/Weapon.cpp4
15 files changed, 193 insertions, 90 deletions
diff --git a/src/collision/Collision.cpp b/src/collision/Collision.cpp
index 1f15670d..bb2c2e71 100644
--- a/src/collision/Collision.cpp
+++ b/src/collision/Collision.cpp
@@ -148,11 +148,10 @@ CCollision::SortOutCollisionAfterLoad(void)
void
CCollision::LoadCollisionScreen(eLevelName level)
{
- static Const char *levelNames[4] = {
+ static Const char *levelNames[] = {
"",
"IND_ZON",
"COM_ZON",
- "SUB_ZON"
};
// Why twice?
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index edd4d7cf..8dee29e2 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -245,10 +245,16 @@ CGame::InitialiseRenderWare(void)
#ifdef LIBRW
#ifdef PS2_MATFX
- rw::MatFX::modulateEnvMap = true;
+ rw::MatFX::envMapApplyLight = true;
+ rw::MatFX::envMapUseMatColor = true;
+ rw::MatFX::envMapFlipU = true;
#else
- rw::MatFX::modulateEnvMap = false;
+ rw::MatFX::envMapApplyLight = false;
+ rw::MatFX::envMapUseMatColor = false;
+ rw::MatFX::envMapFlipU = false;
#endif
+ rw::RGBA envcol = { 64, 64, 64, 255 };
+ rw::MatFX::envMapColor = envcol;
#else
#ifdef PS2_MATFX
ReplaceMatFxCallback();
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index bf35f8ef..d824d498 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -105,7 +105,7 @@ CPools::CheckPoolsEmpty()
printf("pools have been cleared\n");
}
-
+// Thankfully unused, it would break the game!
void
CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
{
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index e17c01a1..1be7d2fa 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -239,6 +239,75 @@ void GetTextureCorners(int32 x, int32 y, CVector2D *out)
out[3].y = RADAR_TILE_SIZE * (y);
}
+uint8 CRadar::CalculateBlipAlpha(float dist)
+{
+ if (FrontEndMenuManager.m_bMenuMapActive)
+ return 255;
+
+ if (dist <= 1.0f)
+ return 255;
+
+ if (dist <= 10.0f)
+ return (128.0f * ((dist - 1.0f) / 9.0f)) + ((1.0f - (dist - 1.0f) / 9.0f) * 255.0f);
+
+ return 128;
+}
+
+void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
+{
+ int index = GetActualBlipArrayIndex(i);
+ if (index != -1)
+ ms_RadarTrace[index].m_bDim = bright != 1;
+}
+
+void CRadar::ChangeBlipColour(int32 i, int32 color)
+{
+ int index = GetActualBlipArrayIndex(i);
+ if (index != -1)
+ ms_RadarTrace[index].m_nColor = color;
+}
+
+void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
+{
+ int index = GetActualBlipArrayIndex(i);
+ if (index != -1)
+ ms_RadarTrace[index].m_eBlipDisplay = display;
+}
+
+void CRadar::ChangeBlipScale(int32 i, int32 scale)
+{
+ int index = GetActualBlipArrayIndex(i);
+ if (index != -1)
+ ms_RadarTrace[index].m_wScale = scale;
+}
+
+void CRadar::ClearBlip(int32 i)
+{
+ int index = GetActualBlipArrayIndex(i);
+ if (index != -1) {
+ SetRadarMarkerState(index, false);
+ ms_RadarTrace[index].m_bInUse = false;
+ ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
+ ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
+ ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
+ }
+}
+
+void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
+{
+ for (int i = 0; i < NUMRADARBLIPS; i++) {
+ if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
+ SetRadarMarkerState(i, false);
+ ms_RadarTrace[i].m_bInUse = false;
+ ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
+ ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
+ ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
+ }
+ };
+}
+
+// Why not a proper clipping algorithm?
