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-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/core/config.h3
2 files changed, 3 insertions, 1 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 6c8ab281..28090d7e 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -50,6 +50,7 @@ if(LIBRW_PLATFORM_D3D9)
endif()
target_compile_definitions(${EXECUTABLE} PRIVATE CMAKE_BUILD)
+target_compile_definitions(${EXECUTABLE} PRIVATE USE_OUR_VERSIONING)
if(${PROJECT}_AUDIO STREQUAL "OAL")
find_package(OpenAL REQUIRED)
diff --git a/src/core/config.h b/src/core/config.h
index 006ebad5..1c1d1985 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -195,7 +195,8 @@ enum Config {
#define DRAW_GAME_VERSION_TEXT
#ifdef DRAW_GAME_VERSION_TEXT
// unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default.
- #define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development
+ // If you disable this then game will fetch version from peds.col, as R* did while in development.
+ //#define USE_OUR_VERSIONING // enabled from buildfiles by default
#endif
// Memory allocation and compression