+#ifdef THIS_IS_STUPID
bool IsPointInsideRadar(const CVector2D &point)
{
@@ -319,74 +388,6 @@ int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &
return edge;
}
-uint8 CRadar::CalculateBlipAlpha(float dist)
-{
- if (FrontEndMenuManager.m_bMenuMapActive)
- return 255;
-
- if (dist <= 1.0f)
- return 255;
-
- if (dist <= 10.0f)
- return (128.0f * ((dist - 1.0f) / 9.0f)) + ((1.0f - (dist - 1.0f) / 9.0f) * 255.0f);
-
- return 128;
-}
-
-void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1)
- ms_RadarTrace[index].m_bDim = bright != 1;
-}
-
-void CRadar::ChangeBlipColour(int32 i, int32 color)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1)
- ms_RadarTrace[index].m_nColor = color;
-}
-
-void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1)
- ms_RadarTrace[index].m_eBlipDisplay = display;
-}
-
-void CRadar::ChangeBlipScale(int32 i, int32 scale)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1)
- ms_RadarTrace[index].m_wScale = scale;
-}
-
-void CRadar::ClearBlip(int32 i)
-{
- int index = GetActualBlipArrayIndex(i);
- if (index != -1) {
- SetRadarMarkerState(index, false);
- ms_RadarTrace[index].m_bInUse = false;
- ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
- ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
- ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
- }
-}
-
-void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
-{
- for (int i = 0; i < NUMRADARBLIPS; i++) {
- if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
- SetRadarMarkerState(i, false);
- ms_RadarTrace[i].m_bInUse = false;
- ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
- ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
- ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
- }
- };
-}
-
-// Why not a proper clipping algorithm?
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{
CVector2D corners[4] = {
@@ -465,6 +466,50 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
return n;
}
+#else
+
+int
+ClipPolyPlane(const CVector2D *in, int nin, CVector2D *out, CVector *plane)
+{
+ int j;
+ int nout;
+ int x1, x2;
+ float d1, d2, t;
+
+ nout = 0;
+ for(j = 0; j < nin; j++){
+ x1 = j;
+ x2 = (j+1) % nin;
+
+ d1 = plane->x*in[x1].x + plane->y*in[x1].y + plane->z;
+ d2 = plane->x*in[x2].x + plane->y*in[x2].y + plane->z;
+ if(d1*d2 < 0.0f){
+ t = d1/(d1 - d2);
+ out[nout++] = in[x1]*(1.0f-t) + in[x2]*t;
+ }
+ if(d2 >= 0.0f)
+ out[nout++] = in[x2];
+ }
+ return nout;
+}
+
+int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
+{
+ CVector planes[4] = {
+ CVector(-1.0f, 0.0f, 1.0f),
+ CVector( 1.0f, 0.0f, 1.0f),
+ CVector(0.0f, -1.0f, 1.0f),
+ CVector(0.0f, 1.0f, 1.0f)
+ };
+ CVector2D tmp[8];
+ int n;
+ if(n = ClipPolyPlane(rect, 4, tmp, &planes[0]), n == 0) return 0;
+ if(n = ClipPolyPlane(tmp, n, poly, &planes[1]), n == 0) return 0;
+ if(n = ClipPolyPlane(poly, n, tmp, &planes[2]), n == 0) return 0;
+ if(n = ClipPolyPlane(tmp, n, poly, &planes[3]), n == 0) return 0;
+ return n;
+}
+#endif
bool CRadar::DisplayThisBlip(int32 counter)
{
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index bff832c3..39443410 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -1763,7 +1763,13 @@ CStreaming::StreamVehiclesAndPeds(void)
for(i = 0; i < CCarCtrl::TOTAL_CUSTOM_CLASSES; i++){
if(CCarCtrl::NumRequestsOfCarRating[i] > maxReq &&
((i == 0 && zone.carThreshold[0] != 0) ||
+#ifdef FIX_BUGS
+ (i < CCarCtrl::NUM_CAR_CLASSES && zone.carThreshold[i] != zone.carThreshold[i-1]) ||
+ (i == CCarCtrl::NUM_CAR_CLASSES && zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES] != 0) ||
+ (i > CCarCtrl::NUM_CAR_CLASSES && i < CCarCtrl::TOTAL_CUSTOM_CLASSES && zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES] != zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES - 1]))) {
+#else
(i != 0 && zone.carThreshold[i] != zone.carThreshold[i-1]))) {
+#endif
maxReq = CCarCtrl::NumRequestsOfCarRating[i];
mostRequestedRating = i;
}
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 49c9a8e6..e8188cec 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1297,10 +1297,12 @@ void
RenderEffects_new(void)
{
PUSH_RENDERGROUP("RenderEffects_new");
+/* // stupid to do this before the whole world is drawn!
CShadows::RenderStaticShadows();
CShadows::RenderStoredShadows();
CSkidmarks::Render();
CRubbish::Render();
+*/
// these aren't really effects
DefinedState();
@@ -1323,6 +1325,13 @@ if(gbRenderFadingInEntities)
CRenderer::RenderFadingInEntities();
// actual effects here
+
+ // from above
+ CShadows::RenderStaticShadows();
+ CShadows::RenderStoredShadows();
+ CSkidmarks::Render();
+ CRubbish::Render();
+
CGlass::Render();
// CMattRenderer::ResetRenderStates
DefinedState();
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 27382c98..34976822 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -1029,6 +1029,11 @@ extern bool gbRenderWorld2;
#ifndef MASTER
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil);
#endif
+#ifdef LIBRW
+ DebugMenuAddVarBool32("Render", "MatFX env map apply light", &rw::MatFX::envMapApplyLight, nil);
+ DebugMenuAddVarBool32("Render", "MatFX env map flip U", &rw::MatFX::envMapFlipU, nil);
+ DebugMenuAddVarBool32("Render", "MatFX env map use matcolor", &rw::MatFX::envMapUseMatColor, nil);
+#endif
#ifdef EXTENDED_PIPELINES
static const char *worldpipenames[] = { "PSP", "PS2", "Mobile" };
e = DebugMenuAddVar("Render", "World Rendering", &CustomPipes::WorldPipeSwitch, nil,
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp
index 5d24070a..e70bd6db 100644
--- a/src/extras/custompipes_gl.cpp
+++ b/src/extras/custompipes_gl.cpp
@@ -358,7 +358,7 @@ CreateVehiclePipe(void)
{
#include "shaders/obj/neoVehicle_frag.inc"
#include "shaders/obj/neoVehicle_vert.inc"
- const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil };
+ const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoVehicle_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil };
neoVehicleShader = Shader::create(vs, fs);
assert(neoVehicleShader);
@@ -738,7 +738,7 @@ CreateRimLightPipes(void)
{
#include "shaders/obj/simple_frag.inc"
#include "shaders/obj/neoRimSkin_vert.inc"
- const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil };
+ const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoRimSkin_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
neoRimSkinShader = Shader::create(vs, fs);
assert(neoRimSkinShader);
@@ -747,7 +747,7 @@ CreateRimLightPipes(void)
{
#include "shaders/obj/simple_frag.inc"
#include "shaders/obj/neoRim_vert.inc"
- const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil };
+ const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoRim_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
neoRimShader = Shader::create(vs, fs);
assert(neoRimShader);
diff --git a/src/extras/postfx.cpp b/src/extras/postfx.cpp
index 563865b5..84c1d059 100644
--- a/src/extras/postfx.cpp
+++ b/src/extras/postfx.cpp
@@ -51,6 +51,9 @@ CPostFX::InitOnce(void)
void
CPostFX::Open(RwCamera *cam)
{
+ if(pFrontBuffer)
+ Close();
+
uint32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
uint32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
uint32 depth = RwRasterGetDepth(RwCameraGetRaster(cam));
diff --git a/src/objects/Stinger.cpp b/src/objects/Stinger.cpp
index 848a7cf7..41040d4a 100644
--- a/src/objects/Stinger.cpp
+++ b/src/objects/Stinger.cpp
@@ -234,5 +234,8 @@ CStinger::Process()
Remove();
break;
}
+#ifdef FIX_BUGS
+ if (bIsDeployed)
+#endif
CheckForBurstTyres();
} \ No newline at end of file
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 0119b475..396e6fa2 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -911,10 +911,9 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
void
CPopulation::ConvertAllObjectsToDummyObjects()
{
- int poolSize = CPools::GetObjectPool()->GetSize();
- for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
-
- CObject *obj = CPools::GetObjectPool()->GetSlot(poolIndex);
+ uint32 i = CPools::GetObjectPool()->GetSize();
+ while(i--) {
+ CObject *obj = CPools::GetObjectPool()->GetSlot(i);
if (obj) {
if (obj->CanBeDeleted())
ConvertToDummyObject(obj);
@@ -1488,8 +1487,11 @@ CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector c
if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, 0)) {
int pedIdx = 0;
CVector leaderPos;
+#ifdef FIX_BUGS
+ bool createLeader = true;
+#endif
- for (int i = 0; i < pedAmount; i++) {
+ for (int i = 0; i < pedAmount; i++) {
float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
float randomR = circleR + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * circleR;
float xOffset = randomR * Cos(angleMult * circleSector);
@@ -1498,8 +1500,10 @@ CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector c
float groundZ = CWorld::FindGroundZFor3DCoord(xOffset + coors.x, yOffset + coors.y, coors.z + 1.0, &foundGround) + 1.0f;
if (foundGround) {
CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ);
-
- if (i == 0)
+#ifndef FIX_BUGS
+ const bool createLeader = i == 0;
+#endif
+ if (createLeader)
leaderPos = finalPos;
int gangModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1);
@@ -1522,9 +1526,9 @@ CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector c
}
}
}
- bool memberCanSeeLeader = i == 0 ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false);
+ bool memberCanSeeLeader = createLeader ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false);
- bool notTooCloseToLeader = i == 0 ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f);
+ bool notTooCloseToLeader = createLeader ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f);
if (!foundObstacle && memberCanSeeLeader && notTooCloseToLeader) {
CPed* newPed = AddPed(pedType, gangModel, finalPos);
@@ -1547,6 +1551,9 @@ CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector c
#endif
}
}
+#ifdef FIX_BUGS
+ createLeader = false;
+#endif
}
}
if (pedIdx >= 3) {
@@ -1671,6 +1678,9 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group)
if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, 0)) {
int pedIdx = 0;
CVector leaderPos;
+#ifdef FIX_BUGS
+ bool createLeader = true;
+#endif
for (int i = 0; i < pedAmount; i++) {
float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
@@ -1682,7 +1692,10 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group)
if (foundGround) {
CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ);
- if (i == 0)
+#ifndef FIX_BUGS
+ const bool createLeader = i == 0;
+#endif
+ if (createLeader)
leaderPos = finalPos;
int pedModel = ChooseCivilianOccupation(group);
@@ -1706,9 +1719,9 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group)
}
}
}
- bool memberCanSeeLeader = i == 0 ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false);
+ bool memberCanSeeLeader = createLeader ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false);
- bool notTooCloseToLeader = i == 0 ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f);
+ bool notTooCloseToLeader = createLeader ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f);
if (!foundObstacle && memberCanSeeLeader && notTooCloseToLeader) {
CPed *newPed = AddPed(pedModelInfo->m_pedType, pedModel, finalPos);
@@ -1729,6 +1742,9 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group)
#endif
}
}
+#ifdef FIX_BUGS
+ createLeader = false;
+#endif
}
}
if (pedIdx >= 3) {
diff --git a/src/rw/RwHelper.cpp b/src/rw/RwHelper.cpp
index 12816c29..6021b866 100644
--- a/src/rw/RwHelper.cpp
+++ b/src/rw/RwHelper.cpp
@@ -4,6 +4,7 @@
#include "Timecycle.h"
#include "skeleton.h"
#include "Debug.h"
+#include "MBlur.h"
#if !defined(FINAL) || defined(DEBUGMENU)
#include "rtcharse.h"
#endif
@@ -580,6 +581,12 @@ CameraSize(RwCamera * camera, RwRect * rect,
raster->width = zRaster->width = rect->w;
raster->height = zRaster->height = rect->h;
#endif
+#ifdef FIX_BUGS
+ if(CMBlur::BlurOn){
+ CMBlur::MotionBlurClose();
+ CMBlur::MotionBlurOpen(camera);
+ }
+#endif
}
/* Figure out the view window */
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 0d14fef1..2df57a10 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -4810,7 +4810,7 @@ CAutomobile::GetHeightAboveRoad(void)
void
CAutomobile::PlayCarHorn(void)
{
- int r;
+ uint32 r;
if (IsAlarmOn() || m_nCarHornTimer != 0)
return;
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index 761ea939..ae567ae2 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -2549,7 +2549,7 @@ CBike::GetHeightAboveRoad(void)
void
CBike::PlayCarHorn(void)
{
- int r;
+ uint32 r;
if (IsAlarmOn() || m_nCarHornTimer != 0)
return;
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp
index 49102fc1..4bf02e88 100644
--- a/src/weapons/Weapon.cpp
+++ b/src/weapons/Weapon.cpp
@@ -1066,7 +1066,11 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
if ( info->m_nFiringRate >= 50 || !(++counter & 1) )
{
+#ifdef FIX_BUGS
+ AddGunFlashBigGuns(*fireSource, target);
+#else
AddGunFlashBigGuns(*fireSource, *fireSource + target);
+#endif
CVector gunshellPos = *fireSource;
gunshellPos -= CVector(0.65f*ahead.x, 0.65f*ahead.y, 0.0f);